Ok, I'm getting tired of say the same thing... but the RANGED WEAPONS of this game need some real rework/rebalance now.
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[*]I tried to start custom battles for testing: I used same factions in the both side(I tried with almost, all the factions except looters), one 100% infantry vs 50/75% infantry 50/25% archers. Always the side who have archers loses. Doesn't matter the faction, the ground, nothing. The archers are useless unities for now.
[*]Contrary to what was said by another forum user in the last time I suggest a rebalance for bows/arrows: the proficiency only raises the damage of
melee weapons. Thats the basic system of Mount&Blade, you can see it
HERE. Also there is nothing wrote/documented about a possible rework in the proficiencies of ranged weapons in the DLC.
[*]Slings isn't realiable weapons in this DLC: Lowest damage in ranged, aweful accuracy and its completely random, even the lame animation of throwing weapons for slings from Brytenwalda is better then the actual system used by VC.
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My suggestion for futures patches are:
- Improve the system of bow/arrows backing then into PIERCING DAMAGE and balancing OTHER ATRIBUTES(speed raiting, accuracy and damage) for balancing.
- A rework in the system of slings, so they can actually works.
The only usable ranged weapon for now are the throwing weapons, and another thing I noticed, is almost impossible to hit the feet of troops with shield. There is no Shield skill, so, I don't know how it is possible. Every troop have a ocult Shield skill in the max?
OBS: I concluded all observations and suggestions by: 1)PLAYING with all ranged weapons and using builds of skills and atributes maximized for the use of it. 2)Using custom battles to test, and I invite anyone to do the same tests. So if you are against my suggestion, so PLEASE, try to bring a good argument, and don't f*** around with things like: Historical accuracy or "But in real life(...)"
I really apreciate all the work and good job of the VC team but I really don't want to see a DLC with a great potential throwed in the garbage because of a leak of balancing that limit the gameplay. Anyone else agree with me that the ranged weapons should be focused in the futures balancing patches?