There is a thread currently discussing the nerf on crossbows through the last few patches. However, this is more of a complaint than a suggestion. Hence this thread, to further develop and bounce ideas around.
Recent thread linked:
http://forums.taleworlds.com/index.php/topic,101954.0.html
Crossbows have been subject to change beyond most real functionality. When I had initially interested my friends, they thought the shield penetration was a really cool, unique aspect of the game. I agree, it was, now it happens so infrequently it is practically non-existent. My suggestions to fix the current crossbow systems is as follows:
**I have a more modern version of a crossbow and would like to see some changes to the high end crossbows.
1) Change equations used to calculate shield penetration to make crossbows consistently puncture low level tier shields (the free shields) and include distance between target and crossbowman (point blank shots penetrate more consistently and deal more damage when they do
2) Crossbows are NOT bows and can fire much straighter paths when compared to arrows.
3) Crossbow reload time is lengthy and the current animation would work only for a low resistance unit. Siege crossbows, while having their bolt penetration increased, should also have a significant reload time increase.
4) Factions with low shield resistance values should receive MORE frequent shield penetration from high powered crossbows (such as the Rhodock door shields)
**5) One last note: I have noticed the crossbow's cross hair is a little off. The bolt fires consistently slightly left of where you aim, I would appreciate it if this was corrected.
Please vote in the above poll and post suggestions down here. Also, please note that I am not calling for piercing to imbalance the game. High tier shields (top two) should still sponge penetration like in previous versions of mount and blade. I think this correction would force players to more strategically choose their equipment when battling factions using crossbows. It would also reintroduce a very unique, and quite fun aspect to this game.
Thanks in advance for all the constructive feedback.
Recent thread linked:
http://forums.taleworlds.com/index.php/topic,101954.0.html
Crossbows have been subject to change beyond most real functionality. When I had initially interested my friends, they thought the shield penetration was a really cool, unique aspect of the game. I agree, it was, now it happens so infrequently it is practically non-existent. My suggestions to fix the current crossbow systems is as follows:
**I have a more modern version of a crossbow and would like to see some changes to the high end crossbows.
1) Change equations used to calculate shield penetration to make crossbows consistently puncture low level tier shields (the free shields) and include distance between target and crossbowman (point blank shots penetrate more consistently and deal more damage when they do
2) Crossbows are NOT bows and can fire much straighter paths when compared to arrows.
3) Crossbow reload time is lengthy and the current animation would work only for a low resistance unit. Siege crossbows, while having their bolt penetration increased, should also have a significant reload time increase.
4) Factions with low shield resistance values should receive MORE frequent shield penetration from high powered crossbows (such as the Rhodock door shields)
**5) One last note: I have noticed the crossbow's cross hair is a little off. The bolt fires consistently slightly left of where you aim, I would appreciate it if this was corrected.
Please vote in the above poll and post suggestions down here. Also, please note that I am not calling for piercing to imbalance the game. High tier shields (top two) should still sponge penetration like in previous versions of mount and blade. I think this correction would force players to more strategically choose their equipment when battling factions using crossbows. It would also reintroduce a very unique, and quite fun aspect to this game.
Thanks in advance for all the constructive feedback.