I would like a way to guide and influence the skills of my characters children. Would like to know what ideas others may have. My ideas:
1) Child will have a 50/50 chance of the culture benefit of mom or Dad. I both parents same culture then a bigger benefit. (ie Vlandian - 20% more battle experience Dad, Battanians Forest speed penalty reduce - Mom or 25% more battle experience if both mom and dad are vlandian).
2)Increased beginning skills since children of a noble - better riding since access to horses as noble greater, increased social or intelligence since better chance for higher education and social interactions.
3) At age 7-8 a notice pops up like child birth. Your child spent his free time with (you select one and each impacts the skills)....
time with common soldiers - increased weapons (main weapons for the culture - Vlandian - 1 hand, polearm and crossbow)
time with towns folk - increased roguery, smithing, trade
time with hunters - scouting. bow athletics
castle court - charm, leadership, steward
court advisers - engineering, medicine, tactics
4) At age 12 child is given special training (like an apprenticeship).
military - increased weapons skills
leadership - stewardship, tactics, charm,
academics - medicine, engineering, trade
I feel they should join your party at age 16. They can then marry after age 18 (not historical accurate but socially acceptable).
1) Child will have a 50/50 chance of the culture benefit of mom or Dad. I both parents same culture then a bigger benefit. (ie Vlandian - 20% more battle experience Dad, Battanians Forest speed penalty reduce - Mom or 25% more battle experience if both mom and dad are vlandian).
2)Increased beginning skills since children of a noble - better riding since access to horses as noble greater, increased social or intelligence since better chance for higher education and social interactions.
3) At age 7-8 a notice pops up like child birth. Your child spent his free time with (you select one and each impacts the skills)....
time with common soldiers - increased weapons (main weapons for the culture - Vlandian - 1 hand, polearm and crossbow)
time with towns folk - increased roguery, smithing, trade
time with hunters - scouting. bow athletics
castle court - charm, leadership, steward
court advisers - engineering, medicine, tactics
4) At age 12 child is given special training (like an apprenticeship).
military - increased weapons skills
leadership - stewardship, tactics, charm,
academics - medicine, engineering, trade
I feel they should join your party at age 16. They can then marry after age 18 (not historical accurate but socially acceptable).
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