Selphie Nutter
Recruit
I've just installed the age and birth patch on my Xbox and although it might be fun for people to run around as a God of all things, for people liie myself its not something we want to do that often because it breaks the game.
Turning off aging for campaigns means Farok and Athean wont mature and join the clan. You cant raise a family which is pretty much the nature of clans to begin with.
With this being said id like to make a suggestion for a add on to the aging system. At the moment characters, NPC's and companions can die at any time after 40 unless killed in battle. This maybe historically accurate but its accuracy is offset by the fact kids mature at 18. In the ages where 40 was a avrage lifespan kids where considered mature at puberty. Since kids dont mature until 18 in game id like to ask for you to increase the death range 60+ to balance out the time it takes to raise a family and level up our characters.
The problem with it being so low is the fact kids have little chance to mature before the characters can die. I tend to priortise getting married above all in the early stages for this reason. My one playthrough my eldest son was 7 and my characters age was 31, so if my character died at 40, my heir wouldn't be ready to take my place. The key to this game is strategy and everyone has a different one for founding a kingdom. Me, im the type that likes to claim it honorably through battle. So when i reach clan tier 4 a declare war on whatever culture my clan is (usually battanion) then start my Conquest of Calradia . But it takes time, and the time it takes to develop your clan, and start a kingdom is too long for the death range, and thats unfair to the player, we'd like more time to appreciate the hard work we've put into our characters leveling. Whats the point of leveling up a warrior, founding a kingdom only to die as soon as its been created.
I appreciate the fact that people want it to feel realistic, but it can never be historically accurate, because modern day life is different to history. Children in modern times aren't considered grown up until 21 in Western cultures, 15 in Japan which is frowned upon by Western civilizations. Since its not possible to make child maturity historically accurate its not realistic to make death rate historically accurate. It would be more realistic to make it have modern world age range in a medieval world. That way people can take their time to prepare to found a kingdom (which they would have had to-do even back in medieval times). Plus id adds more realism to the role playing, we live in the kodern world and our characters are basically us rile playing in a different world, so the characters sharing our average lifepan is realistic
Turning off aging for campaigns means Farok and Athean wont mature and join the clan. You cant raise a family which is pretty much the nature of clans to begin with.
With this being said id like to make a suggestion for a add on to the aging system. At the moment characters, NPC's and companions can die at any time after 40 unless killed in battle. This maybe historically accurate but its accuracy is offset by the fact kids mature at 18. In the ages where 40 was a avrage lifespan kids where considered mature at puberty. Since kids dont mature until 18 in game id like to ask for you to increase the death range 60+ to balance out the time it takes to raise a family and level up our characters.
The problem with it being so low is the fact kids have little chance to mature before the characters can die. I tend to priortise getting married above all in the early stages for this reason. My one playthrough my eldest son was 7 and my characters age was 31, so if my character died at 40, my heir wouldn't be ready to take my place. The key to this game is strategy and everyone has a different one for founding a kingdom. Me, im the type that likes to claim it honorably through battle. So when i reach clan tier 4 a declare war on whatever culture my clan is (usually battanion) then start my Conquest of Calradia . But it takes time, and the time it takes to develop your clan, and start a kingdom is too long for the death range, and thats unfair to the player, we'd like more time to appreciate the hard work we've put into our characters leveling. Whats the point of leveling up a warrior, founding a kingdom only to die as soon as its been created.
I appreciate the fact that people want it to feel realistic, but it can never be historically accurate, because modern day life is different to history. Children in modern times aren't considered grown up until 21 in Western cultures, 15 in Japan which is frowned upon by Western civilizations. Since its not possible to make child maturity historically accurate its not realistic to make death rate historically accurate. It would be more realistic to make it have modern world age range in a medieval world. That way people can take their time to prepare to found a kingdom (which they would have had to-do even back in medieval times). Plus id adds more realism to the role playing, we live in the kodern world and our characters are basically us rile playing in a different world, so the characters sharing our average lifepan is realistic
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