joelturuz
Knight at Arms
I've been playing the new patch recently, and been getting used to the recently implemented fall damage. In my opinion it's great to finally get this in game, but it feels like it needs some tweaking.
I've got two suggestions:
1.
Increase fall damage a little. Defenders jumping off the castle walls to slaughter the siege tower pushers still seems to be an issue. If the jumper lost 1/3 or so of their hp when jumping off, they might not be jumping off the walls so gladly.
2.
Make fall damage force players to fall to the ground, just like in the blunt weapon knockdown effect. At the moment I've jumped off buildings 5 meters tall, and barely taken any damage or falling down, thus allowing me to cut down several enemies before they can react. This is more of an issue when player uses the 1-hit kill weapons.
EDIT: Poll reset so UsF's suggestion could be included. It's suggestion 3.
I've got two suggestions:
1.
Increase fall damage a little. Defenders jumping off the castle walls to slaughter the siege tower pushers still seems to be an issue. If the jumper lost 1/3 or so of their hp when jumping off, they might not be jumping off the walls so gladly.
2.
Make fall damage force players to fall to the ground, just like in the blunt weapon knockdown effect. At the moment I've jumped off buildings 5 meters tall, and barely taken any damage or falling down, thus allowing me to cut down several enemies before they can react. This is more of an issue when player uses the 1-hit kill weapons.
EDIT: Poll reset so UsF's suggestion could be included. It's suggestion 3.