I know that some of these are allready in some lists, like formations, but this is my vision about how these things must to be done.
Party & AI
What I've noticed in the firs place is that all the party warriors have a bad customizations. For exemple Swadian Knights should have at least 1 point on POWER STRIKE skill instead of 2 poins on POWER DRAW (!!!)
And I don't understand the meaning of party skills of my party warriors! They shouldn't have party skills. They are in MY party allready.
Here is the list:
1- I'd like to set all the skills of my party in the next relese or at least in the v1.0 (or at least they should have a rational customization).
2- posibility to choose weapons for my warriors. Maybe I want knights with polearms in first line for exemple.
2'- posibility to choose primary & secondary weapon for every man. Maybe I want that my warriors change polearms with swords after the first attak when they will lose their speed.
3- posibility to see the evolution chart/diagram/scheme (like in Dungeon Siege for exemple) in party menu at every man.
4- and an 3D viewport with the selected warrior from my party would be nice (if there is space)
5- my party should spawn in cusom formation preseted from myself in party menu. Not in a strange line sometime disposed upon the enemy.
6- men with crowsbows & bows should stay put when I say so. Not to run with all the party in to the battle.
7- So I need specific comands for specific tipes of warriors.
I need formation commands like:
- stik together/close formation;
- rare formation (I don't know if is the right term);
- run in formation (preseted 1, 2, 3 in party menu maybe - formation tipes discussed allready);
- evasive formation (maybe like runing in circles and smack the bastards one by one)
- brake formation.
And tactics/logistic commands like:
- Ride easy!
- Run to death!
- Run and save your life! (like 'retreat' but in to battle. Maybe i'll attak them later)
- Overwrougt the enemy! (like a evasive tactic in order to tire the enemy - if there will be some fatigue/stamina discussed allready)
- Kill the M.F. now! hehe/ & with precaution
I need to set all these on what keys I want. Becouse every gamer will have his own prefereted tactics/logistics & formations.
8- different tipes of enemy should use tactics/logistics & formations based on their level.
9- when men with bows are on horse, they should run from close combat & run around the enemy.
10- sometime all my warriors are stucked in a stupid crowd. Even if they are on horse, they don't run from the crowd.
HORSES:
1- when a horse hit something at high speed like walls, trees, other horses, you should be thrown like a doll from his back.
2- horse trajectory shoud be dictated from the horse in certain situations. The horse is not blind & stupid even his rider is crazy. The horse should stop of one's own free will ahead the edge of precipice, ahead the wall, etc. He (the horse ) should avoid trees and other horses by his own will.
3- so the RIDING skill should change the rapport from "horse leading" & "rider leading". But the horse will allways have his own will.
4- The horse have limited reflexes (based on races also), so he cannot avoid colision all the time and this will be dictated by manoeuvre horse skill.
OTHER:
1- battle maps are sometime ineptly generated and I'm stuck in some strange reaver with 30ft walls on both sides (!!!). And many times there is an reaver in the midle even if in the big map is not.
....sorry for my bad english....
I wish that this list will not be ignorated by developers. It's a rezult of a great and vast game experience. I know very much about how a game must to be done to be successful. And this have a great advantage. It have the oportunity to be one of the next generation games that mix RPG action/hack&slash and RTS elements. With some graphical/comercial elements (not necesarily expensive ones) will be very succesful.
Party & AI
What I've noticed in the firs place is that all the party warriors have a bad customizations. For exemple Swadian Knights should have at least 1 point on POWER STRIKE skill instead of 2 poins on POWER DRAW (!!!)
And I don't understand the meaning of party skills of my party warriors! They shouldn't have party skills. They are in MY party allready.
Here is the list:
1- I'd like to set all the skills of my party in the next relese or at least in the v1.0 (or at least they should have a rational customization).
2- posibility to choose weapons for my warriors. Maybe I want knights with polearms in first line for exemple.
2'- posibility to choose primary & secondary weapon for every man. Maybe I want that my warriors change polearms with swords after the first attak when they will lose their speed.
3- posibility to see the evolution chart/diagram/scheme (like in Dungeon Siege for exemple) in party menu at every man.
4- and an 3D viewport with the selected warrior from my party would be nice (if there is space)
5- my party should spawn in cusom formation preseted from myself in party menu. Not in a strange line sometime disposed upon the enemy.
6- men with crowsbows & bows should stay put when I say so. Not to run with all the party in to the battle.
7- So I need specific comands for specific tipes of warriors.
I need formation commands like:
- stik together/close formation;
- rare formation (I don't know if is the right term);
- run in formation (preseted 1, 2, 3 in party menu maybe - formation tipes discussed allready);
- evasive formation (maybe like runing in circles and smack the bastards one by one)
- brake formation.
And tactics/logistic commands like:
- Ride easy!
- Run to death!
- Run and save your life! (like 'retreat' but in to battle. Maybe i'll attak them later)
- Overwrougt the enemy! (like a evasive tactic in order to tire the enemy - if there will be some fatigue/stamina discussed allready)
- Kill the M.F. now! hehe/ & with precaution
I need to set all these on what keys I want. Becouse every gamer will have his own prefereted tactics/logistics & formations.
8- different tipes of enemy should use tactics/logistics & formations based on their level.
9- when men with bows are on horse, they should run from close combat & run around the enemy.
10- sometime all my warriors are stucked in a stupid crowd. Even if they are on horse, they don't run from the crowd.
HORSES:
1- when a horse hit something at high speed like walls, trees, other horses, you should be thrown like a doll from his back.
2- horse trajectory shoud be dictated from the horse in certain situations. The horse is not blind & stupid even his rider is crazy. The horse should stop of one's own free will ahead the edge of precipice, ahead the wall, etc. He (the horse ) should avoid trees and other horses by his own will.
3- so the RIDING skill should change the rapport from "horse leading" & "rider leading". But the horse will allways have his own will.
4- The horse have limited reflexes (based on races also), so he cannot avoid colision all the time and this will be dictated by manoeuvre horse skill.
OTHER:
1- battle maps are sometime ineptly generated and I'm stuck in some strange reaver with 30ft walls on both sides (!!!). And many times there is an reaver in the midle even if in the big map is not.
....sorry for my bad english....
I wish that this list will not be ignorated by developers. It's a rezult of a great and vast game experience. I know very much about how a game must to be done to be successful. And this have a great advantage. It have the oportunity to be one of the next generation games that mix RPG action/hack&slash and RTS elements. With some graphical/comercial elements (not necesarily expensive ones) will be very succesful.