morncraban
Recruit
Most of the players have seen a steamrolling effect during their late game, one faction consumes another, then another, and then you see that it became a superpower which can't be stopped buy any left kingdoms. And the most confusing part is that it happens in from 1 to 2 game years. In Warband f.e. there would be slight shifts in the power and some kingdoms could lose up to half of their territory, but it was almost impossible to see one faction taking over the whole map without player helping it.
So there are the possible causes and solutions how to deal with that situation.
1) Sieges
Problem - They are to easy. When one 1k men army going through the enemy land they need 1-2 days to take a castle, and the main problem - they have no casualties.
Solution - shift balance in the sieges to defenders. Right now assaulting the wall with ladders is easy, you don't need assault towers, catapults and all other siege engines. Even if you build a ram, usually there is not enough time to break inner gates - walls fall faster. Making sieges harder for the attacking side could lead to the long waiting time near each castle, resulting in less land taken during one war. That would be nice if AI would start waiting for the defenders to start starving and if it would use catapults and all other stuff to bring some devastation to the walls and towers before the assault.
2) Wars
Problem - war on multiple fronts, no truce periods after the end of the war. Right now a kingdom could easily fight with 2 or 3 other kingdoms and start new war before winning current one. That leads to the factions just teared apart in the middle game, making creation of all this steamrolling superpowers easier.
Solution - Restrict kingdoms starting a new war when it already participates in a one, and if it is forced to fight on two fronts - force it to seek peace as soon as possible.
Another thing is making a truce period after the end of the war for at least of 2-3 months. That would give factions more time to recover from loses.
3)No rebellion/separation mechanic
Problem - When a kingdom grows new lords with different cultures come to serve it after their kingdoms are destroyed. They have no tendency to ask for settlements in their cultural region, so it easy to see some aserai in the north or some kuzaites on the west.
Another thing is that they are completely OK with being ruled by a person with the different culture, they are fine being a part of the one giant empire.
Lack of rebellions of that lords makes it easy for the attacking faction to grow, because it is only focused on external conquest, not on solving its internal problems.
Solution - Introduce a mechanic for the lords with the same culture and ruled by the foreign ruler tend to separate from that faction to existing one / rise a rebellion and restore destroyed kingdom. That will make big kingdoms unstable and led to them focusing on keeping their own lands instead of conquering foreign factions.
4) Lords can't restore their armies
Problem - one the lord lost its army it is hard for him to make a new one. In the late game there are a lot of bandit groups going around, which prevents lord from moving freely between settlements and recruiting new army. So after a one major defeat it is extremely hard for the faction to recover. Even for the future wars.
Solution - allow lord to left people in garrison and take them when they are recovering after defeat. F.e. if a lord have a limit to have 300 troops it set up a 100 troop garrison and take only 200 men in his party. If he has not enough troops in reserve(f.e. less than 40) he will ignore all calls to arms and will defend its land.
So there are the possible causes and solutions how to deal with that situation.
1) Sieges
Problem - They are to easy. When one 1k men army going through the enemy land they need 1-2 days to take a castle, and the main problem - they have no casualties.
Solution - shift balance in the sieges to defenders. Right now assaulting the wall with ladders is easy, you don't need assault towers, catapults and all other siege engines. Even if you build a ram, usually there is not enough time to break inner gates - walls fall faster. Making sieges harder for the attacking side could lead to the long waiting time near each castle, resulting in less land taken during one war. That would be nice if AI would start waiting for the defenders to start starving and if it would use catapults and all other stuff to bring some devastation to the walls and towers before the assault.
2) Wars
Problem - war on multiple fronts, no truce periods after the end of the war. Right now a kingdom could easily fight with 2 or 3 other kingdoms and start new war before winning current one. That leads to the factions just teared apart in the middle game, making creation of all this steamrolling superpowers easier.
Solution - Restrict kingdoms starting a new war when it already participates in a one, and if it is forced to fight on two fronts - force it to seek peace as soon as possible.
Another thing is making a truce period after the end of the war for at least of 2-3 months. That would give factions more time to recover from loses.
3)No rebellion/separation mechanic
Problem - When a kingdom grows new lords with different cultures come to serve it after their kingdoms are destroyed. They have no tendency to ask for settlements in their cultural region, so it easy to see some aserai in the north or some kuzaites on the west.
Another thing is that they are completely OK with being ruled by a person with the different culture, they are fine being a part of the one giant empire.
Lack of rebellions of that lords makes it easy for the attacking faction to grow, because it is only focused on external conquest, not on solving its internal problems.
Solution - Introduce a mechanic for the lords with the same culture and ruled by the foreign ruler tend to separate from that faction to existing one / rise a rebellion and restore destroyed kingdom. That will make big kingdoms unstable and led to them focusing on keeping their own lands instead of conquering foreign factions.
4) Lords can't restore their armies
Problem - one the lord lost its army it is hard for him to make a new one. In the late game there are a lot of bandit groups going around, which prevents lord from moving freely between settlements and recruiting new army. So after a one major defeat it is extremely hard for the faction to recover. Even for the future wars.
Solution - allow lord to left people in garrison and take them when they are recovering after defeat. F.e. if a lord have a limit to have 300 troops it set up a 100 troop garrison and take only 200 men in his party. If he has not enough troops in reserve(f.e. less than 40) he will ignore all calls to arms and will defend its land.