Agent and formation AI are continuously being worked on.
Most of the points here seem related to equipment (and possibly troop skills) rather than AI. I will forward them to the relevant designer.
If you want to share more detailed feedback, you may also want to add it here:
https://forums.taleworlds.com/index.php?threads/e1-8-0-troop-item-changes.452028/unread
I am having trouble with this. Can you elaborate the specific change you have in mind?
I don't think this will happen.
We are working on the defection issues at the moment and will likely tweak existing systems like war / peace decisions etc further.
You can find our future plan's here:
Greeting warriors of Calradia! With the recent release of e1.6.0 and well over a hundred game updates under our belt since the start of early access, we figured it’s about time that we discussed some of the progress made since our previous blog post back in April before turning our attention to...
forums.taleworlds.com
I believe this is/was being tangentially discussed, though it is a relative low priority since you mostly have this by starving them down and then just auto resolving for the last step.
It uses the regular (existing) death & inheritance mechanics, which work like you are describing.
This is still in the backlog, though, I wouldn't consider it a major feature.
I mean the Aserai and Sturgia are the rage incuding because of how strecthed they are.
It's nice that other parties are slow in desert whilelist Aserai culture are not,which makes them less stressful while traversing.
Traversing from Quyaz to Husn Fulq because Rhagaea decided your beef with Vlandia must end and vice versa and retaking lost fiefs to running after lords for days,it grew old quick having to move to much while the others are just as fast if not faster than you and can mobilise much quicker.
But Sturgia's 80% forest and covered in snow like half the time.
It will take 7 or more days to cross from Varcheg to Tyal with a decent party size and horsemen supported by horses.
It'd be nice of you to replace their cohesion loss bonus with a higher snow speed penalty reduction,like Battanian forest one but higher,like 75%..
It's amazing they can even stay in the game because of the war between them and Vlandia and Khuzait making them having to switch armies across the world and parties in a long time,though the "meta" favours them because of counter offensive armies are much better than offensive ones.
Which brings me to a lore related point,side note here.
Vlandia and Sturgia initial war is..the least probable one as in Battle of Pendraic neither Sturgians or Vlandians have bad things to say to each other.
It's more likely to be Sturgia vs Battania than anything else and W.Empire vs Vlandia.
Khuzait's bonus not enough to rebalance their economy.
When the game starts Steppe Warhorses costs around 300 denars but later on they reach well 1.1K denars.
Same goes for Steppe Horses which cost relatively the same as Battanian Ponies,around 160 denars,the price can increase to 300 and even 400 later on.
And as you know A.I doesn't require horses in their party for upgrades nor MS bonuses,but player does,and they have to spend a lot to get MS at an useful level.
Respawn points I'm sad you shut down that fast,considering I got something similar happening twice that could replace the old system of kicking you outside the gates wounded to be captured 1 second later by whoever comes close to you.
One happened as a bug after I my character died in battle,I chose a heir that was busy,recovering after beign imprisoned,and I got teleported to the left side of the map down,in Aserai territory,I was near Varcheg when I died,but goes to show you can do teleportation stuff.
The second time I sent a companion on a quest to fetch horses for a lord but I got imprisoned,yet when I got freed,I received the money and the message that once I got free I was beign waited by a few men,the ones I sent.
I believe it's the same system when trying to disguise and enter a town.
Can't you put this for the thought,it's would be an appreciated QoL addition for Iron Man players...