Not bad !
Because these features / improvements are highly requested by players, I guess everyone is kinda happy rnThis is probably one of the nicest threads towards TW i've ever seen on the forums rn.
As a campaign progresses, Clans across Calradia would die out as their members grew older and died, leaving no heirs behind. This mod remedies this by pairing eligible clan members within a given kingdom and having them marry based a configurable set of criteria. If no eligible spouse is found for a given lord, one is generated using an existing lord as a template. This also applies to minor clans who will instead marry members of other existing minor clans. Player clan is exempt.
One thing that I would love is for the AI to create dynasties in their clan:
AI Marriage
Allows Nobles within Kingdoms to marry each other, allowing their dynasties to subsist throughout a campaign.www.nexusmods.com
Here is the problem:
I'll make a separate thread about it.
I think though that something like this should be in the game.
NPC marriage will happen. That is more of a bug fix though.
Correct - we need details though - did they already implement something and it is buggy or is something else off?
would be nice if this is adresedare u still working on fixing the ladders and siege towers ?
I don't see anything wrong the with siege towers. The ladders occasionally get bugged though where only 2 or 3 people will climb it at a time, which means they are utterly useless in the siege battles since the defenders just cut them down bit by bit. But towers? I've never had a problem with them.would be nice if this is adresed
I think the problem here is that you cant really choose the difficulty you desire. Why the hell they take out the feature of making the AI hard entirely instead of just adding another layer to choose, like idk Legendary. I would really liked fighting against a bot that actually is able to beat the crap out of me. @Duh_TaleWorlds how does difficulty exactly works? I really don't understand what putting the highest difficulty changes, medium level soldiers should have a little bit more difficulty, in arenas medium level soldiers don't even block me, it's boringI raise my mug of tea to you sir. Exactly, the good old days when games were something unique and came with long manuals included. Even reading the manuals was fun.
I agree exactly.
Back in late spring, i found it so amazing that the Ai actually blocked and feinted in tournaments in battles, i never felt so excited, afraid and immersed in a MB game. Then some kids screamed that it's iMpoSsiBle to beat... And the devs nerfed it. It's relieving if not a bit sad, that mods can still revive this feeling.
I think the problem here is that you cant really choose the difficulty you desire. Why the hell they take out the feature of making the AI hard entirely instead of just adding another layer to choose, like idk Legendary. I would really liked fighting against a bot that actually is able to beat the crap out of me. @Duh_TaleWorlds how does difficulty exactly works? I really don't understand what putting the highest difficulty changes, medium level soldiers should have a little bit more difficulty, in arenas medium level soldiers don't even block me, it's boring
Combat AI level is determined by the skill level the character has for their equipped weapon. At the beginning of EA it was only based on the character level - which meant that a high-level trader would fare just as well as a veteran warrior. Tournaments are currently a variable experience, because they draw participants from the garrison as well as present parties (alongside heroes in the settlement). We are considering to introduce dedicated tournament troops to facilitate a more steady challenge.
That sounds nice. Thanks for answering. But for example I myself am an experienced player, I served my time in Multiplayer back in Warband and I can perform well against enemies, is there a way I can encounter fights like these where I my attacks get blocked and I have to fight for my gut? These are usually very rare encounters and I wished I could have more of these. Maybe I can myself change a parameter without making much of a mess?Combat AI level is determined by the skill level the character has for their equipped weapon. At the beginning of EA it was only based on the character level - which meant that a high-level trader would fare just as well as a veteran warrior. Tournaments are currently a variable experience, because they draw participants from the garrison as well as present parties (alongside heroes in the settlement). We are considering to introduce dedicated tournament troops to facilitate a more steady challenge.
Idk about you but everytime I 1v1 any ai in this game it just keeps on blocking all my attacks, even cancelling his own if needed. I can't get a hit on them if i don't shield bash them or wait for their attack to get past their middle part and then hope to god my attack is gonna hit him faster.That sounds nice. Thanks for answering. But for example I myself am an experienced player, I served my time in Multiplayer back in Warband and I can perform well against enemies, is there a way I can encounter fights like these where I my attacks get blocked and I have to fight for my gut? These are usually very rare encounters and I wished I could have more of these. Maybe I can myself change a parameter without making much of a mess?
Ill try it now give results in a bitHave you tried mission.hardwire_agent_level 40 with combat ai level difficulty at good?
Combat AI level is determined by the skill level the character has for their equipped weapon. At the beginning of EA it was only based on the character level - which meant that a high-level trader would fare just as well as a veteran warrior. Tournaments are currently a variable experience, because they draw participants from the garrison as well as present parties (alongside heroes in the settlement). We are considering to introduce dedicated tournament troops to facilitate a more steady challenge.