Excuse you? There's no open questions? Aside from OGL's excellent idea of
actual early access development? Taleworlds is handling Early Access like an excuse to sell the game (for the full price, I should note) before it's finished, and then makes some vague promises about what's to come that nobody cares about, and then goes back to their usual approach of stonewalling and "maybe we'll tell you what we worked on the past 5 months half a day before we release it, but don't expect it to make changes where they're needed!" nonsense while the game dies around them.
No open questions? Aside from:
Which is from this very thread, I might add, but was never addressed by the developers.
They refuse to even acknowledge that they're working on Battle mode. Why? They can't
not have already decided whether to include it or not? But they won't tell, for some ridiculous reason that's beyond my comprehension. The only thing we get is "we're working on a single-life gamemode", which is about as clear a statement as TW ever makes, and even then a thick fog-bank is clearer than that nonsense.
Here's an incomplete list of things we
still don't have a straight answer to:
- Why is it taking 11 months to make a duel game mode?
- How do you plan to let larger groups play together?
- At what stage in development are we getting dedicated servers?
- Are you making Battle mode?
- Why hasn't Siege moved out of matchmaking?
- Why do you still think the class system works in all gamemodes when it has shown to do the exact opposite of what it set out to do?
- Why are you not using your community as testers to speed up the development cycle?
At best, we get "we're working on a clan-based server solution" which tells us
absolutely nothing, or the garbage that is the OP of this thread which addresses none of the actual questions of the community, and only gives vague promises of fringe features that won't have an impact on how the game plays, and
even those don't get anything close to a timeline.
So no open questions? Get real. Taleworlds hasn't given more than a handful of straight answers about multiplayer since the Alpha started.