In Progress Scene Editor Some bits of terrain have the wrong texture in test mode

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Version number
e1.5.3
Branch
Main
So when I open my scene in the editor, it looks right. However, in test mode, some of the terrain has the wrong paint layer. The first few times I ran this scene in test mode, this problem was not present. I think this problem only started happening after adding a few terrain paint layers and moving around the order some. The image below shows what the scene should look like, but one of my other layers is appearing instead of the base layer in test mode. I did notice that all of the terrain that is affected by this bug had a 0.00 complexity, and I tried raising a bit of the terrain to add some complexity, but the problem persisted.
xARx3fN.png

XkBGup1.png

Thanks for any and all help!

OS: Win 10 Home
GPU: Intel UHD Graphics 630
GPU Driver Version: 26.20.100.7642
CPU: Intel i7-9750H 2.60GHz
RAM: 16 GB
Motherboard: Eluktro Pro (X Opt) Global Platform
Storage Device (HDD/SSD): 465GB SSD
 
We are aware of the issue. Hopefully the issue will be fixed in one of the next patches. Meanwhile, you can delete the "ShaderCache" folder inside the "YOUR_MODULE_NAME/SceneObj/YOUR_SCENE_NAME". Thanks for the report.
 
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