^^Lu Bu's probably right.
Alright, I'll try to address each post in order here:
@ Lhorkan--At home and on a 56k, thus, no screenshots
@ Keeper--Unless you know of a way (if you do, tell me PLEASE

), I doubt the ladders would work, and as for the fire--what do you mean? When someone hits a house, or when you enter the map? The latter should be doable, if not pretty graphics-intense.
@ meatbag--
1) I plan to change this scene to the siege scene (ovbiously with different NPCs in the scene

)
2) I've now changed the scene to a map-wide line of battlements and towers, so that I could put everything at right angles. I think it looks more impressive, and will make the battle more chaotic.
3) I half meant this as a gameplay element (the other half being that I couldn't fit another set of stairs in there

)--think I should make a victory through just melee possible?
4) I'm working on this, but putting up pens for the AI, without blocking the attacking troops, is difficult.
5) All the castle-type objects Armagan put in make it very difficult for the archers to fire over the walls. I'm putting counter_tavern objects in the towers so that they'll be up higher, and hopefully can shoot in a much larger angle.
6)

The Vaegir Light
is a complete troop--it's meant to be a light infantryman.
7) Can't find a reason for it yet, but as before--I'm working on it.
Thank you.

In the next version there should be somewhere in the range of nineteen ranged units on the walls, and nine or so infantry units (including one who I hope to hide somewhat, who might ruin your day as you break through the gatehouse...
9) Again, working on penning the AI in without making it so that the attacking troops can't get through.
10) I thought your idea would work, but as far as I can see, it always takes me back to my starting point in the scene (and makes me lose my troops, but that could possibly be changed).
Thanks for the support, and for listing everything you noticed. Makes it a lot easier to address individual issues.
@ Batur--I've never had any of my men survive past the first assault (at least not conscious), so I haven't encountered this. Will work on it.
@ Laurence--When I get back to college, I'll download Janus' program, and can hopefully make use of it (if I can figure it out

).
@ Harlequin--Yeah, that's probably something I can't really affect. The walls will create a problem for the AI, and you just need as much processor power as possible. Hopefully with all the objects at right angles now, it won't be so bad, but I don't know...
I
could take the number of men in the battle down, but...that's not as much fun.
Seriously though, if there's anything I can do, I'll try.
@ Batur--Again, I haven't encountered this (you're obviously putting more effort into attacking than am I

)--when/if I do, I'll try to figure out why, and fix it.
And, yeah, Lu Bu is probably right. Will try to fix soon.
What I'd like to do:
Make it so that winning a siege yields items, lower prices on everything in the city, a much lower rating with the concerned faction, and if possible, fewer spawn point oppurtunities for the enemy with each town taken (and maybe eventually I could make it so that parties allied to you start spawning!). I'm not entirely sure this stuff is possible, but if it was, what do you guys think?
At any rate, thanks for the support here guys. It means a lot, and certainly helps.
