Summary: Examples of siege behaviour when attacker
How to Reproduce: Siege attacker, veteran ai setting, no orders given
Scene Name (if related): Tubilis Castle, Reyvl, Ustokol Castle, Ov castle
Media (Screenshots & Video):
Tubilis castle: 4 militia spawned inside a building and could only be harmed when their arms glitched through the door.
https://1drv.ms/i/s!At3YeyEQCBAWhTaPldtuU5jDcMou?e=w1KEfV, https://1drv.ms/v/s!At3YeyEQCBAWhUY5q5op208Uk0la?e=2ofXqj
Reyvl: Pathing was very odd in this siege. Ladders on the right were being used to rush towards above the gatehouse despite it being opened by the ram and the right ladders being guarded. Many died just pushing through the defenders at the ladder and not fighting them. Some attackers were also moving to the wall corner and not engaging anyone after they got there unless approached. Taken after siege to show corner area they were moving to https://1drv.ms/i/s!At3YeyEQCBAWhUdMKPn3MrdCIEnP?e=LEs5eN
Video of me being hit by the fire ballista through a tower.
Tirby Castle: The right siege tower reached the walls and some units abandon the siege ram while it is attacking the gate to run over and use the siege tower instead. Later units from the left assault squad leave to help on the ram.
Ustokol Castle: Despite the gate being bust opened and a siege tower on right units are using the ladders on the left while being hit by friendly siege weapons. I could of used orders but I don't see the a.i reasoning to use ladders still when the gate is open and the siege tower offers more protection.
https://1drv.ms/v/s!At3YeyEQCBAWhT9a7yKeLxpAaEAi?e=fjqFUI
Akkalat: defence from PC save version 1.1.6 where defenders spawned on top of roofs unable to get down.
steamcommunity.com
How to Reproduce: Siege attacker, veteran ai setting, no orders given
Scene Name (if related): Tubilis Castle, Reyvl, Ustokol Castle, Ov castle
Media (Screenshots & Video):
Tubilis castle: 4 militia spawned inside a building and could only be harmed when their arms glitched through the door.
https://1drv.ms/i/s!At3YeyEQCBAWhTaPldtuU5jDcMou?e=w1KEfV, https://1drv.ms/v/s!At3YeyEQCBAWhUY5q5op208Uk0la?e=2ofXqj
Reyvl: Pathing was very odd in this siege. Ladders on the right were being used to rush towards above the gatehouse despite it being opened by the ram and the right ladders being guarded. Many died just pushing through the defenders at the ladder and not fighting them. Some attackers were also moving to the wall corner and not engaging anyone after they got there unless approached. Taken after siege to show corner area they were moving to https://1drv.ms/i/s!At3YeyEQCBAWhUdMKPn3MrdCIEnP?e=LEs5eN
Video of me being hit by the fire ballista through a tower.
Tirby Castle: The right siege tower reached the walls and some units abandon the siege ram while it is attacking the gate to run over and use the siege tower instead. Later units from the left assault squad leave to help on the ram.
Ustokol Castle: Despite the gate being bust opened and a siege tower on right units are using the ladders on the left while being hit by friendly siege weapons. I could of used orders but I don't see the a.i reasoning to use ladders still when the gate is open and the siege tower offers more protection.
https://1drv.ms/v/s!At3YeyEQCBAWhT9a7yKeLxpAaEAi?e=fjqFUI
Akkalat: defence from PC save version 1.1.6 where defenders spawned on top of roofs unable to get down.