I feel that on at least some maps the attacking teams archers are actually in a superior position. Mainly the map that has the steep hills by the sides that can be walked up and the ruined gate house in front of it that attackers can climb to the top off from their spawn.
This strikes me as absolutely nuts. First no castle would ever be built in a location where attackers can swarm up the nearby hills and easily fire into it....The fact that the ruined gatehouse is the largest bit of the castle is also madness.
A defending archer should never be in a position where they are getting shot from the sides and above or from in front and above by the enemy archers prior to the enemy capturing the walls. Thats the entire point of walls, they were designed to protect defenders from this. If someone did build a fort by a hill they would have built a wall high enough to prevent archers on the hill shooting in so easily. Instead this map encourages this to happen.
That's my two cents, i'm keen to hear what everyone else thinks. Have i got this entirely wrong? Should the maps be altered slightly? Preventing attackers from moving to this high points perhaps. A few invisible walls would be an extremely quick fix for the devs without actually altering the appearance of the map.
This strikes me as absolutely nuts. First no castle would ever be built in a location where attackers can swarm up the nearby hills and easily fire into it....The fact that the ruined gatehouse is the largest bit of the castle is also madness.
A defending archer should never be in a position where they are getting shot from the sides and above or from in front and above by the enemy archers prior to the enemy capturing the walls. Thats the entire point of walls, they were designed to protect defenders from this. If someone did build a fort by a hill they would have built a wall high enough to prevent archers on the hill shooting in so easily. Instead this map encourages this to happen.
That's my two cents, i'm keen to hear what everyone else thinks. Have i got this entirely wrong? Should the maps be altered slightly? Preventing attackers from moving to this high points perhaps. A few invisible walls would be an extremely quick fix for the devs without actually altering the appearance of the map.