As Nova Aetas gets improved with every update, complaints and bug reports about the sea faring feature don't cease to persist.
The current script is basically from a third-party developer, but hugely polished and improved.
AI pathfinding has always been an issue in Warband and manually controlling the AI is a pain for us developers.
I want to look seriously to this feature and might even replace it with another approach. Some mentioned Perisno's idea by
having static water on the world map where the AI can find its way. Well I do not play M&B mods in general. I rather prefer to develop them.
Can you guys point out some ideas to ensure a bug free and steady AI seafaring feature?
Current problems:
- Lords get stuck along the coastline
- Lords are trapped in a Zendar-Hierosolyma-Hashalla loop
- Mithridians don't loot Sarranid villages correctly.
Personally I prefer to seriously take a look after the current system and follow the AI and add improvements/fixes where possible.
So we have currently two approaches:
1) Current approach
Disadvantages: pathfinding problems, requires time and knowledge to fix
2) Perisno's approach
Disadvantages: static water, ?lords travelling to areas without interest?
The current script is basically from a third-party developer, but hugely polished and improved.
AI pathfinding has always been an issue in Warband and manually controlling the AI is a pain for us developers.
I want to look seriously to this feature and might even replace it with another approach. Some mentioned Perisno's idea by
having static water on the world map where the AI can find its way. Well I do not play M&B mods in general. I rather prefer to develop them.
Can you guys point out some ideas to ensure a bug free and steady AI seafaring feature?
Current problems:
- Lords get stuck along the coastline
- Lords are trapped in a Zendar-Hierosolyma-Hashalla loop
- Mithridians don't loot Sarranid villages correctly.
Personally I prefer to seriously take a look after the current system and follow the AI and add improvements/fixes where possible.
So we have currently two approaches:
1) Current approach
Disadvantages: pathfinding problems, requires time and knowledge to fix
2) Perisno's approach
Disadvantages: static water, ?lords travelling to areas without interest?