Nawari
Veteran

The multiplayer comes out before the single player even the most don't play multiplayer because the players who speak with the developers do not represent the majority of the players well but only represent themselves. There is heavy pressure from a few "authorized players" on developers to develop things that the majority don't care about. The majority would like a real main quest, a more developed diplomacy, a more efficient political system, a more complete and fun "bandit" mechanic, non-player characters with real dialogues, with a real personality, a deeper lore, a dimension more complete role play game, a deeper main quest, a less repetitive game (not battles on battles) with a more developed trading system, etc... The current multiplayer is seriously ridiculous. Finish deepening the solo game! You do everything !!! Focus on improving the game, not on an easy option hoping to attract players. the multiplayer game is ridiculous!!! This is not a game made for multiplayer but for telling stories and for developing tactics and strategies. It is also a great management game. But what is missing above all is a real rpg dimension with real worked characters and real worked lore. The multiplayer will never be good, because too few skills for the fights. And the strategic dimension in combat, let me laugh...
The game "Diplomacy", when we play in multiplayer, we know when we start, and we know when we finish - we can schedule a quick game and we will quickly have a winner. In Bannerlord, if we play on the map, it is not possible, then we will have long games, players will not stay online, we will have a very boring system with no real objective. If playing together meant playing cooperatively to do the "main quest" together, that would be interesting. But the main quest would have to be much deeper, more interesting and developed with a big story... So you have to develop the depth of the solo before being able to develop a multiplayer worthy of the name. Solo solo solo !
The game "Diplomacy", when we play in multiplayer, we know when we start, and we know when we finish - we can schedule a quick game and we will quickly have a winner. In Bannerlord, if we play on the map, it is not possible, then we will have long games, players will not stay online, we will have a very boring system with no real objective. If playing together meant playing cooperatively to do the "main quest" together, that would be interesting. But the main quest would have to be much deeper, more interesting and developed with a big story... So you have to develop the depth of the solo before being able to develop a multiplayer worthy of the name. Solo solo solo !
Last edited: