Culka
Recruit
Hello, everyone. I have been playing around with the mod tools a few hours today, and this is what I have created. Sea raiders are now a joinable faction, and have a camp next to the sea which has a new npc who lets you recruit them. Without further ado, here is the link:
http://rapidshare.de/files/6981832/SeaRaider.zip.html
or even better yet:
http://www.fenrisoft.com/mb_repository/modules/PDdownloads/singlefile.php?cid=1&lid=41
Unpack to mount&blade\modules, and then select SeaRaider from the menu at the top when launching Mount & Blade.
This all was done in only a few hours, without knowing python or having previous Mount & Blade modding experience, so I might only imagine what can someone who knows what he is doing make.
In-depth information:
edit: more information - new download
http://rapidshare.de/files/6981832/SeaRaider.zip.html
or even better yet:
http://www.fenrisoft.com/mb_repository/modules/PDdownloads/singlefile.php?cid=1&lid=41
Unpack to mount&blade\modules, and then select SeaRaider from the menu at the top when launching Mount & Blade.
This all was done in only a few hours, without knowing python or having previous Mount & Blade modding experience, so I might only imagine what can someone who knows what he is doing make.
In-depth information:
Code:
v1.0 -
* Joinable sea raiders, with a base next to the sea.
* All peasants, refugees, farmers and manhunters are attackable.
* Sea Raiders are now more aggressive, attacking caravans and sometimes even other bandits. (not dark knights though)
* Normal innkeeper style recruitment, with daily (or is it weekly?) replacements.
* Unit description:
Sea Raider Recruit - quite weak, but has (maybe) nordic sword and javelins, upgrades into veteran
Sea Raider Veteran - better overall than recruit, and can have short bow with him. Upgrades into normal sea raiders and berserkers.
Sea Raider - The usual, upgrades into marksman and ravager.
Sea Raider Berserker - Naked except leather boots, has either a 2 handed sword or an axe. Upgrades into a berserker lord.
Sea Raider Marksman - Has bodkin arrows and a war bow, weaker armament otherwise, but armor is par with normal sea raider. Overpowered?
Sea Raider Ravager - Again, an even better sea raider.
Sea Raider Berserker Lord - Armed with a sword of war, a double axe or a great axe. Has nordic helm and leather boots. Also a corny name.
It should also be noted that none of the units ride.
Interesting points from modding point of view, I think:
- The sea raider camp is actually sea raider spawn point #1, which has been assigned a town model, a menu reference and a scene. Scene and menu were copied from the salt mines, and a entry point added to the scene in the edit mode. I believe adding a new town wouldnt be difficult, but I wanted the camp to be in the right spot.
- Other point of interest that I noticed is that variables do not need to be defined anywhere, and new ones can be used anywhere.
edit: more information - new download