I think I will not factor in differing materials (though maybe you could bring better steel yourself), but I think for new weapons Crude, Normal, Balanced, Heavy and Tempered could be used to state smith quality. A good smith makes good weapons, and you should not ask him to make subpar gear, he might flat out disagree, or charge you too much for it anyway.
I have not dabbled with visual representation as of yet, and I am ill equipped to do so, but I see good possibilities in the random face and terrain generators.
I will make the sliders and types complete today, thereafter I will start with armour (and armour will be snug fitting if I can help it, I stated my -poorly formulated- opinion in the other thread as well). Thereafter I start with horses, though I am not quite sure what I wish to do with them.
I have not dabbled with visual representation as of yet, and I am ill equipped to do so, but I see good possibilities in the random face and terrain generators.
I will make the sliders and types complete today, thereafter I will start with armour (and armour will be snug fitting if I can help it, I stated my -poorly formulated- opinion in the other thread as well). Thereafter I start with horses, though I am not quite sure what I wish to do with them.