HereticKannon said:Noticed something small today as I was playing.
I think this fellow's Archery and Crossbows values should be swapped. Kind of explains why these guys are such pushovers!
Is there anyway that you could add the animations from floris? like the weapon swings and things along those lines
Can i switch back to the native horse dust system, and if so can i just use the particle_systems.txt from floris?
would be nice to make the AI sue for peace alittle faster being so many factions are on or can be on the map at any given time, been at war with the nords for almost 3 months and only got two fiefs from them but killed over 7k of thier troops with MANY campaigns don't know if this is a glitch or anything I'm doing wrong but I thought I should complain about it
i am a merc for sarranids
sarranids at war with barbarians but they are not hostile.
i have in suno a mill and i never bought one there. i cannot buy an enterprise there and i cannot access the mill
i am injured but i go into a second battle fully healed.
Getting some weird bugs. First off, every time I enter a city it informs me that it is owned by my son-in-law. Next when I entered a tourny it crashed saying there were unidentified weapon errors. Next the shopkeepers have no money and no items. Other than that it looks great, and I cant wait to see it updated!
- apparently I can read anything... even dried meat.
- faction icons for new faction do not display properly on the faction menu.
You and me brother! because of this mod I suddenly became moddb and taleworlds forum active. lolYiazmad said:This has the potential to be one of the best mods on this forum. I'm a HUGE fan of how invading factions can become real ones, so much so that I created an account just to comment on it!
apparently this happens to many cities. I believe there is also one in Halmar and a few scattered cities. haven't note the list, sorry.i have in suno a mill and i never bought one there. i cannot buy an enterprise there and i cannot access the mill
I support this. they are a little too common for immersion and roleplaying IMO, but I'm certainly enjoying the chaos in my gameplay. (only sarranid and khergit survived - and there are 10+ factions playing)As much as I'd love to see even more invading factions, I feel like they should also be slightly less common
As much as I'd love to see even more invading factions, I feel like they should also be slightly less common. By day 50, I had five invaders that had established footholds. By day 100, there were eight new kingdoms, total. As cool as they are, when they're THAT common, it really takes the focus away from the six main factions. If they were rarer, it'd be that much more special when the invaders show up!
The one gripe I've had is with entering in to battle; sometimes, it appears that a graphic or texture doesn't load correctly, and everything lags to the point of needing to restart the game to continue. I have no idea which texture/graphic causes this problem. If it helps you look for the problem, the last instance was when I joined the Order of the Sun for a siege against the County of Geroia, at one of the initially-Rhodok castles.
I also noticed that some shield doesn't have the shield bash animation. I was using steel shield (the small circle one) in case it helps. Also, deployable pavise is very rare that I never found one. (can AI use it too?)
the enterprise bug is happening a lot for me too.
Deathwhisper said:v0.5.2 has been released! Currently the download link is available on the nexus : http://www.nexusmods.com/mbwarband/mods/5939/ (
It should be on moddb as well relatively soon.
Changelog :
New features
- Added an option at game start to cut in half the amount of hostile parties spawned. It should make the beggining of the game easier for those who find it too difficult.
- Troops recruited from villages owned by an invading faction will now offer the troops of that invading faction (except for the Kolkar Clan, for balance reasons).
Bug fixes
- Fixed the crossbow skill of Geroian Crossbowmen.
- Fixed a bug with the looting scripts of minor faction armies that would spam error messages.
- Fixed a bug that prevented the player from creating an enterprise in some towns.- Fixed a bug that made dried meat, wool and other trade goods readable.
- Fixed the extra hp granted to the player and his companions in battle (you will still see your hp bar as full even if you haven't got 100% of your hp, unfortunately there is no way I can fix that).
- The banner of minor factions is now properly displayed in the faction notes menu.
- Master craftsmen now wear clothes.
- Fixed the helmet of some nord lords to look more nord like.
As much as I'd love to see even more invading factions, I feel like they should also be slightly less common. By day 50, I had five invaders that had established footholds. By day 100, there were eight new kingdoms, total. As cool as they are, when they're THAT common, it really takes the focus away from the six main factions. If they were rarer, it'd be that much more special when the invaders show up!
That's surprising, when I was testing the mod there weren't that many factions and they usually had trouble surviving. Did all invading factions survive in your game? I could also reduce the spawn rate of the armies (it's easiest solution).
The one gripe I've had is with entering in to battle; sometimes, it appears that a graphic or texture doesn't load correctly, and everything lags to the point of needing to restart the game to continue. I have no idea which texture/graphic causes this problem. If it helps you look for the problem, the last instance was when I joined the Order of the Sun for a siege against the County of Geroia, at one of the initially-Rhodok castles.
There probably isn't much to be done about that, outside of reducing texture quality, especially in large battles.
I also noticed that some shield doesn't have the shield bash animation. I was using steel shield (the small circle one) in case it helps. Also, deployable pavise is very rare that I never found one. (can AI use it too?)
I'll take a look at the shield bash code.
the enterprise bug is happening a lot for me too.
It's been fixed with v0.5.2
mutenroshie said:Deathwhisper said:v0.5.2 has been released! Currently the download link is available on the nexus : http://www.nexusmods.com/mbwarband/mods/5939/ (
It should be on moddb as well relatively soon.
Changelog :
New features
- Added an option at game start to cut in half the amount of hostile parties spawned. It should make the beggining of the game easier for those who find it too difficult.
- Troops recruited from villages owned by an invading faction will now offer the troops of that invading faction (except for the Kolkar Clan, for balance reasons).
Bug fixes
- Fixed the crossbow skill of Geroian Crossbowmen.
- Fixed a bug with the looting scripts of minor faction armies that would spam error messages.
- Fixed a bug that prevented the player from creating an enterprise in some towns.- Fixed a bug that made dried meat, wool and other trade goods readable.
- Fixed the extra hp granted to the player and his companions in battle (you will still see your hp bar as full even if you haven't got 100% of your hp, unfortunately there is no way I can fix that).
- The banner of minor factions is now properly displayed in the faction notes menu.
- Master craftsmen now wear clothes.
- Fixed the helmet of some nord lords to look more nord like.
As much as I'd love to see even more invading factions, I feel like they should also be slightly less common. By day 50, I had five invaders that had established footholds. By day 100, there were eight new kingdoms, total. As cool as they are, when they're THAT common, it really takes the focus away from the six main factions. If they were rarer, it'd be that much more special when the invaders show up!
That's surprising, when I was testing the mod there weren't that many factions and they usually had trouble surviving. Did all invading factions survive in your game? I could also reduce the spawn rate of the armies (it's easiest solution).
The one gripe I've had is with entering in to battle; sometimes, it appears that a graphic or texture doesn't load correctly, and everything lags to the point of needing to restart the game to continue. I have no idea which texture/graphic causes this problem. If it helps you look for the problem, the last instance was when I joined the Order of the Sun for a siege against the County of Geroia, at one of the initially-Rhodok castles.
There probably isn't much to be done about that, outside of reducing texture quality, especially in large battles.
I also noticed that some shield doesn't have the shield bash animation. I was using steel shield (the small circle one) in case it helps. Also, deployable pavise is very rare that I never found one. (can AI use it too?)
I'll take a look at the shield bash code.
the enterprise bug is happening a lot for me too.
It's been fixed with v0.5.2
great work^^ is this patch savegame compatible
Deathwhisper said:Unfortunately it is not.
I use ctrl insertdowdpride said:I would love to put the screenshots up, how do I do that on taleworlds?