Rus: XIII Century (archive thread)

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Damon

Grandmaster Knight
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"Withstand me if you can; I have already come to you, and I am plundering your lands."
Life of Alexander Nevsky

Anno Domini 1237.
Europe and Asia are plunged into the abyss of bloody war. Christians wage war with Muslims and heathens. Catholics battle with orthodoxies. Orthodoxies kill each other.
Brother against brother, and son against father.
From the West, Teutonic Knights have come crusading against heathen and orthodox Slavs, to turn them into the Latin faith. Knight-brothers have already consolidated in Baltic and now look further to the East, where, boundless and rich, Rus lies.
Poland, torn apart with inner contradictions, tries to deter the approaching Order Komturias, already settled firmly on the right bank of Vistula.
But upon all European nations hovers another, imminent threat. From the Far East comes Batu-Khan - the ambitious grandson of the great conqueror of nations, Genghis Khan. Furious hordes sweep across the Great Steppe and the land of Rus, aiming for the West, aiming for the Last Sea, laying one nations under tribute and mercilessly exterminating others. They are determined to fulfil the holy will of the Khan, and it seems that there is no force in the world that can stop them.

The historic mod "Rus - 13 century" reconstructs the events of this dramatic and heroic age. You can unite the forces of Russian princedoms and give battle to the Horde, or gather the Novgorod militia and warmly greet the Order knights on the ice and snow of the northern lands. You can feel yourself a warrior of the Horde, a vassal of the Teutonic Landmeister, or become a proud shlachta and fight for the glory of Kingdom of Poland.

“And the glory of his name spread throughout all lands, from the Sea of Khupozh to the Mountains of Arabia and to the far shore of the Varangian Sea and to Great Rome.”
Life of Alexander Nevsky



DOWNLOAD beta 0.401 (ENGLISH VERSION):

MBRepository

Mirror 1
Mirror 2
Mirror 3

Small patch that resolve major bug that disallow assaulting most of Poland and Crusaders towns.
http://rapidshare.com/files/269581666/menus.txt.zip
Savegame compatible.

Extract to ...Mount&Blade\Modules\Rus XIII Century\


Bonus:
"Ustav" font (Caution: this will change font for entire game, not just for single module!)
Download
Mirror
Installation:
Unrar files to M&B directory (i.e. X:\Games\Mount&Blade). "Font_backup" folder contains native fonts backup.

Example:
font_1.jpg

font_2.jpg

font_3.jpg



Key features:
("b" stands for feature which is partially or fully implemented in beta, "f" stands for further versions)

-full-featured mod oriented on implementing historical aspects as accurate as possible (b)
-timeline and storyline of the mod reconstruct the real events (such as Northern Crusades, Mongol Invasion of Rus’ and so on) (b)
-new HQ map of Eastern Europe as well as new map icons (b)
-the names of places, lords and units are spelled in the way of their faction-possessor (b)
-some new locations such as mines and mercenary camps (f)
-new scenes (with new buildings and various scene props) (b)
-reworked trading system, trade routs and trading specialization of towns are based upon their geographical locations (b)
-new exclusive 2D Art by Ganbat Badamkhand (f)
-intro (starting video) (f)
-music is fully replaced (as standalone mod, optional) (f)
-lots of various quests based on HQ literary principles (f)
-faction lords represent actual historical characters, with fiefs and appearance based upon historical documents (b)
-new NPC-companions with different side-quests (f)
-Player’s nationality (culture) affects relations with factions (b)
-new troop trees, based upon historical info (b)
-troop hiring and training system reworked in more realistic style (b)
-3 types of troop trees: "levy" ("militia"), "professional" and double branched "elite" (b)
-tons of new clothes, armors, weapons, horses, buildings (b)
-new HQ textures (b)
-banners of all factions are replaced with more historical-accurate analogues (f)
-new face and hair textures, based upon nation appearance (b)
-5 new factions (b)
    1) Rus (united Russian princedoms with 2 separate troop trees: northern and southern)
    2) Crusaders (united forces of German, Swedish and Danish crusaders)
    3) Horde (forces of Mongolian Empire united with the conquered nations: Cuman, Kirghiz, Turkmen, Chinese etc.)
    4) Poland (united)
    5) Lithuania (planned as a minor faction)
-volunteers and mercs are replaced with real historical analogues (b)



Gameplay features:
(implemented at the moment)
1.  Riders take damage when they fall from a killed/wounded horse
2.  Morale penalty for units with different cultures in party. Morale bonus for mononational party
3.  Fodder for horses (influences horse speed based on type - common, arabian, steppe). Party speed drastically decreases when there’s no fodder
4.  Icons for parties on global map depend on party's size
5.  Player can control his character while minimap is open. Terrain showing on minimap. OPTIONAL FEATURES
6.  Combat continues after Player has been knocked unconscious. Player can observe battlefield in free-fly mode. OPTIONAL FEATURES
7.  Ability to open Character/Party/Inventory menus in all "combat" menus (by using hotkeys)
8.  Player can recruit troops only in fiefs of faction he belongs to. Player-mercenary can hire anywhere he’d like. Mercs can be hired freely. Positive relations with fiefs and their owners are required. Elite troops can only be hired in Player’s own castle.
9.  Chel’s morale mod (reworked and improved). Global morale influences battle morale
10.  Armours/weapons degrade over time
11.  New type of NPC: smith, who can repair and upgrade weapons/armour
12.  Player can split his party into smaller groups with NPCs as commanders (only if player leads more than 20 men)
13.  More dynamic multistage sieges that involves most part of city
14.  New icons on minimap for traders/mayors/owners in towns
15.  Character creating wizard reworked due to background story
16.  Brief historical info about troops through dialog with them. Info about items in inventory. OPTIONAL FEATURES
17.  Prisoners can be sold in mines or to the slave trader in Cherson or to ally and enemy lords by flexible rates. Also Player can give prisoners to lords for free in exchange of increased personal relationship. Prisoners’ cost depends on their level and the main party trading skill
18.  Trade routs. Special caravans travelling on historical trade routs
19.  Maximum amount of prisoners increased. The more prisoners are in the party the more of them would escape at night
20.  Decreased structure building time in fiefs
21.  Player can initiate dialog with city/village administration through center menu
22.  Party salary displays week cost for all Player’s troops including garrisoned ones or under NPCs’ control
23.  Lords intercept hostile parties travelling near their fiefs if they’re stronger (hostile party must be spotted first - chances depend on party size)
24.  AI party strength depends on player's level
25.  Professional and Elite units can be upgraded only in their faction's cities. Player can’t upgrade them in the field
26.  Helmets obscure field of view in first person view. OPTIONAL FEATURE
27.  Food stores in castles decreased, recovery time increased.
28.  Wounded units move slower in battle
29.  Player can give some orders to his party right before fight such as hold ground, charge, follow leader, line up in different forms
30.  Alcoholic drinks are all consumable and give morale bonus if any other kind of food is present in inventory or morale penalty otherwise
31.  Starting battles depends on class and faction of Player
32.  Bandits help each other when engaging Player party
33.  There’re much more various citizens in towns
34.  New speech for all factions



FAQ and known bugs:
Q: What means = = around unit's name?
A: That kind of unit can be upgraded only in town - through the "Ugrade troops" menu (mongolians units in Horde's cities, german/dane/swedish in Crusaders' cities and so on). You need to choose unit which you want to upgrade from the list, move slider to desired amount and push the button with needed troop type. Than push "Accept" to confirm or "Cancel" to decline.

Q: What should I do with the prisoners?
A: You can sell them in Cherson, sell to lords (incl. enemies), give to lords (+ to relationship), sell at Salt mine.

Q: Helmet doesn't obscure view in First-person mode. Why?
A: This feature is turned off by default. You need to turn it on in mod settings (it's submenu of camp menu). Or maybe it's just not the proper kind of helmet.

Q: How to upgrade or repair my gear?
A: You'll need to speak with the Armorer.

Q: Where da heck is that goddamn Armorer??? Can't find one!
A: Open minimap while you're in the city, look at the markers: sword stands for Weaponsmith, armor for the Armorer, horseshoe for Horse trader, key for Guildmaster, tower for castle entry.

Q: What relationship with the fief is required for hiring units in it?
A: +5 with village for levy units, +10 with town and +5 with town owner for town units, +15 with castle owner for low-elite units. High-elite troops can only be hired in Player’s own castle.



Screenshots:
Helmets, armour, weapons, horses examples:

Scenes examples:





Our team:

ConstantA - lead developer (models, textures, scripts, scenes, translation)
Kopcap - lead artist (textures, 2D art)
N - lead modeller
Rongar - lead programmer
Unknown - lead scene builder

ARaven - historical consultation
Chekan - historical consultation, beta test
Damon - map, music, coordination, translation, PR
Димо - models, textures, map, coordination
Gt-Bd - textures, 2D art
Immortal - models, textures
incus - historical consultation
Invictus - coordination
NightHawkreal - texts, beta test
Vanok - mod idea, tech support, PR
VIKING - historical authentication specialist
Samnit - models, textures
sd - map
Thracian - models, textures

Other contributors:

Gargul
mebius
ShoDan
Shurikello

Special thanks to:

Barf for new face meshes
Chel for his morale system
dstemmer for his fast scene chooser
Janus for his installer script
HokieBT for UpdateModuleParties
Thorgrim for MapEditor & brf-edit
Yoshiboy for his tutorials
Winter for his moded operations

all users of rusmnb.ru for their help and support
our families and friends for understanding and patience
Armagan and Taleworlds for the best medieval Action/RPG and great development tools.



ATTENTION: We're always hiring.
Currently looking for:
1. Text editor\proofreader.
2. Voice actors.

PM ConstantA, Rongar or Damon.

 
When i try to install the mod it says i have 0.808 of mount and blade?Any help?

Edit:Nvm i figured it out by myself,apparently i had the Mount and blade files out of program files  :lol:
 
I heard about it half an year ago on rusmnb.ru. And was waiting for this all the time. I think all russians do the same..  :grin:
 
This is nice how you just come out with a mod without all the hype that will most likely lead to the mod dying. Good job. Downloading.
 
I was browsing the thread, quite interested in the features. Liking the equipment.

Then I saw this.
http://img37.imageshack.us/img37/7273/dac9e4762f61.jpg
Instant download.

Edit : Any chance we could see the font before downloading? I might appreciate something different.
 
Sedrick said:
I heard about it half an year ago on rusmnb.ru. And was waiting for this all the time. I think all russians do the same..  :grin:
same here :mrgreen: it looks great.

A bug report:
when fighting the Rus Warrior vs. mongols starting battle, if the player attempts to leave battle, the game blocks(I didn't wait to see if it crashes as I simply rebooted my comp).
And that battle was never really meant to be won, was it? :???: That cavalry keeps coming and overruns everyone. I even have a short vid of how a horseman is climbing stairs to get on top of an archer tower; the tower was actually overrun with horses later :lol:
 
Tiberius Decimus Maximus said:
Hm. Either its one heck of a download, or M&B repository is slower than it used to be.

It's certainly not small.  :lol: I just used Mirror 1, got it in a couple minutes.
 
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