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Antiquity LSP 3D Art Roman Era Buildings - Now with walls

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Jaakko

Marquis
M&BWB
Nexus collection
http://www.nexusmods.com/mountandblade/mods/5928/?


Walls

https://mega.co.nz/#!zUQXmD4I!BzRjkWqP0K_7sM0m_lQot1b1v9UdH-AjgKARQfuZ6dQ
9R05Osa.jpg



Various buildings

https://www.mediafire.com/?4qda2oeojiw1rrs
Eu9UFb8.jpg



Murrus Gallicus + some houses

https://mega.nz/#!PBomRBIB!xRjDs7mxNX58rpRELUZJ55NDCu-5PXGZjr4jRZgOG-Q
vVvnfqU.jpg


You can use OpenBRF to generate MS-codes.

Permissions

Credits is all I ask  :smile:

Do not use outside M&B without permission.



Some old and deprecated stuff, use at own risk  :razz:
Building Pack download:
http://www.mediafire.com/?y1ciu93tnl99axr

Walls donwnload:
http://www.mediafire.com/?g9d11suukdsy477

mb3a.jpg

So, I've been modeling some buildings for another game and thought why not share these here too.
Some of them are pretty low poly, but i hope it's not a problem.



To get them in game, paste the folders inside the .rar into your mod's folder.
Then add to module.ini:
load_mod_resource = Roman_buildings


I recommend using Module System, but they can be added into game without it.

Module System codes;
Code:
("b_bathsevulus1_t3",0,"b_bathsevulus1_t3","bo_b_bathsevulus1_t3", []),
("b_bathsevulus_t3",0,"b_bathsevulus_t3","bo_b_bathsevulus_t3", []),
("b_circussevulus_t4",0,"b_circussevulus_t4","bo_b_circussevulus_t4", []),
("b_domussevulus_t1",0,"b_domussevulus_t1","bo_b_domussevulus_t1", []),
("b_forumsevulus_t3",0,"b_forumsevulus_t3","bo_b_forumsevulus_t3", []),
("b_galliasevulus1_t1",0,"b_galliasevulus1_t1","bo_b_galliasevulus1_t1", []),
("b_galliasevulus2_t1",0,"b_galliasevulus2_t1","bo_b_galliasevulus2_t1", []),
("b_galliasevulus3_t1",0,"b_galliasevulus3_t1","bo_b_galliasevulus3_t1", []),
("b_galliasevulus4_t1",0,"b_galliasevulus4_t1","bo_b_galliasevulus4_t1", []),
("b_gazebosevulus_t1",0,"b_gazebosevulus_t1","bo_b_gazebosevulus_t1", []),
("b_house0_t1",0,"b_house0_t1","bo_b_house0_t1", []),
("b_house1_t1",0,"b_house1_t1","bo_b_house1_t1", []),
("b_house2_t1",0,"b_house2_t1","bo_b_house2_t1", []),
("b_house3_t1",0,"b_house3_t1","bo_b_house3_t1", []),
("b_marketsevulus_t1",0,"b_marketsevulus_t1","bo_b_marketsevulus_t1", []),
("b_roof0_t1",0,"b_roof0_t1","bo_b_roof0_t1", []),
("b_templesevulus2_t1",0,"b_templesevulus2_t1","bo_b_templesevulus2_t1", []),
("b_templesevulus_t1",0,"b_templesevulus_t1","bo_b_templesevulus_t1", []),
("b_villasevulus0_t1",0,"b_villasevulus0_t1","bo_b_villasevulus0_t1", []),
("b_villasevulus1_t1",0,"b_villasevulus1_t1","bo_b_villasevulus1_t1", []),
("b_villasevulus3_t3",0,"b_villasevulus3_t3","bo_b_villasevulus3_t3", []),
("b_villasevulus4_t1",0,"b_villasevulus4_t1","bo_b_villasevulus4_t1", []),
("b_villasevulus5_t1",0,"b_villasevulus5_t1","bo_b_villasevulus5_t1", []),
("b_wall0_t1",0,"b_wall0_t1","bo_b_wall0_t1", []),
For walls
Code:
("b_romanwalls_t1",0,"b_romanwalls_t1","bo_b_romanwalls_t1", []),
("b_romanwallstower_t1",0,"b_romanwallstower_t1","bo_b_romanwallstower_t1", []),
("b_romanwallsgate_t1",0,"b_romanwallsgate_t1","bo_b_romanwallsgate_t1", []),




Using .txt files:
Add following lines to scene_props.txt
Code:
spr_b_circussevulus_t4 0 0 b_circussevulus_t4 bo_b_circussevulus_t4 0
spr_b_villasevulus0_t1 0 0 b_villasevulus0_t1 bo_b_villasevulus0_t1 0
spr_b_villasevulus1_t1 0 0 b_villasevulus1_t1 bo_b_villasevulus1_t1 0
spr_b_villasevulus3_t3 0 0 b_villasevulus3_t3 bo_b_villasevulus3_t3 0
spr_b_villasevulus4_t1 0 0 b_villasevulus4_t1 bo_b_villasevulus4_t1 0
spr_b_villasevulus5_t1 0 0 b_villasevulus5_t1 bo_b_villasevulus5_t1 0
spr_b_domussevulus_t1 0 0 b_domussevulus_t1 bo_b_domussevulus_t1 0
spr_b_templesevulus_t1 0 0 b_templesevulus_t1 bo_b_templesevulus_t1 0
spr_b_templesevulus2_t1 0 0 b_templesevulus2_t1 bo_b_templesevulus2_t1 0
spr_b_gazebosevulus_t1 0 0 b_gazebosevulus_t1 bo_b_gazebosevulus_t1 0
spr_b_bathsevulus_t3 0 0 b_bathsevulus_t3 bo_b_bathsevulus_t3 0
spr_b_bathsevulus1_t3 0 0 b_bathsevulus1_t3 bo_b_bathsevulus1_t3 0
spr_b_forumsevulus_t3 0 0 b_forumsevulus_t3 bo_b_forumsevulus_t3 0
spr_b_marketsevulus_t1 0 0 b_marketsevulus_t1 bo_b_marketsevulus_t1 0
spr_b_galliasevulus1_t1 0 0 b_galliasevulus1_t1 bo_b_galliasevulus1_t1 0
spr_b_galliasevulus2_t1 0 0 b_galliasevulus2_t1 bo_b_galliasevulus2_t1 0
spr_b_galliasevulus3_t1 0 0 b_galliasevulus3_t1 bo_b_galliasevulus3_t1 0
spr_b_galliasevulus4_t1 0 0 b_galliasevulus4_t1 bo_b_galliasevulus4_t1 0
spr_b_house0_t1 0 0 b_house0_t1 bo_b_house0_t1 0
spr_b_house1_t1 0 0 b_house1_t1 bo_b_house1_t1 0
spr_b_house2_t1 0 0 b_house2_t1 bo_b_house2_t1 0
spr_b_house3_t1 0 0 b_house3_t1 bo_b_house3_t1 0
spr_b_roof0_t1 0 0 b_roof0_t1 bo_b_roof0_t1 0
spr_b_wall0_t1 0 0 b_wall0_t1 bo_b_wall0_t1 0

For walls:
Code:
 spr_b_romanwalls_t1 0 0 b_romanwalls_t1 bo_b_romanwalls_t1 0
spr_b_romanwallstower_t1 0 0 b_romanwallstower_t1 bo_b_romanwallstower_t1 0
spr_b_romanwallsgate_t1 0 0 b_romanwallsgate_t1 bo_b_romanwallsgate_t1 0

Remember to increase the number in top (1026 by default) with 24(+ 3)
 

Lav

Sergeant Knight at Arms
M&BWB
Eldmor said:
Hopefully this is the right place to post this  :smile:
Nice. :smile:

There's a small problem though. Is it just me, or you forgot to include the download link? :smile:
 

Jaakko

Marquis
M&BWB
Comrade Temuzu said:
Excellent, I know a mod that could really use this! :razz:
I think I can guess the mod you mean  :wink:

Lav said:
Eldmor said:
Hopefully this is the right place to post this  :smile:
Nice. :smile:

There's a small problem though. Is it just me, or you forgot to include the download link? :smile:

That problem is because the pack is not yet ready. I need to convert some more buildings and fix some textures.  :smile:

Rigadoon said:
Beautiful stuff!
Thanks.

Yet another building:
mb2e.jpg
 

Jaakko

Marquis
M&BWB
Double Post  :eek:



First pack is now tested and ready and I'm uploading it now. Going to PM admin too :razz:

I found the right shader too (standart_shader_bump_nospec_high_noterraincolor) so strange shadows should be gone now.
 

Specialist

Master Knight
WB
You're the thread's maker. Yeah you can edit, but since you "own" the thread, it shouldn't be an issue if you double post. :wink: Great work!
 
Module_system codes:
Code:
("b_bathsevulus1_t3",0,"b_bathsevulus1_t3","bo_b_bathsevulus1_t3", []),
("b_bathsevulus_t3",0,"b_bathsevulus_t3","bo_b_bathsevulus_t3", []),
("b_circussevulus_t4",0,"b_circussevulus_t4","bo_b_circussevulus_t4", []),
("b_domussevulus_t1",0,"b_domussevulus_t1","bo_b_domussevulus_t1", []),
("b_forumsevulus_t3",0,"b_forumsevulus_t3","bo_b_forumsevulus_t3", []),
("b_galliasevulus1_t1",0,"b_galliasevulus1_t1","bo_b_galliasevulus1_t1", []),
("b_galliasevulus2_t1",0,"b_galliasevulus2_t1","bo_b_galliasevulus2_t1", []),
("b_galliasevulus3_t1",0,"b_galliasevulus3_t1","bo_b_galliasevulus3_t1", []),
("b_galliasevulus4_t1",0,"b_galliasevulus4_t1","bo_b_galliasevulus4_t1", []),
("b_gazebosevulus_t1",0,"b_gazebosevulus_t1","bo_b_gazebosevulus_t1", []),
("b_house0_t1",0,"b_house0_t1","bo_b_house0_t1", []),
("b_house1_t1",0,"b_house1_t1","bo_b_house1_t1", []),
("b_house2_t1",0,"b_house2_t1","bo_b_house2_t1", []),
("b_house3_t1",0,"b_house3_t1","bo_b_house3_t1", []),
("b_marketsevulus_t1",0,"b_marketsevulus_t1","bo_b_marketsevulus_t1", []),
("b_roof0_t1",0,"b_roof0_t1","bo_b_roof0_t1", []),
("b_templesevulus2_t1",0,"b_templesevulus2_t1","bo_b_templesevulus2_t1", []),
("b_templesevulus_t1",0,"b_templesevulus_t1","bo_b_templesevulus_t1", []),
("b_villasevulus0_t1",0,"b_villasevulus0_t1","bo_b_villasevulus0_t1", []),
("b_villasevulus1_t1",0,"b_villasevulus1_t1","bo_b_villasevulus1_t1", []),
("b_villasevulus3_t3",0,"b_villasevulus3_t3","bo_b_villasevulus3_t3", []),
("b_villasevulus4_t1",0,"b_villasevulus4_t1","bo_b_villasevulus4_t1", []),
("b_villasevulus5_t1",0,"b_villasevulus5_t1","bo_b_villasevulus5_t1", []),
("b_wall0_t1",0,"b_wall0_t1","bo_b_wall0_t1", []),
And again, thank you!
 

Jaakko

Marquis
M&BWB
Small update.

One building lacked collision mesh. That's now fixed.

You can just replace the old brf file.



Next project: Roman walls  :wink:
 
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