Nexus collection
http://www.nexusmods.com/mountandblade/mods/5928/?
Walls
https://mega.co.nz/#!zUQXmD4I!BzRjkWqP0K_7sM0m_lQot1b1v9UdH-AjgKARQfuZ6dQ
Various buildings
https://www.mediafire.com/?4qda2oeojiw1rrs
Murrus Gallicus + some houses
https://mega.nz/#!PBomRBIB!xRjDs7mxNX58rpRELUZJ55NDCu-5PXGZjr4jRZgOG-Q
You can use OpenBRF to generate MS-codes.
Permissions
Credits is all I ask
Do not use outside M&B without permission.
Some old and deprecated stuff, use at own risk
http://www.nexusmods.com/mountandblade/mods/5928/?
Walls
https://mega.co.nz/#!zUQXmD4I!BzRjkWqP0K_7sM0m_lQot1b1v9UdH-AjgKARQfuZ6dQ
Various buildings
https://www.mediafire.com/?4qda2oeojiw1rrs
Murrus Gallicus + some houses
https://mega.nz/#!PBomRBIB!xRjDs7mxNX58rpRELUZJ55NDCu-5PXGZjr4jRZgOG-Q
You can use OpenBRF to generate MS-codes.
Permissions
Credits is all I ask
Do not use outside M&B without permission.
Some old and deprecated stuff, use at own risk
Building Pack download:
http://www.mediafire.com/?y1ciu93tnl99axr
Walls donwnload:
http://www.mediafire.com/?g9d11suukdsy477
So, I've been modeling some buildings for another game and thought why not share these here too.
Some of them are pretty low poly, but i hope it's not a problem.
To get them in game, paste the folders inside the .rar into your mod's folder.
Then add to module.ini:
load_mod_resource = Roman_buildings
I recommend using Module System, but they can be added into game without it.
Module System codes;
For walls
Using .txt files:
Add following lines to scene_props.txt
For walls:
Remember to increase the number in top (1026 by default) with 24(+ 3)
http://www.mediafire.com/?y1ciu93tnl99axr
Walls donwnload:
http://www.mediafire.com/?g9d11suukdsy477
So, I've been modeling some buildings for another game and thought why not share these here too.
Some of them are pretty low poly, but i hope it's not a problem.
To get them in game, paste the folders inside the .rar into your mod's folder.
Then add to module.ini:
load_mod_resource = Roman_buildings
I recommend using Module System, but they can be added into game without it.
Module System codes;
Code:
("b_bathsevulus1_t3",0,"b_bathsevulus1_t3","bo_b_bathsevulus1_t3", []),
("b_bathsevulus_t3",0,"b_bathsevulus_t3","bo_b_bathsevulus_t3", []),
("b_circussevulus_t4",0,"b_circussevulus_t4","bo_b_circussevulus_t4", []),
("b_domussevulus_t1",0,"b_domussevulus_t1","bo_b_domussevulus_t1", []),
("b_forumsevulus_t3",0,"b_forumsevulus_t3","bo_b_forumsevulus_t3", []),
("b_galliasevulus1_t1",0,"b_galliasevulus1_t1","bo_b_galliasevulus1_t1", []),
("b_galliasevulus2_t1",0,"b_galliasevulus2_t1","bo_b_galliasevulus2_t1", []),
("b_galliasevulus3_t1",0,"b_galliasevulus3_t1","bo_b_galliasevulus3_t1", []),
("b_galliasevulus4_t1",0,"b_galliasevulus4_t1","bo_b_galliasevulus4_t1", []),
("b_gazebosevulus_t1",0,"b_gazebosevulus_t1","bo_b_gazebosevulus_t1", []),
("b_house0_t1",0,"b_house0_t1","bo_b_house0_t1", []),
("b_house1_t1",0,"b_house1_t1","bo_b_house1_t1", []),
("b_house2_t1",0,"b_house2_t1","bo_b_house2_t1", []),
("b_house3_t1",0,"b_house3_t1","bo_b_house3_t1", []),
("b_marketsevulus_t1",0,"b_marketsevulus_t1","bo_b_marketsevulus_t1", []),
("b_roof0_t1",0,"b_roof0_t1","bo_b_roof0_t1", []),
("b_templesevulus2_t1",0,"b_templesevulus2_t1","bo_b_templesevulus2_t1", []),
("b_templesevulus_t1",0,"b_templesevulus_t1","bo_b_templesevulus_t1", []),
("b_villasevulus0_t1",0,"b_villasevulus0_t1","bo_b_villasevulus0_t1", []),
("b_villasevulus1_t1",0,"b_villasevulus1_t1","bo_b_villasevulus1_t1", []),
("b_villasevulus3_t3",0,"b_villasevulus3_t3","bo_b_villasevulus3_t3", []),
("b_villasevulus4_t1",0,"b_villasevulus4_t1","bo_b_villasevulus4_t1", []),
("b_villasevulus5_t1",0,"b_villasevulus5_t1","bo_b_villasevulus5_t1", []),
("b_wall0_t1",0,"b_wall0_t1","bo_b_wall0_t1", []),
Code:
("b_romanwalls_t1",0,"b_romanwalls_t1","bo_b_romanwalls_t1", []),
("b_romanwallstower_t1",0,"b_romanwallstower_t1","bo_b_romanwallstower_t1", []),
("b_romanwallsgate_t1",0,"b_romanwallsgate_t1","bo_b_romanwallsgate_t1", []),
Using .txt files:
Add following lines to scene_props.txt
Code:
spr_b_circussevulus_t4 0 0 b_circussevulus_t4 bo_b_circussevulus_t4 0
spr_b_villasevulus0_t1 0 0 b_villasevulus0_t1 bo_b_villasevulus0_t1 0
spr_b_villasevulus1_t1 0 0 b_villasevulus1_t1 bo_b_villasevulus1_t1 0
spr_b_villasevulus3_t3 0 0 b_villasevulus3_t3 bo_b_villasevulus3_t3 0
spr_b_villasevulus4_t1 0 0 b_villasevulus4_t1 bo_b_villasevulus4_t1 0
spr_b_villasevulus5_t1 0 0 b_villasevulus5_t1 bo_b_villasevulus5_t1 0
spr_b_domussevulus_t1 0 0 b_domussevulus_t1 bo_b_domussevulus_t1 0
spr_b_templesevulus_t1 0 0 b_templesevulus_t1 bo_b_templesevulus_t1 0
spr_b_templesevulus2_t1 0 0 b_templesevulus2_t1 bo_b_templesevulus2_t1 0
spr_b_gazebosevulus_t1 0 0 b_gazebosevulus_t1 bo_b_gazebosevulus_t1 0
spr_b_bathsevulus_t3 0 0 b_bathsevulus_t3 bo_b_bathsevulus_t3 0
spr_b_bathsevulus1_t3 0 0 b_bathsevulus1_t3 bo_b_bathsevulus1_t3 0
spr_b_forumsevulus_t3 0 0 b_forumsevulus_t3 bo_b_forumsevulus_t3 0
spr_b_marketsevulus_t1 0 0 b_marketsevulus_t1 bo_b_marketsevulus_t1 0
spr_b_galliasevulus1_t1 0 0 b_galliasevulus1_t1 bo_b_galliasevulus1_t1 0
spr_b_galliasevulus2_t1 0 0 b_galliasevulus2_t1 bo_b_galliasevulus2_t1 0
spr_b_galliasevulus3_t1 0 0 b_galliasevulus3_t1 bo_b_galliasevulus3_t1 0
spr_b_galliasevulus4_t1 0 0 b_galliasevulus4_t1 bo_b_galliasevulus4_t1 0
spr_b_house0_t1 0 0 b_house0_t1 bo_b_house0_t1 0
spr_b_house1_t1 0 0 b_house1_t1 bo_b_house1_t1 0
spr_b_house2_t1 0 0 b_house2_t1 bo_b_house2_t1 0
spr_b_house3_t1 0 0 b_house3_t1 bo_b_house3_t1 0
spr_b_roof0_t1 0 0 b_roof0_t1 bo_b_roof0_t1 0
spr_b_wall0_t1 0 0 b_wall0_t1 bo_b_wall0_t1 0
For walls:
Code:
spr_b_romanwalls_t1 0 0 b_romanwalls_t1 bo_b_romanwalls_t1 0
spr_b_romanwallstower_t1 0 0 b_romanwallstower_t1 bo_b_romanwallstower_t1 0
spr_b_romanwallsgate_t1 0 0 b_romanwallsgate_t1 bo_b_romanwallsgate_t1 0
Remember to increase the number in top (1026 by default) with 24(+ 3)