deathnoise
Veteran
Hi,
Currently - I'm working on enhancing the Expanded version of this mod (I've dropped work on all other versions, also - I'm gonna concentrate on single player only, dropping the Multiplayer part at the moment).
The name of the Mod is going to be changed, propably - so it would not confuse people and so they wouldn't bother people that were involved in this project before (still - all credits and information is going to be added)
Things that I've done so far:
-added all native fixes from all patches up to 1.158
-updated Diplomacy to 4.3
-added custom tools that allow you to easily add new stuff (for now - npcs/companions/items, in the near future - also fiefs, factions, etc)
-added a working end-tier-troop to lieutenant (hero). In order for it to work, I've added custom script generators that are able to pre-generate heroes with random, unique names into a static file, based on specific critieria. Right now - it's pre-generating 2000 hero troops for each end-tier troop which you can then upgrade into lieutenants anytime, based on the amount of your current renown/charisma PLUS an option for you to promote troops into lieutenants through certain after-battle triggers.
I've tested it and there is no memory overhead for these troop templates, alone. A very little of memory is being consumed every time you are going to add an unique instance of the hero from the template into your party.
-I've taken all meaningfull variables out and I've put them into separate file. These are the same factors/variables that you can tweak right now through TweakMB (and - I've added some more)
So - there is no more need for you to re-adjust all parameters every time with TweakMB, after you tweak&re-compile all the source files.
-access to the inventory through "I" shortcut key has been ENABLED by default (except for tournament and arena)
-added a "lots of new companions (credits: malik faris), adjusted for floris expanded mod (77 new companions)
-enabled another 65 companions from floris mod, that have been disabled by default in the previous version of mod (PLUS added generic, yet - more plausible dialog options that make sense for every and each new companion)
-added new OSP map of the whole Europe, reworked it a little bit so it wouldn't look eactly the same as in "our reality"
-added & enabled regeneration by default (it will be reworked. I'm gonna add "medic" unit into the game which is going to heal
friendly troops that will be close to him during the battle, he is going to look for injured units and adjust his position, accordingly (with an ability for you to set priorities when it comes to the units that needs to be healed, first and with an ability to revive unconscious units within a critical period of time)
things that I'm working on right now:
-an ability for you to create a new fief in any place on the map (at your current party position in the game), while having required amount of peasants/villagers in your party. you are going to have an option to leave caravan masters at the village, to set higher starting relation and prosperity at the creation time (also - possibly hunters, priests?), if you've got some in your party
-more factions/kingdoms/fiefs (& more lords/kings)
-an ability for you to expand villages into towns/castles
-more than one interest in towns (& an option to build more than one, simultaneously)
-more fief upgrades and enhancements
-an option to choose any quest you like, from the quests that are currently available at the npc
-custom settlements mod will be added
-landowners/moneylenders is going to be reworked (gold will be added to you, automatically just like the earnings from town businesses/taxes coming from fiefs)
-all npc's mumbling connected to personality clash have been disabled by default (it's a war party after all, and not some kindergarten band of drama queens.)
-you are, actually - receiving positive morale while succesfully recruiting prisoners, by default (your party is content with the fact, that it's getting stronger when it comes to the amount of troops)
also:
-new pbod (when the update for WSE is going to be released)
-some other osp mods (I'm gonna credit their authors properly, of course)
The full source code will be released publicly
ETA time for a final release - for now, undefined (propably more than 2 weeks, less than 2 months)
I'd like to invite you to work together on this project. If you are interested - send me PM with an information about your area of expertise and in which way exactly you can add your value to this project.
p.s
please - post your suggestions when it comes to the features that you would like to see first
thanks
Currently - I'm working on enhancing the Expanded version of this mod (I've dropped work on all other versions, also - I'm gonna concentrate on single player only, dropping the Multiplayer part at the moment).
The name of the Mod is going to be changed, propably - so it would not confuse people and so they wouldn't bother people that were involved in this project before (still - all credits and information is going to be added)
Things that I've done so far:
-added all native fixes from all patches up to 1.158
-updated Diplomacy to 4.3
-added custom tools that allow you to easily add new stuff (for now - npcs/companions/items, in the near future - also fiefs, factions, etc)
-added a working end-tier-troop to lieutenant (hero). In order for it to work, I've added custom script generators that are able to pre-generate heroes with random, unique names into a static file, based on specific critieria. Right now - it's pre-generating 2000 hero troops for each end-tier troop which you can then upgrade into lieutenants anytime, based on the amount of your current renown/charisma PLUS an option for you to promote troops into lieutenants through certain after-battle triggers.
I've tested it and there is no memory overhead for these troop templates, alone. A very little of memory is being consumed every time you are going to add an unique instance of the hero from the template into your party.
-I've taken all meaningfull variables out and I've put them into separate file. These are the same factors/variables that you can tweak right now through TweakMB (and - I've added some more)
So - there is no more need for you to re-adjust all parameters every time with TweakMB, after you tweak&re-compile all the source files.
-access to the inventory through "I" shortcut key has been ENABLED by default (except for tournament and arena)
-added a "lots of new companions (credits: malik faris), adjusted for floris expanded mod (77 new companions)
-enabled another 65 companions from floris mod, that have been disabled by default in the previous version of mod (PLUS added generic, yet - more plausible dialog options that make sense for every and each new companion)
-added new OSP map of the whole Europe, reworked it a little bit so it wouldn't look eactly the same as in "our reality"
-added & enabled regeneration by default (it will be reworked. I'm gonna add "medic" unit into the game which is going to heal
friendly troops that will be close to him during the battle, he is going to look for injured units and adjust his position, accordingly (with an ability for you to set priorities when it comes to the units that needs to be healed, first and with an ability to revive unconscious units within a critical period of time)
things that I'm working on right now:
-an ability for you to create a new fief in any place on the map (at your current party position in the game), while having required amount of peasants/villagers in your party. you are going to have an option to leave caravan masters at the village, to set higher starting relation and prosperity at the creation time (also - possibly hunters, priests?), if you've got some in your party
-more factions/kingdoms/fiefs (& more lords/kings)
-an ability for you to expand villages into towns/castles
-more than one interest in towns (& an option to build more than one, simultaneously)
-more fief upgrades and enhancements
-an option to choose any quest you like, from the quests that are currently available at the npc
-custom settlements mod will be added
-landowners/moneylenders is going to be reworked (gold will be added to you, automatically just like the earnings from town businesses/taxes coming from fiefs)
-all npc's mumbling connected to personality clash have been disabled by default (it's a war party after all, and not some kindergarten band of drama queens.)
-you are, actually - receiving positive morale while succesfully recruiting prisoners, by default (your party is content with the fact, that it's getting stronger when it comes to the amount of troops)
also:
-new pbod (when the update for WSE is going to be released)
-some other osp mods (I'm gonna credit their authors properly, of course)
The full source code will be released publicly
ETA time for a final release - for now, undefined (propably more than 2 weeks, less than 2 months)
I'd like to invite you to work together on this project. If you are interested - send me PM with an information about your area of expertise and in which way exactly you can add your value to this project.
p.s
please - post your suggestions when it comes to the features that you would like to see first
thanks