Rethinking economy

Users who are viewing this thread

Kraven

Sergeant Knight
Okay I could imagine I'm not the only one who is a bit annoyed at the economy in the game, so here goes my suggestion.

Lower inventory space to make one incapable of carrying as much loot and decrease the amount of inventory slots that inventory management gives, this is to remove the focus from loot and lowering the income early on, so one can't field huge armies from just trading or fighting.

Increase stack size for food to make up for the loss of inventory space.

Increase the effect of trading skill, to make sure merchant characters are still viable.

Increase taxes and lower tax inefficiency dramatically, to better give curve from minor lord who can field a small army (50-80) to a greater lord who can field great armies (Above 81).

This will make the game more realistic, making the main source of income that from fiefs, unless the character is specialised in trading, in addition to making the trip from adventurer to a lord holding multiple fiefs a more smooth one.
 
Back
Top Bottom