Restoring Prisoner Prices to 1.03

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DerHerbst

Knight
So I decided to restore prisoner prices to pre-1.04 values.  I believe selling people into slavery should be lucrative.  At least the price of a slave should be more than smoked fish  :lol:  I figured just copy and paste the 1.03 code into the 1.04 scripts file and it seems to work without issue.  However, I am concerned that I'm missing something here.  The game_get_prisoner_price code in 1.04 is wayyy longer than the 1.03 entry.  Take a look:



Version 1.03

game_get_prisoner_price -1
17 21 1 1224979098644774912 4 0 33 3 144115188075855902 360287970189639912 360287970189639923 2171 2 1224979098644774913 1224979098644774912 2133 2 1224979098644774914 1224979098644774913 2105 2 1224979098644774914 10 2107 2 1224979098644774914 1224979098644774914 2108 2 1224979098644774914 6 5 0 2171 2 1224979098644774913 1224979098644774912 2133 2 1224979098644774914 1224979098644774913 2105 2 1224979098644774914 10 2107 2 1224979098644774914 1224979098644774914 2108 2 1224979098644774914 10 3 0 2133 2 72057594037927936 1224979098644774914 2075 1 72057594037927936

Version 1.04
game_get_prisoner_price -1
47 21 1 1224979098644774912 2171 2 1224979098644774913 1224979098644774912 4 0 30 2 1224979098644774913 29 2122 3 1224979098644774914 1224979098644774913 5 5 0 33 3 1224979098644774913 23 29 2122 3 1224979098644774914 1224979098644774913 3 2105 2 1224979098644774914 5 5 0 1073741855 2 1224979098644774912 360287970189639705 1073741855 2 1224979098644774912 360287970189639845 1073741855 2 1224979098644774912 360287970189639849 31 2 1224979098644774912 360287970189639850 2122 3 1224979098644774914 1224979098644774913 2 2105 2 1224979098644774914 3 5 0 2147483679 2 1224979098644774912 360287970189639705 2147483679 2 1224979098644774912 360287970189639845 2147483679 2 1224979098644774912 360287970189639849 2147483679 2 1224979098644774912 360287970189639850 2122 3 1224979098644774914 1224979098644774913 5 2108 2 1224979098644774914 2 2105 2 1224979098644774914 5 3 0 2133 2 1224979098644774915 1224979098644774913 2172 3 1224979098644774916 360287970189639680 3 2170 3 1224979098644774917 1369094286720630784 360287970189639680 2106 2 1224979098644774916 12 2108 2 1224979098644774917 3 2105 2 1224979098644774915 1224979098644774916 2105 2 1224979098644774915 1224979098644774917 2107 2 1224979098644774915 1224979098644774915 4 0 2147483678 2 144115188075856202 -30 2107 2 1224979098644774915 115 2108 2 1224979098644774915 100 3 0 4 0 33 3 144115188075855902 360287970189639912 360287970189639923 2108 2 1224979098644774915 8 5 0 2108 2 1224979098644774915 12 3 0 2110 2 1224979098644774915 1224979098644774914 2133 2 72057594037927936 1224979098644774915 2075 1 72057594037927936

Is there something new in 1.04?  I've only tested this change for about 20min of gameplay but haven't noticed any issues/errors.

Thanks!
 
I think I'd prefer prisoner prices to be roughly in the middle between 1.03 and 1.04 especially since we actually get war trophies now that sell for a 1,000 pennings each. Great job with this tweak though, I'll probably try it soon.
 
Petro Buleka said:
JuJu70 said:
you have 1 slave vs 150 fishes  :razz:
Yes, but when I sell ragged Phrygian cap for 10 coins, and the prisoner with whom I took it for 4 coins, it is not normal.
maybe you need to invest in other attributes and skills?
 
by the way if you have all those worthless looters or farmers and you can always take them to saltimine. Just saying.
 
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