I know a lot of people get mad when the game resets your progress in gaining relations from the early- and mid-game because notables can die. But they get replaced by a family member who inherits the same relations. I know I've posted this before and people said they didn't believe it, so I brought proof this time.
Taken from a twenty-year playthrough, the old headman died (RIP Dachan) and was replaced by his son. Or nephew. Or cousin, I don't know. The relations were intact though. It doesn't even seem like there was a penalty applied there -- with the caveat I judge relations by the number of slots and the unlocked slots are the same, so maybe there is a -3 or something but nothing big enough to cost me anything.
Although note that this is only for death, i.e. "So-and-so has died. They will be mourned by family and friends." It doesn't cover very weak notables just poofing -- those are still gone for good.
Mount & Blade II Bannerlord 2021.03.10 - 07.59.27.44
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Taken from a twenty-year playthrough, the old headman died (RIP Dachan) and was replaced by his son. Or nephew. Or cousin, I don't know. The relations were intact though. It doesn't even seem like there was a penalty applied there -- with the caveat I judge relations by the number of slots and the unlocked slots are the same, so maybe there is a -3 or something but nothing big enough to cost me anything.
Although note that this is only for death, i.e. "So-and-so has died. They will be mourned by family and friends." It doesn't cover very weak notables just poofing -- those are still gone for good.