There's source code download available now. Get it and read the readme.BlackRainZ said:Can we get some info how to include this into warband mods? I have been trying to do it but some problem crops up every time.
Fixed. Thanks for informing.BlackRainZ said:hessuu when I try to compile the module files I get this error:
Error: Unable to find object:script_send_recruiter
Error: Illegal identifier:script_send_recruiter
edit-- I figured out the problem, you forgot to mention in the readme that you edited the scripts file. You left that out. The scripts file also has 2 edits.
This certainly has something to do with them having the same troop id. They both are placed in the end of the troops.txt. Did you only use module system to combine the mods and not any txt -file editing? These kind of problems are related to that. Try to rebuild the module.BlackRainZ said:hessuu I got the mod to work but it doesn't work properly with the diplomacy mod. The chamberlain in the diplomacy mod uses the dialogue from your mod. Why is that?
At the beginning of the troops.txt there is this:BlackRainZ said:Hessuu, I had to edit the txt file because I don't have the source code. Actually, I use the pike and blade mod also so that could also be the problem. Unfortunately I don't have the source code for pike and blade and it adds so many soldiers so is there anyway to return a txt file to it's source file?
edit--- It actually might be better to tell me what file has the troop id that is uses. Is it the constants file? Than maybe I could just change the troop id from there?
troopsfile version 2
930
There's a diplomacy mod? Where?BlackRainZ said:hessuu I got the mod to work but it doesn't work properly with the diplomacy mod. The chamberlain in the diplomacy mod uses the dialogue from your mod. Why is that?
I copied my savegame and but it diidn't wrok. My save appeared at the load game menu but when I clicked it to load, it said "Select your story" and the only option was "Go Back"herre said:Well if it is save compatible you just copy savegame
Otherwise it's not possible