Doofus
Sergeant
Posting this here because I'm not posting as a discussion for players, I'm posting as suggestions for programmers.
I like the style of play, but I have a tough time getting into the game itself. I love Warband, but this game just doesn't seem right, and part of that is the realism, or lack of...
1) Lets talk armor/equipment. Pretty much all armor recovered from the battlefield after winning a fight is damaged. I use the term damaged loosely, because a lot of it is rusty. Should armor be rusty? Unless you are fighting bandits, its unlikely. Lesser soldiers kept their best equipment in good shape. It may have been an heirloom of the family or maybe the one good piece they could afford. Lords had squires and such taking care of their equipment and it certainly wouldn't be rusty entering battle. How about damage? Its reasonable that equipment gets damaged in battle. A stab through the chest would certainly harm the chestplate. A blow to the head could dent the helm. But all armor??? Its silly. Then you have the problem of repairing the armor. In olden days you paid a blacksmith to repair it. You might do routine maintenance on it, but actual repairs would be done by a skilled professional. I don't know about others, but I don't play the game to do crafting. I don't mind paying someone to fux it, but its supposed to be a game of conquest, not Minecraft.
2) Now lets look at the tournaments. Note that every tournament says it is a melee group tournament. Yet half the time I'm using some ranged weapon that puts me at a distinct disadvantage or I have to fight 2 guys with swords and shields with my knife and no shield. Also, a lot is using spears on horseback. That may be realistic for a tournament, but its not melee.
3) Marriage/children. While it was fairly simple, I liked Warband because you could court your wife winning her favor. If you want realism, I'll agree a lot of arranged marriages were made among the nobility in olden times. But when that was done, it was more between the parents and the children, particularly the female, wasn't even involved. However, if you want a woman deciding to marry you because she likes you, then give me a way of courting her. Asking 5 or 6 questions doesn't cut it. Typically when you marry her she doesn't even smile at you. She starts at a 0 relationship and the only way I know to improve that is playing a game with her, or saving her ass when she is in a battle that you didn't start with her. I increased my relationship with one wife before she died from 0 to 43 playing tablut. You know how many games that took? I don't, but I could guess maybe 75. I don't mind tablut, but that was ridiculous. I did it hoping maybe a better relationship would give a better chance of children. It didn't. That is another problem. From what I can tell maybe 75% of marriages don't result in children. At least my last 4 haven't. In olden days when a lord married it was for 2 purposes; improved relations with the other family and to get heirs, ideally male heirs. If none of the females are going to have children, what's the point?
I have more to add, but I have to step away. I'll add it later.
I like the style of play, but I have a tough time getting into the game itself. I love Warband, but this game just doesn't seem right, and part of that is the realism, or lack of...
1) Lets talk armor/equipment. Pretty much all armor recovered from the battlefield after winning a fight is damaged. I use the term damaged loosely, because a lot of it is rusty. Should armor be rusty? Unless you are fighting bandits, its unlikely. Lesser soldiers kept their best equipment in good shape. It may have been an heirloom of the family or maybe the one good piece they could afford. Lords had squires and such taking care of their equipment and it certainly wouldn't be rusty entering battle. How about damage? Its reasonable that equipment gets damaged in battle. A stab through the chest would certainly harm the chestplate. A blow to the head could dent the helm. But all armor??? Its silly. Then you have the problem of repairing the armor. In olden days you paid a blacksmith to repair it. You might do routine maintenance on it, but actual repairs would be done by a skilled professional. I don't know about others, but I don't play the game to do crafting. I don't mind paying someone to fux it, but its supposed to be a game of conquest, not Minecraft.
2) Now lets look at the tournaments. Note that every tournament says it is a melee group tournament. Yet half the time I'm using some ranged weapon that puts me at a distinct disadvantage or I have to fight 2 guys with swords and shields with my knife and no shield. Also, a lot is using spears on horseback. That may be realistic for a tournament, but its not melee.
3) Marriage/children. While it was fairly simple, I liked Warband because you could court your wife winning her favor. If you want realism, I'll agree a lot of arranged marriages were made among the nobility in olden times. But when that was done, it was more between the parents and the children, particularly the female, wasn't even involved. However, if you want a woman deciding to marry you because she likes you, then give me a way of courting her. Asking 5 or 6 questions doesn't cut it. Typically when you marry her she doesn't even smile at you. She starts at a 0 relationship and the only way I know to improve that is playing a game with her, or saving her ass when she is in a battle that you didn't start with her. I increased my relationship with one wife before she died from 0 to 43 playing tablut. You know how many games that took? I don't, but I could guess maybe 75. I don't mind tablut, but that was ridiculous. I did it hoping maybe a better relationship would give a better chance of children. It didn't. That is another problem. From what I can tell maybe 75% of marriages don't result in children. At least my last 4 haven't. In olden days when a lord married it was for 2 purposes; improved relations with the other family and to get heirs, ideally male heirs. If none of the females are going to have children, what's the point?
I have more to add, but I have to step away. I'll add it later.