Cool, is this for single player, because if it is that’s awesome. We need basic archers in battania’s maid troop tree.
Please leave all feedback relating to the Battania Ranger in this thread.
You are on the multiplayer forum what do you think?Cool, is this for single player, because if it is that’s awesome. We need basic archers in battania’s maid troop tree.
Yeah, I realised too late. The post was already sent.You are on the multiplayer forum what do you think?
I agree, Mace should replace the hatchet entirely.In 1.5.6 the default melee weapon is nearly unplayable with a range of 48 (What's the range for a kick?). Also when choosing the mace as melee option it doesn't replace the axe and scrolling through three weapon options is really hindering.
Good bow though.
2H axe is better anyways since you've a more accurate and higher damage bow with I think about the same speed of target acquisition.The few reasons I do spawn with them is if I know I can mount a horse and be horse archer
I am going over the perks for light archer classes. There will be changes to the perk bows in particular. And I agree with you.It is trap option to go for faster bow, yeh. We are reaching stupid very low levels of damage if you take that. 34 dmg? Terrible, not to mention you get even less accuracy. Whoever made these perks have never played archer.
I'd say you should give shortbow users some kind of 2nd benefit; more armor, speed, weapon switching to bow faster. Because you are giving up so much raw combat potential
I feel like the Two-Handed Axe perk should stay personally, cuz I DO like how the Ranger has an exceptionally powerful melee weapon for an archer unit, which I think makes the Ranger worth 120 vs most archers' 110.I am going over the perks for light archer classes. There will be changes to the perk bows in particular. And I agree with you.
Right now they are loosely based on some tiers and have great differences between each other. I am trying to streamline it a little bit where the perk bows (stat wise) are very comparable but have a small but significant advantage, and similar other stats.
The melee perks will also change for the most part.
(Also each bow will use a different mesh / visual, so no more duplicates with different stats)
My plan is not to remove it or the others for the most part. Its just to make some of them better.I feel like the Two-Handed Axe perk should stay personally, cuz I DO like how the Ranger has an exceptionally powerful melee weapon for an archer unit, which I think makes the Ranger worth 120 vs most archers' 110.
Sure, the Ranger may not doing as much damage compared to other light archers, but thinking you'll win a melee fight against him is a pretty risky gamble where even if you DO win, you'll likely be missing a huge chunk of health.