eragoen said:I dislike warband as of now - I hope not.
The old animations are not how someone swings a sword, or even remotely close. The new ones are and actually look like something a human might do. Your complaints about the drop down menu and the Vaegir coloration are so minor that I can't believe you'd bother to post them.soet said:Overall I am very disappointed Warband. I hope reliysat is just an old beta version that is otherwise just shoddy work. As things develop, so are deteriorated. New command drop-down menus (first press F1/F2/F3, and afterwards read, pa again choose if they are not killed then) new bad animations, all their bugs and spelling errors, not to mention purely decorative izchanchenitsi (only look at the color of vaegirite to ****) - even if I had money until you exit patch to fix these things would not get it bought.
New animations are better in terms of the body movements, etc. However, starting poses for most of new 1h and some 2h animations look really weird. If you want to perform a strong blow your arm should be more or less straight, while in Warband the arm is bent at elbow a bit too much.socks said:The old animations are not how someone swings a sword, or even remotely close. The new ones are and actually look like something a human might do. Your complaints about the drop down menu and the Vaegir coloration are so minor that I can't believe you'd bother to post them.
aggietex84 said:My two biggest beefs with warband are lancing from horseback... and with ALL that time and money we gave them.; the only two new featuers are diplomacy and multiplayer? ... seriously? what about all the little quirks that could've been fixed easily...
My top ten features I expected taleworlds to add when I payed for warband are:
1. realistic tournaments with competitions rather than beating eachother senseless (never would've happened like that in olden times). Almost seems necessary in a pvp mod no?
aggietex84 said:My two biggest beefs with warband are lancing from horseback... and with ALL that time and money we gave them.; the only two new featuers are diplomacy and multiplayer? ... seriously? what about all the little quirks that could've been fixed easily...
My top ten features I expected taleworlds to add when I payed for warband are:
1. realistic tournaments with competitions rather than beating eachother senseless (never would've happened like that in olden times). Almost seems necessary in a pvp mod no?
2. a button to move troops in garrison
3. a better job brushing over items and pricing
4. more buildings
5. all new heroes with stats and unique quirks
6. more bandits (although the new bandit locations were nice)
7. bigger towns
8. siege engines
9. oil in siege defenses
10. communication... so hard to find information
Obviously, I still play the game, I give them props for doing so much with such a small company/staff. I just thought that if the community could do sooooooooo much with mods; taleworlds would've been able to do more.
DanAngleland said:I imagine that by realistic tournaments you mean jousting, but that didn't become the norm until a bit after M&B's time frame I think (1257 is the date at the start of the game, and the Warband manual says Calradian technology is roughly that of the real world between 1150 and 1350). Originally, tournaments were organised mock battles for knights; while the idea was that noone should try to kill anyone else, people did die because the combat was so dangerous. It was a way of preparing knights and men at arms for the shock and violence of battle, as well as putting their combat skills to the test in a close to real battle experience. So the arena combat is much closer to the reality of tournament combat than jousting.
aggietex84 said:No, by realistic tournaments I mean why does the game still think a tournament is guys beating eachother with METAL swords and men on horseback killing archers with arrows. Tournaments should be more civilized; not a mix of Lords and scum of the earth mercs. If anything ranged weapons would be a competition to see who can hit the most targets or have the best pattern at X yards. And melee combat would boil down to 1 on 1 tests of skill; maybe 2 man teams, not 32 men rumble royals. Its just rediculous to think that the lords of the countries would agree to climb into an arena with scrappy soldiers looking to slit the throat of their enemy with real steel.
aggietex84 said:DanAngleland said:I imagine that by realistic tournaments you mean jousting, but that didn't become the norm until a bit after M&B's time frame I think (1257 is the date at the start of the game, and the Warband manual says Calradian technology is roughly that of the real world between 1150 and 1350). Originally, tournaments were organised mock battles for knights; while the idea was that noone should try to kill anyone else, people did die because the combat was so dangerous. It was a way of preparing knights and men at arms for the shock and violence of battle, as well as putting their combat skills to the test in a close to real battle experience. So the arena combat is much closer to the reality of tournament combat than jousting.
No, by realistic tournaments I mean why does the game still think a tournament is guys beating eachother with METAL swords and men on horseback killing archers with arrows. Tournaments should be more civilized; not a mix of Lords and scum of the earth mercs. If anything ranged weapons would be a competition to see who can hit the most targets or have the best pattern at X yards. And melee combat would boil down to 1 on 1 tests of skill; maybe 2 man teams, not 32 men rumble royals. Its just rediculous to think that the lords of the countries would agree to climb into an arena with scrappy soldiers looking to slit the throat of their enemy with real steel.