Version Changes:
Version 1F
1. Sumpter horse HP reduced from 100 to 90.
2. Iron and Timber throw speed returned to 80
3. Iron and Timber shoot speed returned to 10
4. Fortifications HP increased from 3000 to 4000
5. Serfs can use food to heal teammates and horses. Purchase food at spawn, throw at teammate.
6. 2 New Warhorses added for each faction (credit to Wanderer for the Warhorse textures!)
7. Stockpiles added. If you hold a weapon and 'use' the stockpile, it will be added to the stockpile. If you do not hold a weapon, you will withdraw a weapon from the stockpile
8. Serfs are granted higher strength so they can carry all the weapons they produce and stockpile them
9. Serfs proficiencies in 1H and 2H are reduced to 20. Polearm proficiency remains at 90
10. You can now sell all three types of timber and iron.
11. You can stockpile timber and iron
12. You can stockpile coins in treasury chests.
13. Money gained from flag capturing reduced by an order of magnitude.
14. Spear nerfed again: speed reduced to 95 (from 97), damage reduced to thrust: 22 (from 24) swing: 16 (from 19)
15. Short spear nerfed again: speed reduced to 95 (from 97), damage reduced to thrust: 21 (from 23) swing: 16 (from... something)
16. Fighting pick damage increased to 23
17. Hunting bow damage reduced to 14 (from 15).
18. Iron mines are now more heavily fortified
19. Chokepoints resulting from constructed fortifications have been bolstered with more spikes
1. Sumpter horse HP reduced from 100 to 90.
2. Iron and Timber throw speed returned to 80
3. Iron and Timber shoot speed returned to 10
4. Fortifications HP increased from 3000 to 4000
5. Serfs can use food to heal teammates and horses. Purchase food at spawn, throw at teammate.
6. 2 New Warhorses added for each faction (credit to Wanderer for the Warhorse textures!)
7. Stockpiles added. If you hold a weapon and 'use' the stockpile, it will be added to the stockpile. If you do not hold a weapon, you will withdraw a weapon from the stockpile
8. Serfs are granted higher strength so they can carry all the weapons they produce and stockpile them
9. Serfs proficiencies in 1H and 2H are reduced to 20. Polearm proficiency remains at 90
10. You can now sell all three types of timber and iron.
11. You can stockpile timber and iron
12. You can stockpile coins in treasury chests.
13. Money gained from flag capturing reduced by an order of magnitude.
14. Spear nerfed again: speed reduced to 95 (from 97), damage reduced to thrust: 22 (from 24) swing: 16 (from 19)
15. Short spear nerfed again: speed reduced to 95 (from 97), damage reduced to thrust: 21 (from 23) swing: 16 (from... something)
16. Fighting pick damage increased to 23
17. Hunting bow damage reduced to 14 (from 15).
18. Iron mines are now more heavily fortified
19. Chokepoints resulting from constructed fortifications have been bolstered with more spikes
Mount&Blade: Warband is the best multiplayer medieval combat game ever made
Battle mode pitches two armies against one another, it is a proving ground for maneuvering and fighting skills...
Siege mode lets you storm the walls of your foe; a test of persistence and discipline...
But what if winning one battle wasn't everything?
What if defenders could sally forth and march on the attacker's castle?
What if you had to balance field tactics with grand strategy and resource management?
...
...
...
Presenting a new game mode:
RUN LASZLO!
Is this just a glorified Conquest game mode? Pretty much! But with a grander scope, higher reinforcement levels for longer games, resource system, RTS-style maps. This is what Conquest should have been.
Are you familiar with modding multiplayer_game_type_headquarters? If so PM me! I need help finishing a few things! (For example: I want an instant victory if you capture every flag. I don't want the attrition counter to fall unless you've lost territory to the enemy. Etc. If there's a stalemate, so be it! If the game takes 3 hours to get a result, then good!)
Battle mode pitches two armies against one another, it is a proving ground for maneuvering and fighting skills...
Siege mode lets you storm the walls of your foe; a test of persistence and discipline...
But what if winning one battle wasn't everything?
What if defenders could sally forth and march on the attacker's castle?
What if you had to balance field tactics with grand strategy and resource management?
...
...
...
Presenting a new game mode:

FIRST MAP
2 Teams
2 Resource locations on each side of the [impassable] river.
Players spawn inside their castle.
Third party maps strongly encouraged!
(I will try to accomodate your map making efforts better than I did in PWMOD
)
Balance them carefully! This is a competitive game mode!
2 Teams
2 Resource locations on each side of the [impassable] river.
Players spawn inside their castle.
Third party maps strongly encouraged!
(I will try to accomodate your map making efforts better than I did in PWMOD
Balance them carefully! This is a competitive game mode!

FACTIONS: WHITE vs. BLUE
Spearmen specialise with the Polearm
Sergeants have the best 1h and 2h
Horsemen have dismal athletics
All spawn with free items (but not those pictured!).
Spearmen specialise with the Polearm
Sergeants have the best 1h and 2h
Horsemen have dismal athletics
All spawn with free items (but not those pictured!).

SIMPLE ECONOMY
2 Resource types
Only Serfs can collect, carry, construct
Items require various combinations of resources
Resources redeemable for Denarii to buy armour and horses
2 Resource types
Only Serfs can collect, carry, construct
Items require various combinations of resources
Resources redeemable for Denarii to buy armour and horses





FORTIFICATIONS
Designated areas (determined by the map maker)
Allows greater control of your territory
Balancing this will be tricky, I realise
They'll either be quick to build requiring timber, or slow to build for free.
Either way Serfs required for construction!
Designated areas (determined by the map maker)
Allows greater control of your territory
Balancing this will be tricky, I realise
They'll either be quick to build requiring timber, or slow to build for free.
Either way Serfs required for construction!






VICTORY CONDITIONS
Gain territory; capture flags
Starve your opposition of resources
Wear down their reinforcements
Gain territory; capture flags
Starve your opposition of resources
Wear down their reinforcements
Is this just a glorified Conquest game mode? Pretty much! But with a grander scope, higher reinforcement levels for longer games, resource system, RTS-style maps. This is what Conquest should have been.
Are you familiar with modding multiplayer_game_type_headquarters? If so PM me! I need help finishing a few things! (For example: I want an instant victory if you capture every flag. I don't want the attrition counter to fall unless you've lost territory to the enemy. Etc. If there's a stalemate, so be it! If the game takes 3 hours to get a result, then good!)