Relatively new to MP in Bannerlord but played Warband and commander mode in Napoleonic Wars extensively. I see that a pervasive tactic in multiplayer Bannerlord, at least in Captain mode, is still to camp your unit off in some corner, lone wolf around to pick off enemy bots until you get killed, take control of your next unit, and repeat ad nauseam.
I've always found that the majority of players not doing this find it derivative and borderline exploitative. It is annoying both to play against, since it forces you to babysit your units against infiltrators, and as a teammate, since by not participating and refusing to commit your units you undercut other players ability to engage in a pitched fight. You're basically turning it into a duel mode with multiple lives.
On the other hand, it's also incredibly useful to be able to scout out away from your unit obviously.
A very simple mechanic that would be easy to tune, and provide clear UI warnings to players, would be that if you leave some radius of your unit, you lose control and they start to issue their own orders, either moving toward an objective or target some enemy unit. An extreme punishment would be permanent removal of command, so that once you die, you cannot take control of a new unit.
In short, you should have consequences for abandoning your unit.
I've always found that the majority of players not doing this find it derivative and borderline exploitative. It is annoying both to play against, since it forces you to babysit your units against infiltrators, and as a teammate, since by not participating and refusing to commit your units you undercut other players ability to engage in a pitched fight. You're basically turning it into a duel mode with multiple lives.
On the other hand, it's also incredibly useful to be able to scout out away from your unit obviously.
A very simple mechanic that would be easy to tune, and provide clear UI warnings to players, would be that if you leave some radius of your unit, you lose control and they start to issue their own orders, either moving toward an objective or target some enemy unit. An extreme punishment would be permanent removal of command, so that once you die, you cannot take control of a new unit.
In short, you should have consequences for abandoning your unit.