Dear Devs,
Very similar problem described in this thread:
http://forums.taleworlds.com/index.php/topic,81280.15.html
But I decided to make a new one in order to describe this problem in more detailed way.
It starts with the problem to see the server list. It happens when you try to refresh it several times. The successful refresh of list is absolutely random and you can spend hours to get it.
When you finally get it, you can avoid this process for next time just by adding them to favorites. You will be see outdated server details information though untill next successful refresh.
The next problem is to connect to the selected server couse when you do this sometimes you see blank list of players and you just can select faction and wait till its disconnects you. Sometimes you see the list of currently playing players and some action for a moment then it suddently freez and you recive "lost connection erorr" again.
Successful connect is just a random thing as in above case. And you need to make small pauses(1-2 minutes) between attempts.
This expirienced this problem since patch .622. It is already .633 patch out.
I linked it to "New network protocol used, which should reduce packet size and improve
relaibility." patch notes couse before implementation of this changes I had no problems with connection at all.
Very similar problem described in this thread:
http://forums.taleworlds.com/index.php/topic,81280.15.html
But I decided to make a new one in order to describe this problem in more detailed way.
It starts with the problem to see the server list. It happens when you try to refresh it several times. The successful refresh of list is absolutely random and you can spend hours to get it.
When you finally get it, you can avoid this process for next time just by adding them to favorites. You will be see outdated server details information though untill next successful refresh.
The next problem is to connect to the selected server couse when you do this sometimes you see blank list of players and you just can select faction and wait till its disconnects you. Sometimes you see the list of currently playing players and some action for a moment then it suddently freez and you recive "lost connection erorr" again.
Successful connect is just a random thing as in above case. And you need to make small pauses(1-2 minutes) between attempts.
This expirienced this problem since patch .622. It is already .633 patch out.
I linked it to "New network protocol used, which should reduce packet size and improve
relaibility." patch notes couse before implementation of this changes I had no problems with connection at all.