Yet you're complaining and causing a storm over a feature you won't even have to bother with for 10-20 years in-game or even longer. Do you even know how long it takes to go that far in the current builds? It would take you weeks or even months to do so at the 2x/3x speed we're provided. So why is this such a huge issue to you? If all you care for is killing things and a larger army then just play the game and you won't even been affected by the generational gameplay loop, you'd most likely find all your enjoyment before that's even an issue.Yeah, the sandbox fantasy of the previous titles didn't have this restriction.
Considering that cracked files have shown that aging can be toggled on/off under the hood, it's not the coding nightmare that those who oppose the option insists it is. Plenty of things can already be done to significantly alter the balance of the game as is. Battle death on/off, difficulty settings, etc..
Giving people the option to play this like the previous Mount & Blade titles should be a core part of the experience. It IS supposed to be a part of the same series, after all. Plenty of people here who like the aging often cite and reference Crusader Kings as an example of why it's great/why they want it. You can deny that if you want, but look through the posts and you'll see people talking about wanting it to be like CK.
As of right now, the implementation of the aging/heir/procedural generation system isn't even working in context of the gameplay loop. The recent snowballing problems render it pointless. We're only getting the baggage of it.
If I want to take my time and level smithing, do the side quests, build relationships and rivalries, I shouldn't have to put aside my time to invest in a feature I have no interest in because they've decided to implement restrictions that results in a finite amount of time in-game for my character. I don't give a **** about your immersion or kids. Play house if you want. Let me avoid all of that.
Besides this absolutely adds to the atmosphere and overall sense of the sandbox experience in Bannerlord, which was always intended to be a medieval game where you can do exactly what you want.
Sure, an option would be nice, like I've parroted and repeated a few times now. But it is absolutely a part of the core loop and just because there's code in the build that allows for it to be disabled does not mean it's "current" nor part of their future plans. It could be depreciated code for all you know. We're sitting here having a discussion about a feature that's still in it's infancy as well, in a game that is also still in development, where things are going to change down the line.
Let's let them do what they have in mind and actually present the completed feature set first before rioting over something so minuscule or far off for the average player. Just because you don't want to enjoy that feature doesn't mean others share that same viewpoint. And just because CK did it first does not mean Crusader Kings takes ownership of that idea. Other games can also attempt to do the same.