I open this thread with a double intention; debate and feedback.
First I would like to share with you (both forumites and devs) a video test. In it I have compared the landing arrows trajectory working under the default parameters effect with a couple of modified parameters effect. I would also like to measure the general interest in the topic by voting.
But first I would like you to check those two videos out:
I'm not going to talk about trajectories, gravity effect and other archery topics; I think everybody has a small idea of how the bow and arrow works. There are millions of videos in youtube to document yourself.
Well, now watch the video test:
Basically we are managing to make the AI carry out a much more pronounced parabolic shot at a greater distance, with a much more natural fall of the projectile (imo). All this affects long distance shots; at short distances (± <50m) the vertical rectification (for both the bot and the player) would be practically the same as in the Native. A very similar effect is found in the mod Realistic Battle Mod.
This is an idea in the form of a video test to be added to the feedback pool. I honestly think that something like this would work very well in Bannerlord. Also, this type of parabolic shot would fit like a glove with the volley fire and focus fire mechanics. And of course, both the bot and the player should be able to cover their heads; therefore the shields are supposed to have the same manoeuvrability as the round sturgian (something that will sound familiar to more than one of you if you read it around the forum and that is materialized in Hybrid Blocking mod)
So, what do you think? Do you find these modifications useful?
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EDIT
after a more intensive test: when having more friction, the projectile loses speed and for some reason it loses effectiveness of the damage caused (too much within a plausible scenario). Without doubt these changes affect negatively in damage system and the damage is less and therefore if this type of change occurs, undoubtedly the damage values of each arrow/projectile should be buffered.
First I would like to share with you (both forumites and devs) a video test. In it I have compared the landing arrows trajectory working under the default parameters effect with a couple of modified parameters effect. I would also like to measure the general interest in the topic by voting.
But first I would like you to check those two videos out:
Here you can see a launch of a bunch of arrows using long bows. Pay attention to how it falls and with what speed. | Here you can see a historical recreation of enthusiastic and amateur people shooting blunt head arrows (not to hurt anyone). |
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I'm not going to talk about trajectories, gravity effect and other archery topics; I think everybody has a small idea of how the bow and arrow works. There are millions of videos in youtube to document yourself.
Well, now watch the video test:
On the left we have the Native's bots. The arrows fly at a devilish speed, so fast that they look like tracer bullets. Also the angle of shot does not correspond to the impact distances that are achieved. | On the other hand, on the right we have the bots under the effect of the modified parameters. Here you can see that the arrow moves much slower by drawing a parabolic bow. The effect that it achieves at these distances and it is here that I want to emphasize, is in the suppression fire effect. |
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Basically we are managing to make the AI carry out a much more pronounced parabolic shot at a greater distance, with a much more natural fall of the projectile (imo). All this affects long distance shots; at short distances (± <50m) the vertical rectification (for both the bot and the player) would be practically the same as in the Native. A very similar effect is found in the mod Realistic Battle Mod.
This is an idea in the form of a video test to be added to the feedback pool. I honestly think that something like this would work very well in Bannerlord. Also, this type of parabolic shot would fit like a glove with the volley fire and focus fire mechanics. And of course, both the bot and the player should be able to cover their heads; therefore the shields are supposed to have the same manoeuvrability as the round sturgian (something that will sound familiar to more than one of you if you read it around the forum and that is materialized in Hybrid Blocking mod)
So, what do you think? Do you find these modifications useful?
-------
EDIT
after a more intensive test: when having more friction, the projectile loses speed and for some reason it loses effectiveness of the damage caused (too much within a plausible scenario). Without doubt these changes affect negatively in damage system and the damage is less and therefore if this type of change occurs, undoubtedly the damage values of each arrow/projectile should be buffered.
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