I'd love to see more diversity on policies system concerning:
1. Specific faction-culture, traits, skills based policies could be a way to make game a bit more challenging and replayable
2. Transformation in-line with age of the campaign e.g. concerning feudal system of society >> policies evolution through ages
3. Organized in a hierarchical structure: "A" and "B" needed to implement "C" and so on
4. Five main directions: warfare, government, economy, society, diplomacy
5. Royal court: characters which lead certain direction and nominated by king / ruler
6. Specific buildings / shops in settlements to have policy implemented by kingdom pre-requirements
1. Specific faction-culture, traits, skills based policies could be a way to make game a bit more challenging and replayable
2. Transformation in-line with age of the campaign e.g. concerning feudal system of society >> policies evolution through ages
3. Organized in a hierarchical structure: "A" and "B" needed to implement "C" and so on
4. Five main directions: warfare, government, economy, society, diplomacy
5. Royal court: characters which lead certain direction and nominated by king / ruler
6. Specific buildings / shops in settlements to have policy implemented by kingdom pre-requirements