SP - General Please add the function of repairing weapons and armor to the smithy

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Before the e1.5.6 version, there has always been a bug that can repair damaged items, but now this bug has been fixed. Most of the weapons and armors obtained from the enemy are damaged and cannot be repaired, so I suggest adding weapons and armor repair functions in the smithy Can repair some high-level weapons and armors
 
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not only repair drops but also enhance weapons/armors with modifiers like they had in warband (tempered/strong/balanced/heavy/masterwork) with a dynamic fee so just repairing a trashed item from the battlefield wouldn't cost much but a masterwork piece would be worth it's weight in gold.

A durability system would be awesome too so gear would be worn down during battles losing modifier tiers overtime so you would need to pay attention to your gear and would be another gold sink which the game desperately needs.
 
not only repair drops but also enhance weapons/armors with modifiers like they had in warband (tempered/strong/balanced/heavy/masterwork) with a dynamic fee so just repairing a trashed item from the battlefield wouldn't cost much but a masterwork piece would be worth it's weight in gold.

A durability system would be awesome too so gear would be worn down during battles losing modifier tiers overtime so you would need to pay attention to your gear and would be another gold sink which the game desperately needs.

Agree entirely. Aside from the money sink angle, armour should have the same elements horses now have- too much damage can lower it's effectiveness until repaired over time in your inventory and some can destroy it entirely (especially helms that take massive damage). I did think a while ago that certain weapon damage types could be a counter to certain armour types (such as cutting weapons damaging to cloth/hide armour and blunt/pierce to plate or mail) but maybe thats a bit much.
 
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