Player Faction Troops

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StrikeQ

Sergeant
I'm wondering if someone can help me out with a simple way via the .txt files to make custom units recruitable for the player faction in villages owned by the player.

Essentially I made 28 new units, basically condensing the best Tier 7 troops from each faction into 1 tree to create the player units. Eventually I'd like to create my own custom troops completely but this is a place for me to start. I've added them all to the Player_Faction, though not sure if I need to do the Player's_Supporters instead, forum searches have stated both.

It seems the main (only?) thing that needs modified is scripts.txt
update_volunteer_troops_in_village -1
72 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 8 4 0 30 2 1224979098644774913 4 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 6 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2133 2 1224979098644774922 100 4 0 2147484189 3 1224979098644774912 7 360287970189639680 2106 2 1224979098644774922 30 3 0 4 0 520 3 1224979098644774923 360287970189639680 7 2108 2 1224979098644774923 4 2105 2 1224979098644774922 1224979098644774923 3 0 4 0 2133 2 1224979098644774924 144115188075856180 2108 2 1224979098644774924 3 2105 2 1224979098644774922 1224979098644774924 3 0 4 0 522 3 1224979098644774925 432345564227567631 11 31 2 1224979098644774925 360287970189639680 2105 2 1224979098644774922 5 4 0 522 3 1224979098644774926 432345564227567631 203 2147483679 2 1224979098644774926 0 2107 2 1224979098644774926 5 2106 2 1224979098644774922 1224979098644774926 3 0 4 0 2204 2 1224979098644774927 1224979098644774912 31 2 1224979098644774927 432345564227567631 2105 2 1224979098644774922 5 3 0 3 0 4 0 32 2 1224979098644774921 0 2112 3 1224979098644774922 0 201 2107 2 1224979098644774921 1224979098644774922 2108 2 1224979098644774921 100 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774928 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774928 2136 3 1224979098644774929 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774929

From here it seems the green number is what I need to change, however it states that the 80 is the player and shouldn't be used, yet in Floris that is what it's set too. So not sure if that's accurate.

I may just try and figure out the module system to edit it that way instead, just been awhile since I've done M&B and only used text tweaks back then.
 
I'm wondering if someone can help me out with a simple way via the .txt files to make custom units recruitable for the player faction in villages owned by the player.
Not very intelligent, but should work: change upgrade functions for base faction units(as long as you don't want to use those; but I guess that there is a way to work it around)
 
Well I went ahead and did the Module route, still lost but I have managed to be able to recruit my own troops from my factions villages.

Tried figuring out the cf_reinforce_party section but it's a bit confusing compared to the guides I've seen with all the added diplomancy sections, as far as getting my towns/vassals to use my troops.

I've changed the party_templates using kingdom 7 from doing the freelances to my troops but no on recruited freelancers to begin with in my prior games.
 
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