Littlefield
Squire
gears.bluefangsolutions.com:9988
| We are currently running on the New Spain Map, but are always interested in finding new maps. Server Information: Servername: NA_Official_HCRP Our Servers are currently hosted in: Philadelphia, PA Passworded: Yes Whitelist Roster: Patrick_OKeefe, Mikhail_Kolichev, Francois_Boucher, Goldenrebel, Simon_Blackwood, Grant_Burgor, Zenthar, Jorsonner, Viridovix, Beric, James_Craig, Aureliano_Esteban, Lady_Semiramis, Drostan_MacKenzie, Yehoshua_Eesh, Neral, Arn, chAOS, Morrises, Owlman, Arthur Hemingford, Jorvasker, Simmi_Sumo, Enrico_Genitori, Napoleon_Fälisches, Hauptfeldwebel_Brandon, Oberst_Vincent, Sweboz, Timas_Sanwald, Krafty_MacTavish, Toland_MacTavish, Ollie_Ryan, Daniel_Hoffstater, Fussy_Badge, Blindness, Garber, Waggie, Milem, Hans, Wolfgang_Friedrich, Biǫrn_Trygstad, Martin_Hope, Fleetfoot, Caselius, Pineapple, Gandalf, Jack_Clave, Ratonhnhaké:ton, MacLoLWhut, Annawon_Makya, Åbjörn_Bernsten, Opechancanough, Ostenaco, TheDoctor, Willis_Jones, Bighiaboy, Thomas_Cardew, Benjamin_Pini, Kayez_Hattfeild. |
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Littlefield - Head Admin Lions - Senior Admin MadFast - Senior Admin Locke - Full Admin Baker - Full Admin Garrett - Training Admin Talon - Training Admin |
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1. All situations must be properly roleplayed.
-All players must abide by reasonable roleplay, including robberies and assassinations.
2. Do NOT attack people without a valid roleplay reason.
3. New Life Rule, if you die, the events of your past life may NOT influence your current life. A "knockout" or "amnesia" effect may also be roleplayed, if both the person who died, and the person who killed him/her agree upon it.
4. Immigrants are safe inside of shops in the colonist town, and may not be attacked. It is acceptable however, to attack a player running away from you inside of a shop.
5. No insulting or discrimination in OOC chat, racism and discrimination are only acceptable within certain context in RP.
6. Do not Metagame
- Using out of character information (ie global chat, Name Labels, Faction Names, etc.) to influence in character action. Ex. Calling someone by their name when you have not yet been introduced.
7. Powergaming is unacceptable.
- Making your character have unworldly abilities, such as magic or other powers. This also applies to excessive worldly powers ie; "Stabs you in the head and kills you"
8. Do not glitch/exploit.
-This includes using the teleport system to go to an enemy's castle or town. If you are caught doing this, you will be automatically banned.
Names:
1. Names but be relevant to your RP character. A native named James Longbottom does not seem very realistic. Admins may have the final say on what is relevant.
2. No regiment tags or clan tags unless you are in a Persistent Faction that has been registered on the Tale Worlds forum.
3. Please use realistic names, not LeGiT_kILlaZ.
4.Please remember to play under your registered character. If you wish to add another name, let us know.
-If your name does not comply to these standards you will be asked to change it.
Faction Rules:
1. Anyone, including immigrants, may tax or rob anywhere, but will be responsible for the consequences they bring upon themselves.
2. Any faction may be hired as a mercenary to the other.
3. Clan Tags are not permitted for players, unless they are registered with the server as a Persistent Faction.
4. Factions may not be locked for the purpose of keeping people out, though Factions may set criteria such as a certain character background, certain Birth nation, etc. for entrance into the faction.
Wars Must be:
1. Declared with valid, in character reason to take place.
2. Declared before any faction begins making hostile acts.
3. A Messenger must be sent to the faction who you wish to go to war with. The messenger must include the reason for the war in his message.
-When the messenger returns to his own faction, the faction may set the status to Hostile. The defending faction, or the one who had war declared upon it, may not set it's status to hostile.
-This rule does not apply to Native factions. As per roleplay, they are unpredictable and should be given that advantage.
5. A war is lost when a faction has all it's members killed at least once, or all land is lost.Members of the faction that have been killed may not re-enter the battle they were killed in. If you are attacked, you may fight back. All members of the faction are kill-able during the war, this includes unarmed laborers.
-When in a battle you may not go back to your body to loot.
Our current map is: New Spain.
Upcoming maps: Great Plains
We are always looking for potential maps to impliment into our server, so feel free to send us any suggestions you may have via Private Message.
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