The hard 20 days before war can be declared dont seem to be accurate - read I saved scum to avoid the war instead.
12 days after peace had been engaged - the other faction declared war.
Overall I'm struggling too much to get peace, I'm prolly "playing" it wrong vs how the devs intended it or what not.
But is it just me who "dont find it enjoayble" when both kingdomes start at about 7k strength and after 30 days or less we are 7k still, and they are now 3,3k and yet they have 0 desire for peace.
basically my issue is that 90% of the time I only get peace cause of a 3rd faction declaring war on 1 of us.
Meaning that we end up in a state of constant war, while I get that its "important for the game to have war" its very excessive and just removes the sandbox part read ppl who enjoy this state of war could just do skirmish modes instead?
Sure they keep on hireing more and more mercs as they get decimated(which its seems the devs finally got is counterproductive in the long run).
This just leads to the wars lasting longer, they not being able to make big enough armies to actually have an impact, since the mercs are all over the maps so they cant travel fast enough to meet up with an army.
Thus their failed attempt at reclaiming lost ground weakend them - and we got another castle with our other army instead(why didnt they go defend the one they had vs trying to retake that other?)
Why I feel maybe "attrition" needs to be visible or that it should alos be used to "force" factions into peace.
*Lost land
*raided villages
*Lost battles
Etc, now for some players like me, its endless war and tbh, thats not really fun at all, cause there is the other elements you want to dabble with aswell(doing village quest, clearing bandit lairs etc).
There is also that issue that if you actually leave the faction(as a merc) peace actually follows typically very shortly.
So there is some unbalance I think if you are vassal or merc joining a faction regardless, makes it less likely to want peace.
Also the either 0% or 100% wanting peace dont really make sense.
Those lords close to the frontlines should want peace for instance, so it would be abit more easy to "force" peace if you are as a player fatigued fo the endless/constant warfare.
Yes we can give up on being so in the thick of it etc, but then any or all progress is wiped of, and you end up with haveing the faction pay tribute, or loose land.
From a sandbox perspective though, the lack of peace really is "frustrating".(and yes I'm sure its cause of my playstyle dont mesh with the current vision at TW, but judgeing by other comments I dont feel alone).(Cant wait for this game to be out in retail, so I can finally start useing stable mods.
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Edit so I just as being a merc left the faction.
Boom 4 days later peace, no big battle or nothing, no new captures etc.
Imo it seems to be the same issue that the mercs play, in not waning peace "quickly enough" even (if I'm a merc in this case).
I think the "power" mercs bring sort of is "too good".
I personally had the best game when I disabled them, then wars/peace was quicker to be had.
now for my playstyle its perpetual war, and last I checked this isnt Wh40k "there is only war".
(Small joke)