These thumbnails are taken with the default material textures and properties, meaning without applying team color, banner texture etc. I've seen mods that add new equipment not have a problem with the thumbnails, so I would imagine it's case by case and not a general issue.
I would try setting team color on the material of the armor piece itself. When the item gets used by the game code it'll be overriden but it'll have that team color by default when it's not given/set.Is there a way to make the icones as well apply the team color, etc?
The issue is still present on items with team colors. also, there are some vanilla items that are effected as well. The Issue only surfaces when the "assets" and "assetsources" folders are removed from the module (like your supposed to do when published). this makes me think the issue is with the compression/packaging of the assets when publishing the module (which is performed by the modding kit).These thumbnails are taken with the default material textures and properties, meaning without applying team color, banner texture etc. I've seen mods that add new equipment not have a problem with the thumbnails, so I would imagine it's case by case and not a general issue.
Actually you are not supposed to remove anything. "Assets" and "AssetSources" should not appear in the published mod, but the modding tool takes care of this while publishing. You shouldn't be removing anything manually. When you click the publish button and select an output directory, the resulting output will not contain these folders, but your original mod folder should include.The issue is still present on items with team colors. also, there are some vanilla items that are effected as well. The Issue only surfaces when the "assets" and "assetsources" folders are removed from the module (like your supposed to do when published). this makes me think the issue is with the compression/packaging of the assets when publishing the module (which is performed by the modding kit).
Leaving a link here to a previous post.
Apparently it was not an issue before 1.7.2
Resolved - Graphical / Texture Error is present for preview images of meshes (Reproducible with mod, but has been reported on vanilla assets as well)
Summary: Preview images for meshes have very strange textures How to Reproduce: I've been told this was visible on vanilla assets, but I have only seen it on modded assets post 1.7.2. With Eagle Rising, all asset preview images / encyclopedia will look this way. These same assets are perfectly...forums.taleworlds.com
I would try setting team color on the material of the armor piece itself. When the item gets used by the game code it'll be overriden but it'll have that team color by default when it's not given/set.
That is still not the cause of the issue though, as it is present in the modding tools when both the Assets and AssetSources folders are present and un-altered by the user outside of the modding tools themselves. The issue is universal across all mods that add custom items of any kind to the game. This is not a case of user error.Actually you are not supposed to remove anything. "Assets" and "AssetSources" should not appear in the published mod, but the modding tool takes care of this while publishing. You shouldn't be removing anything manually. When you click the publish button and select an output directory, the resulting output will not contain these folders, but your original mod folder should include.
I meant that those folders are not contained on the released (published) version of the mod. we don't remove them manually. I tested this by publishing a version of our mod. our unpackaged version that contained the assets and assetsources folders did not have the thumbnail texture issue. but the published version that did not contain those folders and only contained the packaged assets does have the thumbnail texture.Actually you are not supposed to remove anything. "Assets" and "AssetSources" should not appear in the published mod, but the modding tool takes care of this while publishing. You shouldn't be removing anything manually. When you click the publish button and select an output directory, the resulting output will not contain these folders, but your original mod folder should include.
that is true. in fact i believe all the vanilla textures in the modding tools have that issue.That is still not the cause of the issue though, as it is present in the modding tools when both the Assets and AssetSources folders are present and un-altered by the user outside of the modding tools themselves. The issue is universal across all mods that add custom items of any kind to the game. This is not a case of user error.
Wow, so oblivious to the problem...These thumbnails are taken with the default material textures and properties, meaning without applying team color, banner texture etc. I've seen mods that add new equipment not have a problem with the thumbnails, so I would imagine it's case by case and not a general issue.
Hi there,Wow, so oblivious to the problem...
It is absolutely a general issue. The reason you saw mods that don't have a problem with the thumbnails is that those mods - incorrectly - included the Assets and AssetSources in their download files...
This was reported in May and Taleworlds doesn't even take it seriously.
Now with your full release and modding kit publishing removing Assets and AssetSources forcing mod makers to correctly publish their mods, ALL mods with custom assets have this problem universally.
It is very easy to reproduce, the fact that TW hasn't acknowledged this bug even exists shows that TW never even tried.
- Make a new empty module
- Import any item
- Publish the mod
- Play the published mod, open inventory with cheat activated so you can see the thumbnail
- Observe how it has the stripy look 10/10 times
- Now manually copy over the Assets and AssetSources from the source module to the published module and run it again
- Observe how the striped look is gone
It is most definitely a bug with the thumbnail renderer.
Very nice that you are taking steps to try to solve this! Cheers!Hi there,
I tried creating a new module and moving a Native asset to it (by removing from Native, adding to the newly created module). Say, a helmet. I added this item as a helmet in the newly created module and gave it an observable name. I can observe it in the game yet the thumbnails look fine. Can you reproduce this scenario with a single asset, or does it happen only when you add the whole module? I need to reproduce it but it doesn't seem to be happening on my side.
Thanks