they have been a joke since 1.0 and we are 1.5.1 and when i mean a joke that is no kidding involved. there are so many examples of how they are not done correctly right now. It seems like most patches have a "flavor of the week" where one thing rules and one or 2 are junk
It should be somewhat of a simple formula do to it, Like produced item sells for - Good to produce value + how many produced - wages
so beer sells for 25, then grain buys at 7 so 25-7 is 18, it produces 10 a day so 18 * 10 is 180, wages are 35 so 180-35 is 145 that is profit simple
That is one quick example now explain this
Askar and Snaala have grain for 7, Askar sells beer for 25 and Sanala for 30, so Sanala has more profit yet I make 128 in Askar and 98 is Sanala
The only way I see that possible is if there is a random production per day, like 10 a day +/- 50% so one is making more items than the other
But Workshops are a vital income for a person early on and right now they are a joke and it is sometimes better to just hold your money instead of gambling on a workshop that will make no money,.
Example is right now it seems wool weavery are best and tannery make nothing, why does it change let simplify this and get it dealt with some it makes tings easier for all, and maybe get the next level or tier workshops going so we don't HAVE to rely on just fighting all the time so we don't worry about going broke.
4 workshops don't come close to offsetting the cost of one army and by clan tier 3, you have have 3 armies, how can you afford that.
Workshops are somewhat a core mechanic of the game that virtually every person uses, lets get it fixed so people can properly use them
It should be somewhat of a simple formula do to it, Like produced item sells for - Good to produce value + how many produced - wages
so beer sells for 25, then grain buys at 7 so 25-7 is 18, it produces 10 a day so 18 * 10 is 180, wages are 35 so 180-35 is 145 that is profit simple
That is one quick example now explain this
Askar and Snaala have grain for 7, Askar sells beer for 25 and Sanala for 30, so Sanala has more profit yet I make 128 in Askar and 98 is Sanala
The only way I see that possible is if there is a random production per day, like 10 a day +/- 50% so one is making more items than the other
But Workshops are a vital income for a person early on and right now they are a joke and it is sometimes better to just hold your money instead of gambling on a workshop that will make no money,.
Example is right now it seems wool weavery are best and tannery make nothing, why does it change let simplify this and get it dealt with some it makes tings easier for all, and maybe get the next level or tier workshops going so we don't HAVE to rely on just fighting all the time so we don't worry about going broke.
4 workshops don't come close to offsetting the cost of one army and by clan tier 3, you have have 3 armies, how can you afford that.
Workshops are somewhat a core mechanic of the game that virtually every person uses, lets get it fixed so people can properly use them