Official 3D art thread - Warband

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RanGer_SLO said:
ilovemyhedgehog said:
Teratorn with head
15yzq1k.jpg
16i7i1c.jpg
What needs to be fixed :?:

Organic modeling is like the exact opposite of inorganic modeling. Your model should me made from 1 single mesh (there should be no clipping). Also forget about using primitives for your base (the cube and in some cases the cylinder being the exception). Start simple. Make a basic shape of your model then slowly add detail. In a sense it's a bit like drawing a portrait. And use a reference. Even if you're creating a fantasy bird, it still a bird. So get an image of a bird in wings3d and use that as your reference. What also helps in organic modeling is knowing where the bones and muscle are located. If you want for your model to look realistic then the edges of your polygons should run in the same directions as the muscle do. So images like these: http://www.biology-resources.com/drawing-bird-skeleton.html and this http://www.rspbliverpool.org.uk/muscles.jpg will help you.

And don't listen to people when they tell you to give up. Just stick to it. Remember, we were all beginners once.
So you mean organic modeling is when you take one primitive and build on it as a single mesh. Inorganic is if you combind meshes? So should I try to use less primatives? By primitives for your base you mean the main section of the body right? How do I not use a primitive for my base if thats what you mean? Thanks for the bird skeleton I will look up some Teratorn skeletons(im sure that they differ from the average bird). I wont give up I love making models.
 
No, not really. He's saying organic models look best when they're made from one continuous mesh, like those made when box modelling, so that the rigged mesh doesn't clip with it self or make the gaps between parts of the model visible as it deforms. He's not saying that making things from a single primitive is organic modelling, that is called box/subdivision modelling.
 
Try sculptris.

I did this after a few tries in it:

417e43516db8e71a468a52480ca91928843041afb67ccae51323aeef59d83d8a6g.jpg

Anyways, here is the finished silencer.

f9e67faeef22a646bfdf5fe0e9b8663225ec04a51d806455723dce95d4ecea6f6g.jpg

097ffe61fbad4029d2ac63d2bff5ecbef1e9d08cafd486f2297c43bddd62118f6g.jpg

6ad0e4f13e9e8750266d77b0f574071866f73a29123015821aacc0a2fc8835576g.jpg
May seem a bit dark, but it isn't actually. Didn't get the lighting too good, Or I should increase the specular a bit. Pics also show the high and low poly models. And a pic with no diffuse, just ao,spec  and normal maps.
 
mr.master said:
Try sculptris.

I did this after a few tries in it:

417e43516db8e71a468a52480ca91928843041afb67ccae51323aeef59d83d8a6g.jpg

Anyways, here is the finished silencer.

f9e67faeef22a646bfdf5fe0e9b8663225ec04a51d806455723dce95d4ecea6f6g.jpg

097ffe61fbad4029d2ac63d2bff5ecbef1e9d08cafd486f2297c43bddd62118f6g.jpg

6ad0e4f13e9e8750266d77b0f574071866f73a29123015821aacc0a2fc8835576g.jpg
May seem a bit dark, but it isn't actually. Didn't get the lighting too good, Or I should increase the specular a bit. Pics also show the high and low poly models. And a pic with no diffuse, just ao,spec  and normal maps.

Awesome. :smile:
 
talking of sculptris, i made this nightmarish creature:

http://imageshack.us/photo/my-images/3/chickenjoe.png/

http://imageshack.us/photo/my-images/805/chickenjoe2.png/
 
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