ilovemyhedgehog
Knight
So you mean organic modeling is when you take one primitive and build on it as a single mesh. Inorganic is if you combind meshes? So should I try to use less primatives? By primitives for your base you mean the main section of the body right? How do I not use a primitive for my base if thats what you mean? Thanks for the bird skeleton I will look up some Teratorn skeletons(im sure that they differ from the average bird). I wont give up I love making models.RanGer_SLO said:ilovemyhedgehog said:Teratorn with head
What needs to be fixed
Organic modeling is like the exact opposite of inorganic modeling. Your model should me made from 1 single mesh (there should be no clipping). Also forget about using primitives for your base (the cube and in some cases the cylinder being the exception). Start simple. Make a basic shape of your model then slowly add detail. In a sense it's a bit like drawing a portrait. And use a reference. Even if you're creating a fantasy bird, it still a bird. So get an image of a bird in wings3d and use that as your reference. What also helps in organic modeling is knowing where the bones and muscle are located. If you want for your model to look realistic then the edges of your polygons should run in the same directions as the muscle do. So images like these: http://www.biology-resources.com/drawing-bird-skeleton.html and this http://www.rspbliverpool.org.uk/muscles.jpg will help you.
And don't listen to people when they tell you to give up. Just stick to it. Remember, we were all beginners once.