MP Fantasy [NW] Novum Mundus - A Light Fantasy Multiplayer Mod - 1.2 Released

Users who are viewing this thread

Status
Not open for further replies.
Im really Looking forward to the mod just hope that the rgls get fixed within the next few updates
Anyway i hope later on maybe in a years time lol that the orcs there should be skins that make you smaller than the normal human scale like in The Last days of the 3rd Age mod for vanilla Mount and Blade
 
nm_buy_sd_brown_buckler missing model in editor
nm_buy_sd_steel_buckler missing model in editor*

* Assuming this is the one thats fixed in the changelog
 
I would like to report Old_Pilgrim and RCCC_Danny as admins they set rules: No RDM and outlaws aren't KOS, and they didn't care about other people killed by them or outlaws without reason. My friend had terrible lags and he couldn't even wright when he was alone against a whole faction with 2 those two admins, they didin't care about it, so he was killed. Outlaws weren't KOS but they could kill anyone. When I avenge my firend death on danny I was slayed for randoming ( I was in that faction which had war, and asked about rules they told me they could enforce, so they did it after this.) and when i was just shooting for fun on the bridge from tower i was killed by old pilgrim for RDM, beacuse one man was on it (No rules told before).  I would like to say that admins are on the server in time when there is quite, beacuase today 2 outlwas took control over the starting city, and kept killing anyone inside it with the draw brigde closed. Mod is nice but most of admin's arent, so if every admin will abuse his power it will be horrible to play. 
 
Thanks for the bug reports guys. I've fixed some of those issues (the ones I hadn't already) and am now uploading the latest version (in the form of an .exe) and the patch (.zip) to Moddb and Pw-nexus.com.

The server should be updated soon and the links published.
 
matio said:
Thx for reading my report on your admins just awesome.

Because you're reporting something that makes little sense. Your friend was in an enemy faction, and killed by your comrades (other members of your faction). You killed members of your faction for killing your friend, who happens to be in a hostile faction.

That equates to you randoming, which means I don't see an issue there. Plus I'm too busy getting the files up for the next version.

Anyway, the patch is now availabe for those with the v1.0 installed: http://www.pw-nexus.com/board/files/file/43-novum-mundus-v11-patch/
For those without v1.0 installed, you can download the mod (v1.1) from scratch from here: http://www.pw-nexus.com/board/files/file/44-novum-mundus-alpha-v11exe/
 
I would like to report the admin Old_Pilgrim. I was minding my own business playing as The Antorian Empire, when I fall down and die. My friend guards my items upon my arrival, he tells them to not take the items or else he will fire upon whoever does. They grab it. He shoot the two people, gets outlawed. I go back and see the man that took my items (Marshal_Brin_of_Tredian?) I ask him for my items back, he rejects. I challenge him to a sword duel, he says he got no sword although he clearly has one. I get shot in the back by one of the Tredian members. I report RDM with a proper report file. No answer. I go back to go cook for commoners in the tavern, I get RDM'ed. I report, no answer although Old_Pilgrim is active and online. At this point I've just about had it so I grab a woodcutter's axe and RDM Marshal_Brin (Yes, I confess that I broke two rules, RDM and revenge killing) At the time, I was wearing Tredian tags to enter the city as they forbid others to enter, if they did they would get shot on sight) They also change the name of the Antorian Empire to "The Tredian Empire *Private*" Old_Pilgrim sees me RDM Brin and I go to get my old tags (Thomas_the_Forester) as I enter, I am banned permanently.

EDIT : Forgot to add that they kicked me from the faction upon me being shot in the back.
 
matio, I am unsure whom you are and I barely understand what you're saying.

EDIT : I read the previous post and now I understand. I really don't hope so.
 
Anyway, the patch is now availabe for those with the v1.0 installed: http://www.pw-nexus.com/board/files/file/43-novum-mundus-v11-patch/
For those without v1.0 installed, you can download the mod (v1.1) from scratch from here: http://www.pw-nexus.com/board/files/file/44-novum-mundus-alpha-v11exe/
The patch gives me a no permission to view that page error.
 
GloVine said:
Anyway, the patch is now availabe for those with the v1.0 installed: http://www.pw-nexus.com/board/files/file/43-novum-mundus-v11-patch/
For those without v1.0 installed, you can download the mod (v1.1) from scratch from here: http://www.pw-nexus.com/board/files/file/44-novum-mundus-alpha-v11exe/
The patch gives me a no permission to view that page error.

Yeah, the patch appears to be causing errors, so it has been scrapped.

matio said:
Swissky probably you'll be ignored so as me and my friend.

You're the one ignoring. You've completely blanked my post.
 
Nice to know that there are active developers/admins on the forums. :razz: I thank you, both for being active and reading my post. I really appreciate it.
 
Swissky said:
Nice to know that there are active developers/admins on the forums. :razz: I thank you, both for being active and reading my post. I really appreciate it.

The mod is in an alpha stage. Right now I'm more concerned with getting the mod working over petty arguments and/or complaints (Bans and what-not will likely not be permanent - and shouldn't be permanent - and will not last for long out of these early versions). Old Pilgrim should be posting shortly (or may even beat me to it). Also, on another note I did not see your post, which is why I did not reply to it.

Changelog so far for Alpha v1.2:
Code:
Changelog (Alpha v1.2):
- Increased the damage of most bows allowing them to damage medium armours and increasing their effectiveness against unarmoured players further.
- Muskets / Rifles are somewhat less accurate, but not by a massive amount. Muskets melee modes also do less overhead damage and slightly less thrusting damage (was instant kill on overhead nine times out of ten).
- Fixed the steel bucklers scene props; they sold the wrong items, including a broken item.
- Fixed the berets for the heathlander armour/s.
 
I'm Old Pilgrim i saw you come in out armoury heading to Brin and attacking him for no reason then you saw me and a other guy and started swingin like crazy so i defend and kill you. So i was gonna temp ban you RDM. i made the anouncement that i was gonan do that and you logg off. You came back with other name so i abnned you for evading punishment.
 
I said that I was Thomas_the_Forester before I left. I then came back with those tags a few seconds later. I did not avoid anything.
 
Some minor things with the new map..

# Teleports are back the front, so you teleport on the wrong side of the cave entrances. Cant get into the mines etc.  (http://imgur.com/7MC7KVB)
# Some items are missing stock, not sure if intended as if they have Zero stock, dont get the crafting bonuses.
Such as the mining pick in the human village, ht_impt_felt_hat_flatop_basketweave, all the immigrant clothing in the back too
 
N0body said:
- Muskets / Rifles are somewhat less accurate, but not by a massive amount. Muskets melee modes also do less overhead damage and slightly less thrusting damage (was instant kill on overhead nine times out of ten).

I see the reason why you'd nerf the melee of the musket, but I don't really think that it would be absolutely necessary since it's already got a major disadvantage which is that it has only two attack directions. If you're going to nerf damage, at least add a little more speed to the attacks instead.

Oh and I really don't think the musket should become any more inaccurate than what it already is, simply the fact that you increased the damage of the bow should balance that out.
 
Our server is crashing every now and again, nothing in rgl log except the initial loading.

Starting new log file.
Version:  1.158

Processing Ini File {
Module_name =  Novum_Mundus
Num Hints =  22
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.850000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  2.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  1
Setting mission_object_prune_time =  600
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  pw_shaders
Loading Module Resource  mm_shaders
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  textures_face_gen
Loading Module Resource  mmtextures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  tld_face_materials
Loading Module Resource  pl_env_materials
Loading Module Resource  mmmaterials
Loading Module Resource  materials_jaakko
Loading Module Resource  meshes_face_gen
Loading Module Resource  nm_orc_face_gen_trig
Loading Module Resource  hair
Loading Module Resource  beards
Loading Module Resource  nativehair
Loading Module Resource  nappyhairs
Loading Module Resource  red_planet
Loading Resource  arabian_armors
Loading Resource  arabian_castle
Loading Resource  arabian_houses
Loading Resource  arabian_horses
Loading Resource  arabian_props
Loading Resource  arabian_village
Loading Resource  arena
Loading Resource  arena_costumes
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  armors_new_a
Loading Resource  armors_new_arena
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  banners
Loading Resource  barrier_primitives
Loading Resource  body_meshes
Loading Resource  boots_a
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  bride_dress
Loading Resource  castle_a
Loading Resource  castle_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  churches
Loading Resource  costumes_d
Loading Resource  crossbows
Loading Resource  destroy
Loading Resource  doors
Loading Resource  dungeon
Loading Resource  fake_houses
Loading Resource  food
Loading Resource  full_plate_armor
Loading Resource  fur_armors_a
Loading Resource  gatehouse
Loading Resource  gauntlets_new
Loading Resource  grass_meshes
Loading Resource  grass_meshes_b
Loading Resource  helmets
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  helpers
Loading Resource  horses_b
Loading Resource  houses1
Loading Resource  interiors_a
Loading Resource  interiors_arabian
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  interiors_d
Loading Resource  interiors_steppe
Loading Resource  item_meshes1
Loading Resource  khergit_lady_dress
Loading Resource  nordic_helmets
Loading Resource  object_b
Loading Resource  object_bodies
Loading Resource  object_c
Loading Resource  object_meshes
Loading Resource  particle_meshes
Loading Resource  particles_2
Loading Module Resource  mmparticles
Loading Resource  plant_meshes
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  raw_materials
Loading Resource  rock
Loading Resource  sarranid_armor
Loading Resource  sarranid_armors
Loading Resource  sarranid_boots
Loading Resource  sarranid_helmets
Loading Resource  sarranid_lady_dress
Loading Resource  shields
Loading Resource  ship
Loading Resource  skyboxes
Loading Resource  snowy_castle
Loading Resource  snowy_houses
Loading Resource  spear
Loading Resource  square_keep
Loading Resource  steppe_fake_houses
Loading Resource  stone_houses
Loading Resource  tableau_shields
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  town_houses
Loading Resource  town_houses_b
Loading Resource  town_houses_c
Loading Resource  town_houses_d
Loading Resource  town_houses_e
Loading Resource  tree_e_meshes
Loading Resource  tree_f
Loading Resource  tree_meshes
Loading Resource  ui_server_filter
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  vaegir_helmets
Loading Resource  valleyProps
Loading Resource  viking_houses
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  wall_meshes1
Loading Resource  warhorse_new
Loading Resource  wb_mp_objects_a
Loading Resource  weapon_meshes_b
Loading Resource  weapon_meshes_c
Loading Resource  weapon_meshes_d
Loading Resource  weapon_meshes_e
Loading Resource  weapon_meshes1
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  workshops
Loading Resource  xtree_meshes
Loading Resource  xtree_meshes_b
Loading Resource  xtree_meshes_c
Loading Resource  skeletons
Loading Resource  horse_skeleton
Loading Resource  ani_attacks
Loading Resource  ani_crouch_down
Loading Resource  ani_death
Loading Resource  ani_defends
Loading Resource  ani_equip_arms
Loading Resource  ani_horse_mounted
Loading Resource  ani_human_mounted
Loading Resource  ani_jump
Loading Resource  ani_kicks
Loading Resource  ani_lady_stand
Loading Resource  ani_lancer
Loading Resource  ani_low_walk
Loading Resource  ani_man_cheer
Loading Resource  ani_man_walk
Loading Resource  ani_poses
Loading Resource  ani_run_lookingsides
Loading Resource  ani_run_p
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_stand_guardsman
Loading Resource  ani_stand_onhorse
Loading Resource  ani_strikes
Loading Resource  ani_turn_man
Loading Resource  ani_walk_backward
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_walk_sideways
Loading Resource  ani_wedding
Loading Resource  uni_defence
Loading Resource  uni_equip
Loading Resource  uni_fistswing
Loading Resource  uni_jump
Loading Resource  uni_lord_stand
Loading Resource  uni_sideways
Loading Module Resource  uni_stances
Loading Resource  uni_strike
Loading Resource  uni_strikes3
Loading Resource  uni_throws
Loading Module Resource  mmanimations
Loading Module Resource  nw_custom_anim
Loading Module Resource  pw_user_interface
Loading Module Resource  pw_item_bounding_boxes
Loading Module Resource  pw_fixed_native
Loading Module Resource  pw_fixed_trees
Loading Module Resource  pw_outer_terrain
Loading Module Resource  pw_resources
Loading Module Resource  pw_mines
Loading Module Resource  pw_tools
Loading Module Resource  pw_food
Loading Module Resource  pw_walls
Loading Module Resource  pw_doors
Loading Module Resource  pw_enterable_houses
Loading Module Resource  pw_signposts
Loading Module Resource  pw_tunnels
Loading Module Resource  pw_rocks
Loading Module Resource  pw_carts
Loading Module Resource  pw_ships
Loading Module Resource  pw_ferry_boat
Loading Module Resource  pw_entertainment
Loading Module Resource  pw_banners
Loading Module Resource  pw_heraldic_armor
Loading Module Resource  pw_priests
Loading Module Resource  pw_animals
Loading Module Resource  pw_animations
Loading Module Resource  nm_imperial_ado_fantasy_scene_props
Loading Module Resource  fort_jaakko
Loading Module Resource  tavern_osp
Loading Module Resource  nm_elven_ruins_osgiliath
Loading Module Resource  nm_statues_argonaths
Loading Module Resource  nm_dwarves_tld_LMhall
Loading Module Resource  mm_waterloo
Loading Module Resource  mm_oimprops
Loading Module Resource  mmfurniture
Loading Module Resource  mm_sapperbuildstuff
Loading Module Resource  mmsceneprops
Loading Module Resource  mm_fortprops
Loading Module Resource  mm_cannons
Loading Module Resource  mm_spvillagehouse
Loading Module Resource  mmuniforms
Loading Module Resource  mmbrituniforms
Loading Module Resource  mmweapons
Loading Module Resource  mm_british_firearms
Loading Module Resource  mm_british_swords
Loading Module Resource  mm_french_firearms
Loading Module Resource  mm_french_swords
Loading Module Resource  mm_russian_swords
Loading Module Resource  frigate
Loading Module Resource  nm_orc_weapons
Loading Module Resource  nm_orc_buildings
Loading Module Resource  nm_orc_footwear
Loading Module Resource  nm_orc_armors
Loading Module Resource  nm_orc_helmets
Loading Module Resource  nm_orc_shields
Loading Module Resource  nm_crafting_stuff
Loading Module Resource  nm_swords_a
Loading Module Resource  nm_wargs
Loading Module Resource  nm_trees_&_flora
Loading Module Resource  clothing
Loading Module Resource  civilian_outfit
Loading Module Resource  highlander
Loading Module Resource  highlander_extra
Loading Module Resource  footwear
Loading Module Resource  hats_a
Loading Module Resource  renaissanceboots
Loading Module Resource  uniforms_a
Loading Module Resource  jack_totsk_swedes
Loading Module Resource  1700_bandit_coat
Loading Module Resource  1700_hat
Loading Module Resource  1700_gloves
Loading Module Resource  nm_narf_rus_armour_pack
Loading Module Resource  nm_narf's_plate_armour_pack_WB
Loading Module Resource  nm_narf's_transitional_armour_pack
Loading Module Resource  foreign_legion
Loading Module Resource  nm_elf_armour_lorien
Loading Module Resource  nm_elf_armour_rivendell
Loading Module Resource  nm_nomadic_woodmen
Loading Module Resource  tld_horses
Loading Module Resource  nm_uruk_meshes
Loading Module Resource  nm_resources
Loading Module Resource  nm_OSP_Barabans_stuff_combined
Loading Module Resource  nm_spak_meshes
Loading Module Resource  nm_medievalhelmets
Loading Module Resource  firearms_a
Loading Module Resource  firearms_b
Loading Module Resource  flintlock_weapons
Loading Module Resource  15th_century_weapons
Loading Module Resource  pl_tree_e_meshes
Loading Module Resource  pl_tree_meshes
Loading Module Resource  pl_xtree_meshes
Loading Module Resource  pl_xtree_meshes_b
Loading Module Resource  pl_xtree_meshes_c

} //Processing Ini File Finished
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...

We do have players on the server using the old patch that haven't updated yet (slowly being aware that there is an update).. could this be causing it? where as if the server and new version was installed to a folder for 1.1 it would avoid players joining with the incorrect version.

Also, the following props spawn an orc helmet;
nm_buy_ht_heath_black_beret
nm_buy_ht_heath_brown_beret
nm_buy_ht_heath_red_beret
 
GloVine said:
where as if the server and new version was installed to a folder for 1.1 it would avoid players joining with the incorrect version.
Yeah I never got my 1.1 to work properly until i deleted it from my modules then installed it again the 1.1 exe version
Maybe what other people have to do is do what i did?
 
Status
Not open for further replies.
Back
Top Bottom