Swissky
arendeke/Old Pilgrim, so... What is the conclusion? I fear you only saw a fraction of the story. You now know my motive for it.
GloVine 说:Some minor things with the new map..
# Teleports are back the front, so you teleport on the wrong side of the cave entrances. Cant get into the mines etc. (http://imgur.com/7MC7KVB)
# Some items are missing stock, not sure if intended as if they have Zero stock, dont get the crafting bonuses.
Such as the mining pick in the human village, ht_impt_felt_hat_flatop_basketweave, all the immigrant clothing in the back too
VonTawast 说:N0body 说:- Muskets / Rifles are somewhat less accurate, but not by a massive amount. Muskets melee modes also do less overhead damage and slightly less thrusting damage (was instant kill on overhead nine times out of ten).
I see the reason why you'd nerf the melee of the musket, but I don't really think that it would be absolutely necessary since it's already got a major disadvantage which is that it has only two attack directions. If you're going to nerf damage, at least add a little more speed to the attacks instead.
Oh and I really don't think the musket should become any more inaccurate than what it already is, simply the fact that you increased the damage of the bow should balance that out.
GloVine 说:Our server is crashing every now and again, nothing in rgl log except the initial loading.
Starting new log file.
Version: 1.158
Processing Ini File {
Module_name = Novum_Mundus
Num Hints = 22
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.850000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 2.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 1
Setting mission_object_prune_time = 600
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource pw_shaders
Loading Module Resource mm_shaders
Loading Module Resource shaders
Loading Module Resource textures
Loading Module Resource textures_face_gen
Loading Module Resource mmtextures
Loading Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource tld_face_materials
Loading Module Resource pl_env_materials
Loading Module Resource mmmaterials
Loading Module Resource materials_jaakko
Loading Module Resource meshes_face_gen
Loading Module Resource nm_orc_face_gen_trig
Loading Module Resource hair
Loading Module Resource beards
Loading Module Resource nativehair
Loading Module Resource nappyhairs
Loading Module Resource red_planet
Loading Resource arabian_armors
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_horses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource arena
Loading Resource arena_costumes
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource armors_new_a
Loading Resource armors_new_arena
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource banners
Loading Resource barrier_primitives
Loading Resource body_meshes
Loading Resource boots_a
Loading Resource boots_b
Loading Resource boots_c
Loading Resource bride_dress
Loading Resource castle_a
Loading Resource castle_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource churches
Loading Resource costumes_d
Loading Resource crossbows
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource fake_houses
Loading Resource food
Loading Resource full_plate_armor
Loading Resource fur_armors_a
Loading Resource gatehouse
Loading Resource gauntlets_new
Loading Resource grass_meshes
Loading Resource grass_meshes_b
Loading Resource helmets
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource helpers
Loading Resource horses_b
Loading Resource houses1
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource item_meshes1
Loading Resource khergit_lady_dress
Loading Resource nordic_helmets
Loading Resource object_b
Loading Resource object_bodies
Loading Resource object_c
Loading Resource object_meshes
Loading Resource particle_meshes
Loading Resource particles_2
Loading Module Resource mmparticles
Loading Resource plant_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource raw_materials
Loading Resource rock
Loading Resource sarranid_armor
Loading Resource sarranid_armors
Loading Resource sarranid_boots
Loading Resource sarranid_helmets
Loading Resource sarranid_lady_dress
Loading Resource shields
Loading Resource ship
Loading Resource skyboxes
Loading Resource snowy_castle
Loading Resource snowy_houses
Loading Resource spear
Loading Resource square_keep
Loading Resource steppe_fake_houses
Loading Resource stone_houses
Loading Resource tableau_shields
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource town_houses
Loading Resource town_houses_b
Loading Resource town_houses_c
Loading Resource town_houses_d
Loading Resource town_houses_e
Loading Resource tree_e_meshes
Loading Resource tree_f
Loading Resource tree_meshes
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource vaegir_helmets
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource wall_meshes1
Loading Resource warhorse_new
Loading Resource wb_mp_objects_a
Loading Resource weapon_meshes_b
Loading Resource weapon_meshes_c
Loading Resource weapon_meshes_d
Loading Resource weapon_meshes_e
Loading Resource weapon_meshes1
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource workshops
Loading Resource xtree_meshes
Loading Resource xtree_meshes_b
Loading Resource xtree_meshes_c
Loading Resource skeletons
Loading Resource horse_skeleton
Loading Resource ani_attacks
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_horse_mounted
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_poses
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_strikes
Loading Resource ani_turn_man
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Module Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_strikes3
Loading Resource uni_throws
Loading Module Resource mmanimations
Loading Module Resource nw_custom_anim
Loading Module Resource pw_user_interface
Loading Module Resource pw_item_bounding_boxes
Loading Module Resource pw_fixed_native
Loading Module Resource pw_fixed_trees
Loading Module Resource pw_outer_terrain
Loading Module Resource pw_resources
Loading Module Resource pw_mines
Loading Module Resource pw_tools
Loading Module Resource pw_food
Loading Module Resource pw_walls
Loading Module Resource pw_doors
Loading Module Resource pw_enterable_houses
Loading Module Resource pw_signposts
Loading Module Resource pw_tunnels
Loading Module Resource pw_rocks
Loading Module Resource pw_carts
Loading Module Resource pw_ships
Loading Module Resource pw_ferry_boat
Loading Module Resource pw_entertainment
Loading Module Resource pw_banners
Loading Module Resource pw_heraldic_armor
Loading Module Resource pw_priests
Loading Module Resource pw_animals
Loading Module Resource pw_animations
Loading Module Resource nm_imperial_ado_fantasy_scene_props
Loading Module Resource fort_jaakko
Loading Module Resource tavern_osp
Loading Module Resource nm_elven_ruins_osgiliath
Loading Module Resource nm_statues_argonaths
Loading Module Resource nm_dwarves_tld_LMhall
Loading Module Resource mm_waterloo
Loading Module Resource mm_oimprops
Loading Module Resource mmfurniture
Loading Module Resource mm_sapperbuildstuff
Loading Module Resource mmsceneprops
Loading Module Resource mm_fortprops
Loading Module Resource mm_cannons
Loading Module Resource mm_spvillagehouse
Loading Module Resource mmuniforms
Loading Module Resource mmbrituniforms
Loading Module Resource mmweapons
Loading Module Resource mm_british_firearms
Loading Module Resource mm_british_swords
Loading Module Resource mm_french_firearms
Loading Module Resource mm_french_swords
Loading Module Resource mm_russian_swords
Loading Module Resource frigate
Loading Module Resource nm_orc_weapons
Loading Module Resource nm_orc_buildings
Loading Module Resource nm_orc_footwear
Loading Module Resource nm_orc_armors
Loading Module Resource nm_orc_helmets
Loading Module Resource nm_orc_shields
Loading Module Resource nm_crafting_stuff
Loading Module Resource nm_swords_a
Loading Module Resource nm_wargs
Loading Module Resource nm_trees_&_flora
Loading Module Resource clothing
Loading Module Resource civilian_outfit
Loading Module Resource highlander
Loading Module Resource highlander_extra
Loading Module Resource footwear
Loading Module Resource hats_a
Loading Module Resource renaissanceboots
Loading Module Resource uniforms_a
Loading Module Resource jack_totsk_swedes
Loading Module Resource 1700_bandit_coat
Loading Module Resource 1700_hat
Loading Module Resource 1700_gloves
Loading Module Resource nm_narf_rus_armour_pack
Loading Module Resource nm_narf's_plate_armour_pack_WB
Loading Module Resource nm_narf's_transitional_armour_pack
Loading Module Resource foreign_legion
Loading Module Resource nm_elf_armour_lorien
Loading Module Resource nm_elf_armour_rivendell
Loading Module Resource nm_nomadic_woodmen
Loading Module Resource tld_horses
Loading Module Resource nm_uruk_meshes
Loading Module Resource nm_resources
Loading Module Resource nm_OSP_Barabans_stuff_combined
Loading Module Resource nm_spak_meshes
Loading Module Resource nm_medievalhelmets
Loading Module Resource firearms_a
Loading Module Resource firearms_b
Loading Module Resource flintlock_weapons
Loading Module Resource 15th_century_weapons
Loading Module Resource pl_tree_e_meshes
Loading Module Resource pl_tree_meshes
Loading Module Resource pl_xtree_meshes
Loading Module Resource pl_xtree_meshes_b
Loading Module Resource pl_xtree_meshes_c
} //Processing Ini File Finished
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
We do have players on the server using the old patch that haven't updated yet (slowly being aware that there is an update).. could this be causing it? where as if the server and new version was installed to a folder for 1.1 it would avoid players joining with the incorrect version.
Also, the following props spawn an orc helmet;
nm_buy_ht_heath_black_beret
nm_buy_ht_heath_brown_beret
nm_buy_ht_heath_red_beret
jazza1198 说:Yeah I never got my 1.1 to work properly until i deleted it from my modules then installed it again the 1.1 exe versionGloVine 说:where as if the server and new version was installed to a folder for 1.1 it would avoid players joining with the incorrect version.
Maybe what other people have to do is do what i did?
jazza1198 说:Also any ETA on the Craftin Guide it would really be helpful
Wismar 说:What happnened to the EU server?
When I go on the NA servers it's all bugged to ****. The money bags are 'Books of Weapons' and when I buy a saddle horse I get a silver horse I can't ride...
GloVine 说:Thanks N0body,
We have changed the module name on the server and asking our members to change it manually too. Will let you know if we continue to crash.
Also, are you expecting to get your own subforum for the mod soon? Wanting to post some screenies of my new map so far lol
AxiosXiphos 说:Hello just tried to join the game but keep getting the same error;
Read through this topic and apparently this is a common error but i can't seem to find a way round it. Downloaded the latest 1.1 version from moddb. Can anyone help?


You know what that means Old_Pilgrim.N0body 说:Swissky 说:Nice to know that there are active developers/admins on the forums.I thank you, both for being active and reading my post. I really appreciate it.
The mod is in an alpha stage. Right now I'm more concerned with getting the mod working over petty arguments and/or complaints (Bans and what-not will likely not be permanent - and shouldn't be permanent - and will not last for long out of these early versions).
Docm30 说:

Docm30 说:
