I'm proposing that any player should be able to use any item regardless of strength or power draw or riding requirements. You should be able to use a str 13 morningstar even if you strength is only 8.
But, there should be a penalty to using items if you don't have the correct requirements, and the scale of the penalty is dependant on the difference between your stat and the required stat.
Melee weapons:
Being below the required stat gives a heavy penalty to weapon speed and damage. Also, parry speed will be affected.
Ranged weapons:
Not having the minimum power throw or draw will result in you not being able to throw the weapon properly, or draw the bow fully. Severe penalties are given to weapon flight speed, damage and accuracy.
Shields:
Not having the minimum strength means the shield is slow to move, and your effective shield size is reduced.
Armour:
Not having the minimum strength gives a large penalty to movement and agility, and also affects weapon speed somewhat.
Horses:
Not having the minimum riding skill means the horse will be less responsive. The horse will move around on its own more, and will respond sporadically to commands to turn or accelerate/decelerate. If the skill difference is really bad, the horse will basically ignore you completely, and just move around as if it were riderless. I don't know how easy it would be to implement, but it would also be good if the horse bucked you off or something.
I think we could even extend the idea to parties. If you have more troops/prisoners than your leadership/prisoner management skill will allow for, you find the extra troops/prisoners desert at a constant rate until you're reduced to the number you can handle.
But, there should be a penalty to using items if you don't have the correct requirements, and the scale of the penalty is dependant on the difference between your stat and the required stat.
Melee weapons:
Being below the required stat gives a heavy penalty to weapon speed and damage. Also, parry speed will be affected.
Ranged weapons:
Not having the minimum power throw or draw will result in you not being able to throw the weapon properly, or draw the bow fully. Severe penalties are given to weapon flight speed, damage and accuracy.
Shields:
Not having the minimum strength means the shield is slow to move, and your effective shield size is reduced.
Armour:
Not having the minimum strength gives a large penalty to movement and agility, and also affects weapon speed somewhat.
Horses:
Not having the minimum riding skill means the horse will be less responsive. The horse will move around on its own more, and will respond sporadically to commands to turn or accelerate/decelerate. If the skill difference is really bad, the horse will basically ignore you completely, and just move around as if it were riderless. I don't know how easy it would be to implement, but it would also be good if the horse bucked you off or something.
I think we could even extend the idea to parties. If you have more troops/prisoners than your leadership/prisoner management skill will allow for, you find the extra troops/prisoners desert at a constant rate until you're reduced to the number you can handle.