New US server

Users who are viewing this thread

Czar9797 said:
Lotus Dragon said:
Czar9797 said:
That's like a communist regime of rules...

Well, original communism doesnt have strict totalitarian governmental rules, only local community rules which should be very fair and encourage equality both socially and economically.  Modern communism is twisted and distorted from the original idea.  Also, many people confuse communism, socialism, and capitalism for political systems when they are in fact economic systems.  Ergo, communism doesnt equal totalitarian dictatorship.

Sorry...I dont mean to start a political argument, I just felt compelled to say that.  I really hope I didnt just ruin this nice thread.

TOOOOOO LAAAATE!
che-guevara.jpg



And by the way, original communism will never happen due to human nature. If we all morally flawless it would work.

I agree.  A vast majority of the people need to agree on it, otherwise it will go to crap.

Just like in Warband servers!  If half the people want a deathmatch, admins need to start kicking.  And not create polls because very very rarely will someone get kicked off for some reason.  ...wait I know that reason.  Its because so many just dont give a crap, unfortunately.
 
:grin:

Thank you all for your suggestions.

This is for Bgfan:

Hello Bgfan I understand that mercenary only work for the bigger paycheck, but for now these rules are not set in stones. They are stepping stones toward the V3 that is about to come out. The rules would change over time but right now the mercenary do not have a system they work for or on.
Most mercenary become mercenary and want to service themselves out to lords but this V2 that we play on don't have the payment function that would be able to use for who pays more gets more mercenary help. I had to come up with a way to balance it by giving it some contract so the mercenary would have something to do instead shout to every lord and ask to be of service.

As for the faction limit I've been thinking because it seems most people don't want restriction on faction limit, but there is just somethings you can and can not do.

Here is an example:

I host the server and people start to pour in. 7 players total so far. There is no faction limit and the rules are rules that I have set with changes that you guys have helped me with. The 7 people starts to roleplay. 4 becomes bandits and 3 became mercenary. I know right now that with the rules they are having fun and maybe the 3 mercenary are battling the 4 bandits. In just a short amount of time like 15-20 minutes run by in a flash and 9 more players pour in. 16 total players on server. Out of the 9 players they probably are getting ask to join either the mercenary or the bandits. Lets say that out of the 9 players 4 of the player formed a faction. They don't have any enemy and most faction usually don't attack mercenary they hire mercenary. Than 1 player decided they join the mercenary. The rest joined the bandits.

Now there is 4 players in a faction. 4 mercenary and 8 bandits.

In this case everyone is role playing and having fun. If we had follow the faction limit than 2 players will have to either join the faction or the mercenary unless they formed a different group. This would have made it so that more faction would appear and more roleplaying can be played. If we did not follow the faction limit than you would have the faction and the mercenary fight against the bandits. This usually happens unless they both don't help each other and either the mercenary gets slaughter or the faction gets slaughter by the sheer numbers of the bandit faction.
Time flies by and 7 more players join making it a total of 23 players. Out of the 7 players 2 of the players are playing bandits and 2 other players have joined the bandit group. Then the other remaining 3 player are playing mercenary.

Now there is 4 players in a faction. 4 mercenary that is in a group. 10 bandits that are in a group. Than you have 3 players playing mercenary without being in a group which is OK because of roleplaying. You also have 2 other player who are roleplaying the bandits and they are attacking everyone even each other and the bandit group. By now you will have tons of bandits and some who are just single bandit.
If they had follow the faction limit. they could have formed two  bandit factions because having 20 players or more on the server allows 8 member max. It would look something like this: 4 players in a faction/ 4 mercenary/ 3mercenary rogue/ 8 bandits/ 2 bandits/ 2bandit rogue.
If you look at it this way you will find that the 2 bandit that wanted to be in a band formed one and are asking to recruit the other two rogue because they know they might just have to fight against a larger bandit group and even face the mercenary and factions.

I believe this limit faction would make people who likes to lead and make a band more atone to making allies and recruit making for a bigger and much more fun roleplaying because if there are two big bandit group of course they are bandits so they don't like each other and you have yourself a well rounded battlefield of roleplaying.  :grin:

Phew that is all lot of typing.  :eek:

:grin:
This is for Lotus Dragon:

I could not agree more. I believe I mentioned something in my rule that there is no civilian because I see that no one really roleplay them unless they are just there to sneak attack people like a bandit. They might as well play bandit. I also had another rule that if someone is new and they announce it they can travel around the map and explore the game. They can go about their freely ways as long as they announce they are new to everyone but anyone who is caught mining and getting weapons and killing other player who are allowing them to freely roam the game to know what its all about is kick.

I forgot to mention that the Viking faction is going to wear the neutral armor.  :smile:
The mercenary are going to wear the gold armor because they seem to like money lol  :lol:

This is for Splintert:

I agree with you roleplaying is better if everyone knew and understand rules, because without rules its just another deathmatch with a little more organization, but it is still deathmatch in peoples eyes that try to roleplay.  :grin:

Phew I typed all lot.

I hope to hear from everyone and good luck.
 
VueChangZ said:
This is for Splintert:

I agree with you roleplaying is better if everyone knew and understand rules, because without rules its just another deathmatch with a little more organization, but it is still deathmatch in peoples eyes that try to roleplay.  :grin:

i roleplay all the time. the thing is, if youre doing it right then you dont worry about the random people cuz you can destroy them and they know it :smile:
 
the thing is Vue, you'll never really have to worry about 20 players joininf, and ergo, faction limits, if the faction structure is set in stone, because the educated players will not join because they do not wish to be restricted in such a manner, and the uneducated people will either be kicked or educated as to the runnings of the server, and once they are educated, likely leave. My point is, your server is far from a Roleplay server, in fact 22nd contains more roleplay, this is more like an acting server with a pre-written script that must be adhered to, and that I cannot participate in and/or promote.
 
The arguement that good roleplay doesnt have rules is...well, wrong in my opinion.  I occasionally roleplay at a sim in Second Life called INSILICO.  Its a cyberpunk themed roleplay sim.  It has a lot of rules and my character was restricted on a few levels because of it.  Without rules, there would be godmodding furries from distant planets, as the people there say.  Sure Second Life is different from M&B, but still...

There has to be rules to provide a clear structure so we know our boundaries.  Want to randomly kill people?  Be a bandit.  Want to not really be involved unless someone bribes you?  Be a neutral.  Want to follow orders and be part of an organised team?  Be a colored faction.  Those rules are perfectly reasonable and MUST be followed for good roleplay.  Now I understand Vue has made the neutrals a viking faction and the yellow faction mercinaries.  This is fine, so long as people stick to that role.  The other rules, such as faction size limits, allow for fairness.  Is it fair for 10% of the server to be bandits,  85% to be "evil neutrals" who act as bandits, and 5% to be part of a colored faction who clearly have little chance at defending themselves against the bandits?  I would say not.

I understand both sides of this issue, I really do.  However, I am leaning on the side with rules.  Without rules, there is chaos.  Perfect freedom only allows room for uncivilized people to cause all sorts of trouble.  If there are no rules on the server, there WILL be chaos, turning it into a deathmatch with very small teams.
 
I never said rules shouldn't be enforced, however, the limits imposed here far exceede what is necessary, or even practical to have.
 
Back
Top Bottom