VueChangZ
Regular

New US server name: Vue_US Server
PWMOD V2
These are for serious role players you will be kicked/banned if your just there to mess around
Rules to know before playing or you will get kicked or ban by the admin.
Roleplay is what makes this mod very good and better than other mods. I'm tired of random killing and stupid people who come to ruin a good mod
for other who want to roleplay. If you just want to random kill go play Deathmatch or something. Be a bandit and roleplay it to kill everyone is better.
If you join a faction You cannot change factions. This is to assure a roleplaying feel. If you want to change factions because your friend is
on a different faction. If there is room in their faction limit, Then you can change factions. But let the admins know before you change. You can't just
kill them and say "I changed factions" or "I betrayed you". If their faction limit is reached, You can ask someone in their faction who wants to switch with
you. If no one wants to switch then draw your scabbards and meet your friend on the battlefield ^^. Thats just the life of the persistent world.
We have set a limit of players to 35 because we want to have a balance roleplaying. This will increase if we have more people.
Red Faction max member 5 players including King/lord/ruler
Blue Faction max member 5 players including King/lord/ruler
White Faction max member 5 players including King/lord/ruler
Green Faction max member 5 players including King/lord/ruler
Viking Faction max member 5 players including King/lord/ruler
Mercenary Faction max member 5 players including King/lord/ruler
Bandit Faction max member 5 players including King/lord/ruler
On the weekend when there is more players We have set a limit of players to 56 because we want to have a balance roleplaying.
This will increase if we have more people.
Red Faction max member 8 players including King/lord/ruler
Blue Faction max member 8 players including King/lord/ruler
White Faction max member 8 players including King/lord/ruler
Green Faction max member 8 players including King/lord/ruler
Viking Faction max member 8 players including King/lord/ruler
Mercenary Faction max member 8 players including King/lord/ruler
Bandit Faction max member 8 players including King/lord/ruler
Rules of siege and conquering applies to Viking/Red/Blue/Green/White
1) You can only succeed in taking over another faction by killing all players of that faction who are in the castle and seiged the castle by putting
a flag by the gate top and leaving it there. That is considered that you have wipe clean of that faction.
2) All players who play for the faction that have lost will have to change their color to the faction that they have lost to. If you do not change
color you will be warned and maybe kicked. This is the only way for the faction to grow in numbers and continue to battle across the map. This also makes
diplomacy and mercenaries more valuable more than just words because I hate backstabbers and betrayers.
3) The player of the faction that have lost has to guard the castle that they use to rule for example.
EX: Blue faction siege Green faction and won. Green players change color to blue. Both the Blue and Green castle has to be occupied by blue so the original
green players just have to guard green castle while Blue players just guard thier starting Blue castle. This is to show that Blue has Two Castle and on
it's way of conquering everyone. The losing faction has to follow orders from the winning faction. If you do not follow orders and continue you will be
kicked. This is to assure a roleplay rule and conquer roleplay. If you want to have your faction back than secretly talk to mercenaries and read the rules
on mercenaries.
Rules of siege that applies to bandits
1) Bandits can seige a castle by killing all players of that faction who are in the castle, but can not own or run a castle the reason is because
they are bandits and they steal and kill for a living.
2) Bandits can seige the village by killing all players who are mercenaries who are in the village. The same rules apply to the mercenaries they will
have to change cloth and become a bandit.
Rules of siege that applies to mercenaries
1) Mercenaries can siege a castle by killing all players of that faction and return the original owners of that faction back to normal for example.
EX: Blue faction has taken over Green Castle and the mercenaries are secretly talking to some original green players who wants to rebel against blue to be
green again. The mercenaries just have to attack Blue's starting castle and siege it for green players to rebel and become green again. If the mercenaries
fails to help a rebellion they can not help another rebel for green until they serve another faction before giving service to another green rebel. The green
players who became blue players can not take part of this rebel.
2) Mercenaries can siege the mine and kill all bandits, but the bandits do not change over and the rules of loser does not apply to bandits. if there
are no more mercenaries because they have lost against the bandits and became part of the bandits and a faction needs some help they can attack and kill
all bandits at the mine to consider wiping out all bandits. The mercenaries can become mercenaries again.
*3) The reason why I don't have the bandits joined the mercenaries if they get slaughter by mercenaries is because who will want to go and help the
bandit regroup when they can just hire tons of mercenary who has a pretty good amount of player in their group. This is to assure that you have those
rowdy bandits who always attacked everyone and gives you that roleplaying feel of bandit raids. Its also to assure a more roleplaying feel.
Bandits:
Bandits are allow to kill unarmed players but they must wear a hood always. So do not get mad at them for killing you
if they have a hood on. If you are a bandit and not wearing the hood and call yourself a bandit and kill unarmed players you will be kicked or ban
if you persist on repeating. Bandits are located at the mines that is where your base will be if you decide to have a bandit group. Mercenaries are your
worst enemy.
Mercenaries:
Mercenaries are allow to kill unarmed bandits. Mercenaries should wear the gold armor to be considered mercenary because gold does not
have their own castle to defend and I've seen all lot of mercenaries like wearing gold armors because they want to be different. Here are a few rules to
follow.
1) Mercenaries can not served one ruler/faction for the entire game. They are suppose to be mercenaries who service all.
2) They are allow to have three contract.
a) Help a ruler/faction seige a castle before going neutral again.
b) Help a ruler/faction on a onfield battle before going neutral again.
c) Help a rebel for a faction before going neutral again.
3) You can not service the same ruler/faction twice in a row after completing or failing one of the contract for rule number 2. This is to hold a balance
in the game so that one ruler/faction does not become overly powerfull and gets boring when everyone is in the same team.
Mercenaries are located in the village that is where your base will be if you decide to have a mercenary group. Bandits are your worst enemy.
Vikings:
Vikings are a mixed of ruler/bandits/mercenaries but they follow a diffrent rule. Vikings are allowed to kill unarmed players and even unarmed bandits.
Vikings follow rule number 1 and 3 of the ruler/factions. Vikings are also mercenaries who offer service to Rulers/faction also. Vikings follow all
mercenary rules except rebellion. Vikings are located at the port that is where your base will be if you decide to have a viking group. Vikings are to use
neutral armor and axes as one of their main weapon including the round shield founded at the port to be considered viking.
4 Colored factions with their own castle.
1) Rulers/faction are to conquer all other factions to become one supreme ruler.
2) Rulers/faction can not kill unarmed players and unarmed bandits but they are allowed to kill unarmed if they are attacked.
3) Rulers/faction are allowed to kill the enemy of theirs if they are unarmed. Unless a peace treaty is given.
Neutrals/civilian
There are no Neutrals/civilian because there is no point of roleplaying them because the mod does not have anything good for them yet. If you are
new to this game and want to try it out feel free to play a civilian, but you must announce that you are new so we keep an eye on you. We will let everyone
know your new and that no one should kill you so you can roam freely and see what tales you can tell after you see what Persistent World is.
If you kill anyone playing a civilian you will be kicked.
Thank you for reading the rules and good luck roleplaying on this server you will have a great story to tell when you are done.
If you have any ideas we'll think about it and respond to it.
PWMOD V2
These are for serious role players you will be kicked/banned if your just there to mess around
Rules to know before playing or you will get kicked or ban by the admin.
Roleplay is what makes this mod very good and better than other mods. I'm tired of random killing and stupid people who come to ruin a good mod
for other who want to roleplay. If you just want to random kill go play Deathmatch or something. Be a bandit and roleplay it to kill everyone is better.
If you join a faction You cannot change factions. This is to assure a roleplaying feel. If you want to change factions because your friend is
on a different faction. If there is room in their faction limit, Then you can change factions. But let the admins know before you change. You can't just
kill them and say "I changed factions" or "I betrayed you". If their faction limit is reached, You can ask someone in their faction who wants to switch with
you. If no one wants to switch then draw your scabbards and meet your friend on the battlefield ^^. Thats just the life of the persistent world.
We have set a limit of players to 35 because we want to have a balance roleplaying. This will increase if we have more people.
Red Faction max member 5 players including King/lord/ruler
Blue Faction max member 5 players including King/lord/ruler
White Faction max member 5 players including King/lord/ruler
Green Faction max member 5 players including King/lord/ruler
Viking Faction max member 5 players including King/lord/ruler
Mercenary Faction max member 5 players including King/lord/ruler
Bandit Faction max member 5 players including King/lord/ruler
On the weekend when there is more players We have set a limit of players to 56 because we want to have a balance roleplaying.
This will increase if we have more people.
Red Faction max member 8 players including King/lord/ruler
Blue Faction max member 8 players including King/lord/ruler
White Faction max member 8 players including King/lord/ruler
Green Faction max member 8 players including King/lord/ruler
Viking Faction max member 8 players including King/lord/ruler
Mercenary Faction max member 8 players including King/lord/ruler
Bandit Faction max member 8 players including King/lord/ruler
Rules of siege and conquering applies to Viking/Red/Blue/Green/White
1) You can only succeed in taking over another faction by killing all players of that faction who are in the castle and seiged the castle by putting
a flag by the gate top and leaving it there. That is considered that you have wipe clean of that faction.
2) All players who play for the faction that have lost will have to change their color to the faction that they have lost to. If you do not change
color you will be warned and maybe kicked. This is the only way for the faction to grow in numbers and continue to battle across the map. This also makes
diplomacy and mercenaries more valuable more than just words because I hate backstabbers and betrayers.
3) The player of the faction that have lost has to guard the castle that they use to rule for example.
EX: Blue faction siege Green faction and won. Green players change color to blue. Both the Blue and Green castle has to be occupied by blue so the original
green players just have to guard green castle while Blue players just guard thier starting Blue castle. This is to show that Blue has Two Castle and on
it's way of conquering everyone. The losing faction has to follow orders from the winning faction. If you do not follow orders and continue you will be
kicked. This is to assure a roleplay rule and conquer roleplay. If you want to have your faction back than secretly talk to mercenaries and read the rules
on mercenaries.
Rules of siege that applies to bandits
1) Bandits can seige a castle by killing all players of that faction who are in the castle, but can not own or run a castle the reason is because
they are bandits and they steal and kill for a living.
2) Bandits can seige the village by killing all players who are mercenaries who are in the village. The same rules apply to the mercenaries they will
have to change cloth and become a bandit.
Rules of siege that applies to mercenaries
1) Mercenaries can siege a castle by killing all players of that faction and return the original owners of that faction back to normal for example.
EX: Blue faction has taken over Green Castle and the mercenaries are secretly talking to some original green players who wants to rebel against blue to be
green again. The mercenaries just have to attack Blue's starting castle and siege it for green players to rebel and become green again. If the mercenaries
fails to help a rebellion they can not help another rebel for green until they serve another faction before giving service to another green rebel. The green
players who became blue players can not take part of this rebel.
2) Mercenaries can siege the mine and kill all bandits, but the bandits do not change over and the rules of loser does not apply to bandits. if there
are no more mercenaries because they have lost against the bandits and became part of the bandits and a faction needs some help they can attack and kill
all bandits at the mine to consider wiping out all bandits. The mercenaries can become mercenaries again.
*3) The reason why I don't have the bandits joined the mercenaries if they get slaughter by mercenaries is because who will want to go and help the
bandit regroup when they can just hire tons of mercenary who has a pretty good amount of player in their group. This is to assure that you have those
rowdy bandits who always attacked everyone and gives you that roleplaying feel of bandit raids. Its also to assure a more roleplaying feel.
Bandits:
Bandits are allow to kill unarmed players but they must wear a hood always. So do not get mad at them for killing you
if they have a hood on. If you are a bandit and not wearing the hood and call yourself a bandit and kill unarmed players you will be kicked or ban
if you persist on repeating. Bandits are located at the mines that is where your base will be if you decide to have a bandit group. Mercenaries are your
worst enemy.
Mercenaries:
Mercenaries are allow to kill unarmed bandits. Mercenaries should wear the gold armor to be considered mercenary because gold does not
have their own castle to defend and I've seen all lot of mercenaries like wearing gold armors because they want to be different. Here are a few rules to
follow.
1) Mercenaries can not served one ruler/faction for the entire game. They are suppose to be mercenaries who service all.
2) They are allow to have three contract.
a) Help a ruler/faction seige a castle before going neutral again.
b) Help a ruler/faction on a onfield battle before going neutral again.
c) Help a rebel for a faction before going neutral again.
3) You can not service the same ruler/faction twice in a row after completing or failing one of the contract for rule number 2. This is to hold a balance
in the game so that one ruler/faction does not become overly powerfull and gets boring when everyone is in the same team.
Mercenaries are located in the village that is where your base will be if you decide to have a mercenary group. Bandits are your worst enemy.
Vikings:
Vikings are a mixed of ruler/bandits/mercenaries but they follow a diffrent rule. Vikings are allowed to kill unarmed players and even unarmed bandits.
Vikings follow rule number 1 and 3 of the ruler/factions. Vikings are also mercenaries who offer service to Rulers/faction also. Vikings follow all
mercenary rules except rebellion. Vikings are located at the port that is where your base will be if you decide to have a viking group. Vikings are to use
neutral armor and axes as one of their main weapon including the round shield founded at the port to be considered viking.
4 Colored factions with their own castle.
1) Rulers/faction are to conquer all other factions to become one supreme ruler.
2) Rulers/faction can not kill unarmed players and unarmed bandits but they are allowed to kill unarmed if they are attacked.
3) Rulers/faction are allowed to kill the enemy of theirs if they are unarmed. Unless a peace treaty is given.
Neutrals/civilian
There are no Neutrals/civilian because there is no point of roleplaying them because the mod does not have anything good for them yet. If you are
new to this game and want to try it out feel free to play a civilian, but you must announce that you are new so we keep an eye on you. We will let everyone
know your new and that no one should kill you so you can roam freely and see what tales you can tell after you see what Persistent World is.
If you kill anyone playing a civilian you will be kicked.
Thank you for reading the rules and good luck roleplaying on this server you will have a great story to tell when you are done.
If you have any ideas we'll think about it and respond to it.




