####hister empieza chief
# Parent:
(try_begin),
(eq,"$background_parent",1), #Lesser Lord (Noble)
(eq,"$character_gender",tf_male),
(troop_set_slot, player, slot_troop_renown, 80),
(else_try),
(eq,"$background_parent",1), #Lesser Lord (Noble)
(eq,"$character_gender",tf_female),
(troop_set_slot, player, slot_troop_renown, 70),
(else_try),
(eq,"$background_parent",2), #Merchant
(troop_set_slot, player, slot_troop_renown, 30),
(else_try),
(eq,"$background_parent",3), #Retinue
(troop_set_slot, player, slot_troop_renown, 40),
(else_try),
(eq,"$background_parent",4), #Outlaw
(troop_set_slot, player, slot_troop_renown, 5),
# (call_script, "script_change_player_honor", -40),
(else_try),
(eq,"$background_parent",5), # Unfree Peasant (Serf)
(troop_set_slot, player, slot_troop_renown, 1),
(else_try),
(eq,"$background_parent",6), #Slave
(troop_set_slot, player, slot_troop_renown, 1),
# (troop_set_slot, player, slot_troop_renown, -20),
(else_try),
(eq,"$background_parent",7), #Free Peasant
(troop_set_slot, player, slot_troop_renown, 10),
(try_end),
# Childhood
(try_begin),
(eq,"$background_childhood",1), #Brought Up In a Noble Court ; STATS DONE
(eq,"$character_gender",tf_male),
(troop_raise_attribute, player,ca_strength,2),
(troop_raise_attribute, player,ca_charisma,2),
## (troop_raise_skill, player,skl_athletics,1),
## (troop_raise_skill, player,skl_leadership,2),
## (troop_raise_skill, player,skl_trainer,1),
## (troop_raise_skill, player,skl_riding,2),
## (troop_raise_skill, player,skl_weapon_master,2),
## (troop_raise_skill, player,skl_power_strike,1),
## (troop_raise_skill, player,skl_power_throw,1),
## (troop_raise_skill, player,skl_shield,2),
## (troop_raise_skill, player,skl_spotting,2),
## (troop_raise_skill, player,skl_entertain,1),
## (troop_raise_skill, player,skl_tactics,2),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,30),
## (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
## (troop_raise_proficiency, player,wpt_polearm,25),
## (troop_raise_proficiency, player,wpt_throwing,20),
## (call_script,"script_change_troop_renown", player, 20),
(else_try),
(eq,"$background_childhood",1), #Brought Up In a Noble Court ; STATS DONE
(eq,"$character_gender",tf_female),
(troop_raise_attribute, player,ca_charisma,2),
(troop_raise_attribute, player,ca_intelligence,1),
(troop_raise_attribute, player,ca_agility,1),
## (troop_raise_skill, player,skl_persuasion,1),
## (troop_raise_skill, player,skl_leadership,1),
## (troop_raise_skill, player,skl_riding,2),
## (troop_raise_skill, player,skl_weapon_master,1),
## (troop_raise_skill, player,skl_first_aid,1),
## (troop_raise_skill, player,skl_entertain,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,15),
## (troop_raise_proficiency, player,wpt_two_handed_weapon,5),
## (troop_raise_proficiency, player,wpt_polearm,15),
## (troop_raise_proficiency, player,wpt_throwing,5),
## (call_script,"script_change_troop_renown", player, 15),
(else_try),
(eq,"$background_childhood",2), #Blacksmith's Apprentice ; STATS DONE
(troop_raise_attribute, player,ca_strength,3),
(troop_raise_attribute, player,ca_intelligence,1),
## (troop_raise_skill, player,skl_ironflesh,2),
## (troop_raise_skill, player,skl_power_strike,2),
## (troop_raise_skill, player,skl_weapon_master,1),
## (troop_raise_skill, player,skl_trade,1),
## (troop_raise_skill, player,skl_persuasion,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,20),
## (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
## (troop_raise_proficiency, player,wpt_polearm,10),
(else_try),
(eq,"$background_childhood",3), #Merchant's Apprentice/Market Seller ; STATS DONE
(troop_raise_attribute, player,ca_charisma,1),
(troop_raise_attribute, player,ca_intelligence,3),
## (troop_raise_skill, player,skl_inventory_management,1),
## (troop_raise_skill, player,skl_persuasion,2),
## (troop_raise_skill, player,skl_trade,2),
## (troop_raise_skill, player,skl_pathfinding,2),
## (troop_raise_skill, player,skl_riding,1),
## (troop_raise_proficiency, player,wpt_polearm,20),
(else_try),
(eq,"$background_childhood",4), #Street Urchin ; STATS DONE
(troop_raise_attribute, player,ca_strength,1),
(troop_raise_attribute, player,ca_agility,3),
## (troop_raise_skill, player,skl_ironflesh,2),
## (troop_raise_skill, player,skl_power_throw,2),
## (troop_raise_skill, player,skl_athletics,2),
## (troop_raise_skill, player,skl_foraging,3),
## (troop_raise_skill, player,skl_looting,2),
## (troop_raise_skill, player,skl_persuasion,1),
## (troop_raise_skill, player,skl_entertain,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,15),
## (troop_raise_proficiency, player,wpt_throwing,25),
## (call_script, "script_change_player_honor", -10),
(else_try),
(eq,"$background_childhood",5), #Cottager ; STATS DONE
(eq,"$character_gender",tf_male),
(troop_raise_attribute, player,ca_strength,2),
(troop_raise_attribute, player,ca_agility,2),
## (troop_raise_skill, player,skl_athletics,1),
## (troop_raise_skill, player,skl_foraging,2),
## (troop_raise_skill, player,skl_power_draw,1),
## (troop_raise_skill, player,skl_power_throw,1),
## (troop_raise_skill, player,skl_shield,1),
## (troop_raise_skill, player,skl_ironflesh,2),
## (troop_raise_skill, player,skl_pathfinding,1),
## (troop_raise_skill, player,skl_spotting,1),
## (troop_raise_skill, player,skl_tracking,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
## (troop_raise_proficiency, player,wpt_polearm,20),
## (troop_raise_proficiency, player,wpt_archery,15),
## (troop_raise_proficiency, player,wpt_throwing,20),
(else_try),
(eq,"$background_childhood",5), #Cottager ; STATS DONE
(eq,"$character_gender",tf_female),
(troop_raise_attribute, player,ca_strength,1),
(troop_raise_attribute, player,ca_agility,3),
## (troop_raise_skill, player,skl_foraging,1),
## (troop_raise_skill, player,skl_first_aid,1),
## (troop_raise_skill, player,skl_wound_treatment,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,5),
## (troop_raise_proficiency, player,wpt_polearm,20),
(else_try),
(eq,"$background_childhood",6), #Slave ; STATS DONE
(troop_raise_attribute, player,ca_strength,1),
(troop_raise_attribute, player,ca_intelligence,1),
(troop_raise_attribute, player,ca_agility,2),
## (troop_raise_skill, player,skl_ironflesh,3),
## (troop_raise_skill, player,skl_athletics,2),
## (troop_raise_skill, player,skl_looting,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,20),
## (troop_raise_proficiency, player,wpt_polearm,15),
## (call_script,"script_change_troop_renown", player, -20),
(else_try),
(eq,"$background_childhood",7), #Bard's Apprentice ; STATS DONE
(troop_raise_attribute, player,ca_charisma,3),
(troop_raise_attribute, player,ca_intelligence,1),
## (troop_raise_skill, player,skl_athletics,1),
## (troop_raise_skill, player,skl_persuasion,1),
## (troop_raise_skill, player,skl_entertain,2),
## (troop_raise_skill, player,skl_pathfinding,2),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
## (troop_raise_proficiency, player,wpt_two_handed_weapon,5),
## (troop_raise_proficiency, player,wpt_polearm,10),
## (troop_raise_proficiency, player,wpt_throwing,20),
## (troop_raise_proficiency, player,wpt_archery,10),
## (call_script,"script_change_troop_renown", player, 10),
(else_try),
(eq,"$background_childhood",
, #Retainer's Apprentice ; STATS DONE
(eq,"$character_gender",tf_male),
(troop_raise_attribute, player,ca_strength,2),
(troop_raise_attribute, player,ca_agility,2),
## (troop_raise_skill, player,skl_weapon_master,2),
## (troop_raise_skill, player,skl_power_strike,2),
## (troop_raise_skill, player,skl_power_throw,2),
## (troop_raise_skill, player,skl_shield,1),
## (troop_raise_skill, player,skl_athletics,1),
## (troop_raise_skill, player,skl_trainer,2),
## (troop_raise_skill, player,skl_looting,2),
## (troop_raise_skill, player,skl_tactics,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,25),
## (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
## (troop_raise_proficiency, player,wpt_polearm,30),
## (troop_raise_proficiency, player,wpt_throwing,20),
## (call_script,"script_change_troop_renown", player, 15),
(else_try),
(eq,"$background_childhood",
, #Retainer's Apprentice ; STATS DONE
(eq,"$character_gender",tf_female),
(troop_raise_attribute, player,ca_strength,1),
(troop_raise_attribute, player,ca_agility,3),
## (troop_raise_skill, player,skl_weapon_master,2),
## (troop_raise_skill, player,skl_power_strike,2),
## (troop_raise_skill, player,skl_power_throw,2),
## (troop_raise_skill, player,skl_shield,1),
## (troop_raise_skill, player,skl_athletics,1),
## (troop_raise_skill, player,skl_trainer,2),
## (troop_raise_skill, player,skl_looting,2),
## (troop_raise_skill, player,skl_tactics,1),
## (troop_raise_proficiency, player,wpt_one_handed_weapon,25),
## (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
## (troop_raise_proficiency, player,wpt_polearm,30),
## (troop_raise_proficiency, player,wpt_throwing,20),
## (call_script,"script_change_troop_renown", player, 25),
(else_try),
(eq,"$background_childhood",9), #Cleric Acolyte ; STATS DONE
# (troop_raise_attribute, player,ca_strength,1),
(troop_raise_attribute, player,ca_intelligence,2),
(troop_raise_attribute, player,ca_charisma,2),
## (troop_raise_skill, player,skl_wound_treatment,2),
## (troop_raise_skill, player,skl_surgery,1),
## (troop_raise_skill, player,skl_first_aid,2),
## (troop_raise_proficiency, player,wpt_polearm,10),
## (troop_raise_proficiency, player,wpt_throwing,15),
(assign, "$sabe_leer", 1),
(call_script,"script_change_troop_renown", player, 15),
(call_script, "script_change_player_honor", 30),
(try_end),
# Job
(try_begin),
(eq,"$background_job",1), #Lesser Lord ; STATS DONE
(eq,"$character_gender",tf_male),
# (troop_raise_attribute, player,ca_strength, -4),
# (troop_raise_attribute, player,ca_charisma, -4),
# (troop_raise_attribute, player,ca_agility, -4),
# (troop_raise_attribute, player,ca_intelligence, -4),
# (troop_raise_attribute, player,ca_strength,3),
# (troop_raise_attribute, player,ca_charisma,2),
# (troop_raise_attribute, player,ca_agility,3),
(troop_raise_skill, player,skl_athletics,2),
(troop_raise_skill, player,skl_leadership,3),
(troop_raise_skill, player,skl_trainer,2),
(troop_raise_skill, player,skl_riding,1),
(troop_raise_skill, player,skl_weapon_master,2),
(troop_raise_skill, player,skl_power_strike,2),
(troop_raise_skill, player,skl_power_throw,2),
(troop_raise_skill, player,skl_shield,2),
(troop_raise_skill, player,skl_spotting,2),
(troop_raise_skill, player,skl_tactics,2),
(troop_raise_proficiency, player,wpt_one_handed_weapon,30),
(troop_raise_proficiency, player,wpt_two_handed_weapon,25),
(troop_raise_proficiency, player,wpt_polearm,25),
(troop_raise_proficiency, player,wpt_throwing,10),
(troop_add_item, player,"itm_carbatinae_1_grey",0),
(troop_add_item, player,"itm_linen_tunic",0),
(troop_add_item, player,"itm_tab_shield_round_c",imod_battered),
(troop_add_item, player,"itm_spear_2",imod_cracked),
(troop_add_item, player,"itm_saddle_horse",imod_swaybacked),
(troop_add_item, player,"itm_smoked_fish",0),
(troop_add_item, player,"itm_bread",0),
(troop_add_item, player,"itm_dried_meat",0),
(troop_set_slot, player, slot_troop_renown, 25),
(troop_add_gold, player, 100),
(else_try),
(eq,"$background_job",1), #Wife to a Lesser Lord ; STATS DONE
(eq,"$character_gender",tf_female),
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,1),
## (troop_raise_attribute, player,ca_charisma,3),
## (troop_raise_attribute, player,ca_agility,1),
(troop_raise_skill, player,skl_athletics,2),
(troop_raise_skill, player,skl_persuasion,3),
(troop_raise_skill, player,skl_leadership,2),
(troop_raise_skill, player,skl_riding,2),
(troop_raise_skill, player,skl_weapon_master,1),
(troop_raise_skill, player,skl_power_strike,1),
(troop_raise_skill, player,skl_power_throw,1),
(troop_raise_skill, player,skl_spotting,1),
(troop_raise_skill, player,skl_shield,1),
(troop_raise_skill, player,skl_first_aid,3),
(troop_raise_skill, player,skl_entertain,3),
(troop_raise_proficiency, player,wpt_one_handed_weapon,15),
(troop_raise_proficiency, player,wpt_two_handed_weapon,5),
(troop_raise_proficiency, player,wpt_polearm,10),
(troop_raise_proficiency, player,wpt_throwing,5),
(troop_add_item, player,"itm_decorated_leather_shoes_bare",0), #chief cambiado
(troop_add_item, player,"itm_tab_shield_round_c",imod_battered), #chief cambiado
(troop_add_item, player,"itm_wimple_with_veil",imod_thick),
(troop_add_item, player,"itm_court_dress",imod_thick),
(troop_add_item, player,"itm_sarranid_two_handed_axe_b",imod_cracked),
(troop_add_item, player,"itm_ornate_seax",0),
(troop_add_item, player,"itm_javelin", imod_bent),
(troop_add_item, player,"itm_saddle_horse",imod_swaybacked),
(troop_add_item, player,"itm_smoked_fish",0),
(troop_add_item, player,"itm_bread",0),
(troop_add_item, player,"itm_dried_meat",0),
(troop_set_slot, player, slot_troop_renown, 15),
(troop_add_gold, player, 265),
(else_try),
(eq,"$background_job",2), #Slave ; STATS DONE
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,4),
## (troop_raise_attribute, player,ca_agility,4),
(troop_raise_skill, player,skl_ironflesh,5),
(troop_raise_skill, player,skl_athletics,4),
(troop_raise_skill, player,skl_foraging,5),
(troop_raise_skill, player,skl_spotting,2),
(troop_raise_skill, player,skl_entertain,1),
(troop_raise_skill, player,skl_looting,3),
(troop_raise_skill, player,skl_first_aid,2),
(troop_raise_proficiency, player,wpt_one_handed_weapon,10),
(troop_raise_proficiency, player,wpt_polearm,15),
(troop_raise_proficiency, player,wpt_throwing,15),
(troop_add_item, player,"itm_wrapping_boots",imod_ragged),
(troop_add_item, player,"itm_bl_tunicsleather",0),
(troop_add_item, player,"itm_knife",0),
(troop_add_item, player,"itm_staff",imod_bent),
(troop_add_item, player,"itm_flintlock_pistol", 0),
(troop_add_item, player,"itm_sniper_crossbow", 0),
(troop_add_item, player,"itm_bread",0),
# (call_script,"script_change_troop_renown", player, -40),
(troop_add_gold, player, 10),
(else_try),
(eq,"$background_job",3), #Lesser Lord's Retainer ; STATS DONE
(eq,"$character_gender",tf_male),
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,4),
## (troop_raise_attribute, player,ca_agility,3),
(troop_raise_skill, player,skl_weapon_master,4),
(troop_raise_skill, player,skl_power_strike,2),
(troop_raise_skill, player,skl_power_throw,2),
(troop_raise_skill, player,skl_shield,2),
(troop_raise_skill, player,skl_athletics,2),
(troop_raise_skill, player,skl_ironflesh,1),
(troop_raise_skill, player,skl_trainer,2),
(troop_raise_skill, player,skl_spotting,1),
(troop_raise_skill, player,skl_looting,2),
(troop_raise_skill, player,skl_tactics,2),
(troop_raise_proficiency, player,wpt_one_handed_weapon,35),
(troop_raise_proficiency, player,wpt_two_handed_weapon,30),
(troop_raise_proficiency, player,wpt_polearm,40),
(troop_raise_proficiency, player,wpt_throwing,30),
(troop_add_item, player,"itm_red_tunic",0),
(troop_add_item, player,"itm_ankle_boots",0),
(troop_add_item, player,"itm_leather_gloves",0),
(troop_add_item, player,"itm_leather_steppe_cap_c",0),
(troop_add_item, player,"itm_tarcze_celtyckie",0),
(troop_add_item, player,"itm_spear_2",0),
(troop_add_item, player,"itm_javelin",0),
(troop_add_item, player,"itm_talak_seax",0),
(troop_add_item, player,"itm_bread",0),
(troop_add_item, player,"itm_honey",0),
(call_script,"script_change_troop_renown", player, 5),
(troop_add_gold, player, 180),
(else_try),
(eq,"$background_job",3), #Lesser Lord's Retainer ; STATS DONE
(eq,"$character_gender",tf_female),
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,4),
## (troop_raise_attribute, player,ca_agility,3),
(troop_raise_skill, player,skl_weapon_master,2),
(troop_raise_skill, player,skl_power_strike,1),
(troop_raise_skill, player,skl_power_throw,2),
(troop_raise_skill, player,skl_shield,2),
(troop_raise_skill, player,skl_athletics,3),
(troop_raise_skill, player,skl_ironflesh,2),
(troop_raise_skill, player,skl_trainer,2),
(troop_raise_skill, player,skl_spotting,2),
(troop_raise_skill, player,skl_looting,2),
(troop_raise_skill, player,skl_tactics,2),
(troop_raise_proficiency, player,wpt_one_handed_weapon,25),
(troop_raise_proficiency, player,wpt_two_handed_weapon,25),
(troop_raise_proficiency, player,wpt_polearm,30),
(troop_raise_proficiency, player,wpt_throwing,40),
(troop_raise_proficiency, player,wpt_archery,30),
(troop_add_item, player,"itm_red_tunic",0),
(troop_add_item, player,"itm_ankle_boots",0),
(troop_add_item, player,"itm_leather_gloves",0),
(troop_add_item, player,"itm_leather_steppe_cap_c",0),
(troop_add_item, player,"itm_tarcze_celtyckie",0),
(troop_add_item, player,"itm_spear_2",0),
(troop_add_item, player,"itm_javelin",0),
(troop_add_item, player,"itm_talak_seax",0),
(troop_add_item, player,"itm_bread",0),
(troop_add_item, player,"itm_honey",0),
(call_script,"script_change_troop_renown", player, 10),
(troop_add_gold, player, 155),
(else_try),
(eq,"$background_job",4), #Bard ; STATS DONE
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,1),
## (troop_raise_attribute, player,ca_charisma,5),
## (troop_raise_attribute, player,ca_intelligence,3),
## (troop_raise_attribute, player,ca_agility,2),
(troop_raise_skill, player,skl_power_draw,3),
(troop_raise_skill, player,skl_power_throw,1),
(troop_raise_skill, player,skl_athletics,3),
(troop_raise_skill, player,skl_persuasion,3),
(troop_raise_skill, player,skl_entertain,4),
(troop_raise_skill, player,skl_spotting,2),
(troop_raise_skill, player,skl_foraging,2),
(troop_raise_skill, player,skl_pathfinding,2),
(troop_raise_proficiency, player,wpt_one_handed_weapon,10),
(troop_raise_proficiency, player,wpt_two_handed_weapon,5),
(troop_raise_proficiency, player,wpt_polearm,10),
(troop_raise_proficiency, player,wpt_throwing,10),
(troop_raise_proficiency, player,wpt_archery,25),
(troop_add_item, player,"itm_nordic_outfit",imod_thick),
(troop_add_item, player,"itm_wrapping_boots",imod_ragged),
(troop_add_item, player,"itm_scianshort", 0),
(troop_add_item, player,"itm_short_bow", 0),
(troop_add_item, player,"itm_arrows", 0),
(troop_add_item, player,"itm_lyre",0),
(troop_add_item, player,"itm_honey",0),
(assign, "$sabe_leer", 1),
(store_random_in_range, ":book_no", books_begin, books_end),
(troop_add_item, player,":book_no",0),
(call_script,"script_change_troop_renown", player, 3),
(troop_add_gold, player, 50),
(else_try),
(eq,"$background_job",5), #Free Peasant ; STATS DONE
(eq,"$character_gender",tf_male),
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,4),
## (troop_raise_attribute, player,ca_agility,3),
(troop_raise_skill, player,skl_athletics,3),
(troop_raise_skill, player,skl_foraging,2),
(troop_raise_skill, player,skl_power_draw,1),
(troop_raise_skill, player,skl_power_throw,1),
(troop_raise_skill, player,skl_shield,1),
(troop_raise_skill, player,skl_ironflesh,3),
(troop_raise_skill, player,skl_spotting,2),
(troop_raise_skill, player,skl_tracking,2),
(troop_raise_skill, player,skl_first_aid,1),
(troop_raise_skill, player,skl_inventory_management,2),
(troop_raise_skill, player,skl_looting,2),
(troop_raise_skill, player,skl_trade,1),
(troop_raise_proficiency, player,wpt_one_handed_weapon,5),
(troop_raise_proficiency, player,wpt_polearm,20),
(troop_raise_proficiency, player,wpt_archery,10),
(troop_raise_proficiency, player,wpt_throwing,15),
(troop_add_item, player,"itm_hood_newblk",0),
(troop_add_item, player,"itm_peasant_man_f",0),
(troop_add_item, player,"itm_hunting_dagger",0),
(troop_add_item, player,"itm_wrapping_boots",imod_ragged),
(troop_add_item, player,"itm_lance", imod_bent),
(troop_add_item, player,"itm_javelin",imod_swaybacked),
(troop_add_item, player,"itm_wooden_shield",0),
(troop_add_item, player,"itm_smoked_fish",0),
(troop_add_item, player,"itm_bread", 0),
(call_script,"script_change_troop_renown", player, 2),
(troop_add_gold, player, 110),
(else_try),
(eq,"$background_job",5), #Wife to a Free Peasant ; STATS DONE
(eq,"$character_gender",tf_female),
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,2),
## (troop_raise_attribute, player,ca_agility,2),
(troop_raise_skill, player,skl_inventory_management,3),
(troop_raise_skill, player,skl_power_throw,1),
(troop_raise_skill, player,skl_ironflesh,2),
(troop_raise_skill, player,skl_athletics,3),
(troop_raise_skill, player,skl_foraging,2),
(troop_raise_skill, player,skl_tracking,1),
(troop_raise_skill, player,skl_power_draw,1),
(troop_raise_skill, player,skl_shield,1),
(troop_raise_skill, player,skl_spotting,3),
(troop_raise_skill, player,skl_first_aid,3),
(troop_raise_skill, player,skl_wound_treatment,1),
(troop_raise_proficiency, player,wpt_one_handed_weapon,10),
(troop_raise_proficiency, player,wpt_polearm,15),
(troop_raise_proficiency, player,wpt_archery,20),
(troop_add_item, player,"itm_peasant_dress_b_new", 0),
(troop_add_item, player,"itm_bare_legs_blue", 0),
(troop_add_item, player,"itm_lance", imod_bent),
(troop_add_item, player,"itm_hunting_bow", 0),
(troop_add_item, player,"itm_buckler2", 0),
(troop_add_item, player,"itm_butchering_knife", 0),
(troop_add_item, player,"itm_arrows",0),
(troop_add_item, player,"itm_bread", 0),
(call_script,"script_change_troop_renown", player, 2),
(troop_add_gold, player, 120),
(else_try),
(eq,"$background_job",6), #Merchant ; STATS DONE
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,1),
## (troop_raise_attribute, player,ca_charisma,2),
## (troop_raise_attribute, player,ca_intelligence,2),
(troop_raise_skill, player,skl_inventory_management,5),
(troop_raise_skill, player,skl_persuasion,4),
(troop_raise_skill, player,skl_trade,5),
(troop_raise_skill, player,skl_pathfinding,3),
(troop_raise_skill, player,skl_foraging,2),
(troop_raise_skill, player,skl_riding,1),
(troop_raise_proficiency, player,wpt_one_handed_weapon,10),
(troop_raise_proficiency, player,wpt_polearm,20),
(troop_add_item, player,"itm_red_tunic",0), #Long Tunic
(troop_add_item, player,"itm_wrapping_boots",imod_ragged),
(troop_add_item, player,"itm_sarranid_axe_a",0),
(troop_add_item, player,"itm_knife",0),
(troop_add_item, player,"itm_bread",0),
(troop_add_item, player,"itm_grain",0),
(troop_add_item, player,"itm_pottery",0),
(troop_add_item, player,"itm_wool",0),
(call_script,"script_change_troop_renown", player, 5),
(troop_add_gold, player,300),
(else_try),
(eq,"$background_job",7), #Blacksmith ; STATS DONE
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,5),
## (troop_raise_attribute, player,ca_intelligence,1),
(troop_raise_skill, player,skl_athletics,2),
(troop_raise_skill, player,skl_ironflesh,5),
(troop_raise_skill, player,skl_power_strike,2),
(troop_raise_skill, player,skl_weapon_master,2),
(troop_raise_skill, player,skl_trade,2),
(troop_raise_skill, player,skl_inventory_management,4),
(troop_raise_skill, player,skl_persuasion,1),
(troop_raise_skill, player,skl_engineer,2),
(troop_raise_proficiency, player,wpt_one_handed_weapon,20),
(troop_raise_proficiency, player,wpt_two_handed_weapon,15),
(troop_raise_proficiency, player,wpt_polearm,20),
(troop_add_item, player,"itm_wrapping_boots",imod_ragged),
(troop_add_item, player,"itm_leather_apron",imod_ragged),
(troop_add_item, player,"itm_leather_gloves",0),
(troop_add_item, player,"itm_hatchet",0),
(troop_add_item, player,"itm_bread",0),
(troop_add_item, player,"itm_smoked_fish",0),
(troop_add_item, player,"itm_stones",0),
(troop_add_item, player,"itm_tools",0),
(troop_set_slot, player, slot_troop_renown, 2),
(troop_add_gold, player, 230),
(else_try),
(eq,"$background_job",
, #Poacher ; STATS DONE
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,3),
## (troop_raise_attribute, player,ca_agility,4),
(troop_raise_skill, player,skl_power_draw,2),
(troop_raise_skill, player,skl_power_throw,2),
(troop_raise_skill, player,skl_tracking,5),
(troop_raise_skill, player,skl_foraging,2),
(troop_raise_skill, player,skl_pathfinding,2),
(troop_raise_skill, player,skl_spotting,5),
(troop_raise_skill, player,skl_athletics,2),
(troop_raise_skill, player,skl_looting,1),
(troop_raise_proficiency, player,wpt_one_handed_weapon,20),
(troop_raise_proficiency, player,wpt_throwing,25),
(troop_raise_proficiency, player,wpt_archery,50),
(troop_add_item, player,"itm_rawhide_coat",imod_ragged),
(troop_add_item, player,"itm_hood_newblk",0),
(troop_add_item, player,"itm_wrapping_boots",imod_ragged),
(troop_add_item, player,"itm_falchion",0),
(troop_add_item, player,"itm_hunting_bow",0),
(troop_add_item, player,"itm_arrows",0),
(troop_add_item, player,"itm_dried_meat",0),
(troop_add_item, player,"itm_furs",0),
# (call_script, "script_change_player_honor", -20),
(troop_add_gold, player, 50),
(else_try),
(eq,"$background_job",9), #Itinerant Preacher ; STATS DONE
## (troop_raise_attribute, player,ca_strength, -4),
## (troop_raise_attribute, player,ca_charisma, -4),
## (troop_raise_attribute, player,ca_agility, -4),
## (troop_raise_attribute, player,ca_intelligence, -4),
## (troop_raise_attribute, player,ca_strength,2),
## (troop_raise_attribute, player,ca_intelligence,3),
## (troop_raise_attribute, player,ca_charisma,4),
(troop_raise_skill, player,skl_persuasion,5),
(troop_raise_skill, player,skl_wound_treatment,2),
(troop_raise_skill, player,skl_surgery,2),
(troop_raise_skill, player,skl_first_aid,3),
(troop_raise_skill, player,skl_trade,3),
(troop_raise_skill, player,skl_pathfinding,3),
(troop_raise_skill, player,skl_inventory_management,2),
(troop_raise_proficiency, player,wpt_polearm,15),
(troop_raise_proficiency, player,wpt_throwing,15),
(troop_add_item, player,"itm_stones",imod_ragged),
(troop_add_item, player,"itm_quarter_staff",imod_bent),
(troop_add_item, player,"itm_pilgrim_hood",imod_ragged),
(troop_add_item, player,"itm_blue_gambeson",imod_ragged),
(troop_add_item, player,"itm_bread", 0),
(troop_add_item, player,"itm_bread", 0),
(troop_add_item, player,"itm_smoked_fish",0),
(store_random_in_range, ":book_no", books_begin, books_end),
(troop_add_item, player,":book_no",0),
(assign, "$sabe_leer", 1),
(troop_set_slot, player, slot_troop_renown, 4),
(call_script, "script_change_player_honor", 50),
(troop_add_gold, player, 70),
(try_end),
# Reason
(try_begin),
(eq,"$background_reason",1),
(troop_raise_attribute, player,ca_strength,1),
(troop_raise_skill, player,skl_power_strike,1),
(else_try),
(eq,"$background_reason",2),
(troop_raise_skill, player,skl_wound_treatment,1),
(troop_raise_skill, player,skl_ironflesh,1),
(else_try),
(eq,"$background_reason",3),
(troop_raise_attribute, player,ca_agility,1),
(troop_raise_skill, player,skl_pathfinding,1),
(else_try),
(eq,"$background_reason",4),
(troop_raise_attribute, player,ca_charisma,1),
(troop_raise_skill, player,skl_persuasion,1),
(else_try),
(eq,"$background_reason",5),
(troop_raise_attribute, player,ca_intelligence,1),
(troop_raise_skill, player,skl_spotting,1),
(else_try),
(eq,"$background_reason",6),
(troop_set_slot, player, slot_troop_renown, 20),
(troop_raise_skill, player,skl_looting,1),
(try_end),
## Religion
(try_begin),
(eq,"$background_religion",1),
(assign, "$g_sod_faith", 4),
(call_script, "script_change_player_honor", 5),
(else_try),
(eq,"$background_religion",2),
(assign, "$g_sod_faith", 2),
(troop_set_slot, player, slot_troop_renown, 5),
(else_try),
(eq,"$background_religion",3),
(assign, "$g_sod_faith", 3),
(troop_set_slot, player, slot_troop_renown, 5),
(else_try),
(eq,"$background_religion",4),
(assign, "$g_sod_faith", 4),
(troop_raise_skill, player,skl_persuasion,1),
(try_end),
(set_show_messages, 1),
]),
#hister cambios acaban